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* Fix ports that confused the meaning of WRKDIR and WRKSRC.Mathieu Arnold2015-11-051-2/+1
| | | | | | | | | | | PR: 204056 Submitted by: mat Reviewed by: bapt Sponsored by: Absolight Differential Revision: https://reviews.freebsd.org/D2735 Notes: svn path=/head/; revision=400848
* Revert r375084Baptiste Daroussin2014-12-221-0/+1
| | | | | | | | | A too sharp axe causes unpredictable damages Reported by: amdmi3 Notes: svn path=/head/; revision=375273
* Cleanup plistBaptiste Daroussin2014-12-201-1/+0
| | | | Notes: svn path=/head/; revision=375084
* Mostly cosmetic fixes over various Quake2 ports:Alexey Dokuchaev2014-07-091-3/+2
| | | | | | | | | | | | - Wrap overly long lines to fit standard terminal width - When installing pre-generated docs, do not check PORT_OPTIONS:MDOCS which is useless in post-stage era - Simplify MASTER_SITES, optimize away MASTER_SITE_SUBDIR if possible - Amend COMMENT text and pkg-descr in `quake2-lights' port - Unbreak installation of Quake2-LNX (icculus.org port) Notes: svn path=/head/; revision=361325
* games/quake2-rogue: support stageWilliam Grzybowski2014-07-031-8/+2
| | | | Notes: svn path=/head/; revision=360477
* Resetting maintainership on ports that have not been staged and without anyAntoine Brodin2014-07-021-1/+1
| | | | | | | | | pending PR With hat: portmgr Notes: svn path=/head/; revision=360239
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Cleanup Makefiles, port descriptions and message files for two officialAlexey Dokuchaev2013-03-173-33/+23
| | | | | | | | Quake II mission pack ports, and remove gratuitous differences between them. Notes: svn path=/head/; revision=314433
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* Bring unmaintained Quake ports under my wing.Alexey Dokuchaev2011-03-141-1/+1
| | | | Notes: svn path=/head/; revision=270895
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Fix building with GCC 4.x.Alejandro Pulver2007-01-101-0/+15
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=182028
* - Print ${PKGMESSAGE} in post-install.Alejandro Pulver2006-09-041-0/+5
| | | | Notes: svn path=/head/; revision=172197
* Quake II: Ground Zero (Rogue) Mission Pack.Alejandro Pulver2006-07-286-0/+166
Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have change: free your comrades. Destroy the Gravity Well. - New Enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow. - 14 Entirely new levels and 10 new deathmatch levels. - New Power-Ups -- Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb. - New Weapons -- The Chainsaw, ETF Rifle and Plasma Beam. This port installs the game.so file, but you still need the original data. WWW: http://www.idsoftware.com/games/quake/quake2-grndzero/ Notes: svn path=/head/; revision=169003