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* Convert g* to USES=zipBaptiste Daroussin2014-03-101-1/+1
| | | | Notes: svn path=/head/; revision=347760
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Toughen the check and unbreak INDEX.Alexey Dokuchaev2013-05-121-1/+1
| | | | Notes: svn path=/head/; revision=317936
* If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's thisAlexey Dokuchaev2013-05-121-2/+6
| | | | | | | | | | | file before <bsd.port.options.mk>, options handling gets broken because options will be loaded from OPTIONSFILE which is based on UNIQUENAME and thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set their PKGNAMEPREFIX and having OPTIONS. Notes: svn path=/head/; revision=317934
* - Slightly improve usage description (comment) in quake2-data/Makefile.includeAlexey Dokuchaev2013-05-121-27/+22
| | | | | | | | - Synchronize other games' -data/Makefile.include files (consistently use LOCALBASE, drop obvious comments, adjust formatting, etc.) Notes: svn path=/head/; revision=317933
* - Makefile.include must be included before bsd.port.options.mk, otherwiseAlexey Dokuchaev2013-03-172-13/+10
| | | | | | | | | "make config", "make showconfig" will not work correctly - Drop redundant PKGMESSAGE assignment, tighten PLIST_SUB's - Make a few non-functional changes while here Notes: svn path=/head/; revision=314424
* - Trim Makefile header per new style guidelinesAlexey Dokuchaev2013-03-164-36/+32
| | | | | | | | | | - Convert to contemporary OPTIONS framework - Cleanup Makefiles, fix a typo, reword pkg-descr - Add a hint where to look for data port logic description to quake3-data port and terminate an URL with slash while here Notes: svn path=/head/; revision=314353
* -remove MD5Olli Hauer2011-07-031-3/+0
| | | | Notes: svn path=/head/; revision=276993
* Bring unmaintained Quake ports under my wing.Alexey Dokuchaev2011-03-141-1/+1
| | | | Notes: svn path=/head/; revision=270895
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Convert unzip -a to USE_DOS2UNIXPav Lucistnik2010-06-031-0/+1
| | | | | | | | PR: ports/146533 Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua> Notes: svn path=/head/; revision=255662
* - Fix building with GCC 4.x.Alejandro Pulver2006-12-171-0/+14
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=180036
* - Add the demo/manual distfile to the "data" group.Alejandro Pulver2006-09-181-1/+1
| | | | | | | Reported by: Volodymyr Kostyrko <arcade@synergetica.dn.ua> Notes: svn path=/head/; revision=173359
* - Fix wrong backslash breaking the MANUAL option.Alejandro Pulver2006-08-041-1/+1
| | | | Notes: svn path=/head/; revision=169674
* - Add missing entry in distinfo (required for MANUAL and SHAREWARE options).Alejandro Pulver2006-08-021-0/+3
| | | | Notes: svn path=/head/; revision=169482
* - Bump PORTREVISION.Alejandro Pulver2006-07-287-218/+293
| | | | | | | | | | | | | | - Build an install the original game.so file to avoid each engine having to build its own version (unless it provides additional features or is incompatible). - Add MANUAL option (to install the game manual). - Add some notes about Quake II ports in Makefile.include. - Remove CTF option (split to "games/quake2-ctf"). - Remove mention of Rogue/Xatrix mission packs in files/pkg-message.in (split to "games/quake2/rogue" and "games/quake2-xatrix"). Notes: svn path=/head/; revision=168996
* - Fix OPTIONS handling.Alejandro Pulver2006-04-241-7/+7
| | | | | | | | | - Bump PORTREVISION. Approved by: garga (mentor) Notes: svn path=/head/; revision=160391
* Change the maintainership address to the @FreeBSD.org one.Alejandro Pulver2006-04-091-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=159200
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREEdwin Groothuis2006-04-061-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=158918
* Replace ugly "@unexec rmdir %D... 2>/dev/null || true" with @dirrmtryEdwin Groothuis2006-01-221-3/+3
| | | | | | | | Approved by: krion@ PR: ports/88711 (related) Notes: svn path=/head/; revision=154113
* [MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant portsEdwin Groothuis2005-12-282-29/+11
| | | | | | | | | | | | | - Changed quake2-data/Makefile.include to be more similar to bsd.*.mk files, also it doesn't override port's variables. - Change dependant ports. PR: ports/90147 Subnmitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=152300
* - Add SHA256Pav Lucistnik2005-11-251-0/+3
| | | | | | | Requested by: maintainer Notes: svn path=/head/; revision=149490
* move BUILD_DEPENDS to EXTRACT_DEPENDSEdwin Groothuis2005-11-031-1/+2
| | | | | | | Noticed by: YAPHR Notes: svn path=/head/; revision=147072
* - Add MASTER_SITES mirrotRenato Botelho2005-10-311-3/+2
| | | | | | | | | | - Unbraek PR: ports/88209 Submitted by: maintainer Notes: svn path=/head/; revision=146845
* BROKEN: UnfetchableKris Kennaway2005-10-281-0/+2
| | | | Notes: svn path=/head/; revision=146605
* Add dependency on archivers/unzipEdwin Groothuis2005-10-191-0/+2
| | | | | | | Noticed by: YAPHR Notes: svn path=/head/; revision=145897
* [NEW PORT] games/quake2-data - Quake II data filesEdwin Groothuis2005-10-166-0/+520
Quake II data files. This port installs the data files needed to run Quake II. It installs the updates and Capture The Flag mod data. You still need to have a legitimate copy of the game in order to obtain the .pak files. Otherwise you can use the shareware version of the game data. PR: 8 7179 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=145602