| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=347760
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games)
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svn path=/head/; revision=327730
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svn path=/head/; revision=317936
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file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
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svn path=/head/; revision=317934
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- Synchronize other games' -data/Makefile.include files (consistently use
LOCALBASE, drop obvious comments, adjust formatting, etc.)
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svn path=/head/; revision=317933
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"make config", "make showconfig" will not work correctly
- Drop redundant PKGMESSAGE assignment, tighten PLIST_SUB's
- Make a few non-functional changes while here
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svn path=/head/; revision=314424
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- Convert to contemporary OPTIONS framework
- Cleanup Makefiles, fix a typo, reword pkg-descr
- Add a hint where to look for data port logic description to quake3-data
port and terminate an URL with slash while here
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svn path=/head/; revision=314353
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Notes:
svn path=/head/; revision=276993
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Notes:
svn path=/head/; revision=270895
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Submitted by: alepulver
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PR: ports/146533
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
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Reported by: pointyhat
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Reported by: Volodymyr Kostyrko <arcade@synergetica.dn.ua>
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svn path=/head/; revision=173359
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Notes:
svn path=/head/; revision=169674
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Notes:
svn path=/head/; revision=169482
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- Build an install the original game.so file to avoid each engine having to
build its own version (unless it provides additional features or is
incompatible).
- Add MANUAL option (to install the game manual).
- Add some notes about Quake II ports in Makefile.include.
- Remove CTF option (split to "games/quake2-ctf").
- Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split
to "games/quake2/rogue" and "games/quake2-xatrix").
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svn path=/head/; revision=168996
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- Bump PORTREVISION.
Approved by: garga (mentor)
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svn path=/head/; revision=160391
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=158918
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Approved by: krion@
PR: ports/88711 (related)
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svn path=/head/; revision=154113
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- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=152300
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Requested by: maintainer
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svn path=/head/; revision=149490
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Noticed by: YAPHR
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svn path=/head/; revision=147072
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- Unbraek
PR: ports/88209
Submitted by: maintainer
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svn path=/head/; revision=146845
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Notes:
svn path=/head/; revision=146605
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Noticed by: YAPHR
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svn path=/head/; revision=145897
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Quake II data files.
This port installs the data files needed to run Quake II.
It installs the updates and Capture The Flag mod data.
You still need to have a legitimate copy of the game in
order to obtain the .pak files. Otherwise you can use the
shareware version of the game data.
PR: 8 7179
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=145602
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