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* Bring unmaintained Quake ports under my wing.Alexey Dokuchaev2011-03-141-1/+1
| | | | Notes: svn path=/head/; revision=270895
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Remove USE_REINPLACE.Alejandro Pulver2006-04-241-7/+7
| | | | | | | | | | | - Fix OPTIONS handling. - Remove '@' from installation commands. - Bump PORTREVISION. Approved by: garga (mentor) Notes: svn path=/head/; revision=160390
* Change the maintainership address to the @FreeBSD.org one.Alejandro Pulver2006-04-091-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=159200
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREEdwin Groothuis2006-04-061-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=158918
* Prevent original file from being installed after patchingEmanuel Haupt2005-12-311-0/+3
| | | | | | | | PR: 91136 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=152489
* Fix paths and CRLFVolker Stolz2005-12-092-0/+13
| | | | | | | | PR: ports/90122 Submitted by: maintainer Notes: svn path=/head/; revision=150706
* Add secondary MASTER_SITESMarcus Alves Grando2005-11-142-2/+6
| | | | | | | | | | Add SHA256 PR: 89033 Submitted by: "Alejandro Pulver" <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=148280
* [NEW PORT] games/quake-source - Quake and QuakeWorld sourceEdwin Groothuis2005-10-165-0/+129
Quake and QuakeWorld sources. This port installs the Quake (and optionally QuakeWorld) game sources (in QuakeC) to allow the development of Quake mods. Note that to compile it you need a QuakeC compiler (there are many in ports). PR: ports/86167 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=145518