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* At Kris's request, back out the MACHINE_ARCH spelling correction untilDavid E. O'Brien2005-04-121-1/+1
* Assist getting more ports working on AMD64 by obeying theDavid E. O'Brien2005-04-111-1/+1
* - Add another MASTER_SITETilman Keskinoz2005-03-062-2/+20
* Update to 0.3Volker Stolz2004-08-116-67/+54
* Add size data, approved by maintainers.Trevor Johnson2004-03-181-0/+1
* Whoa there, boy, that's a mighty big commit y'all have there...Ade Lovett2004-03-141-1/+1
* Properly use SDL everywhere:Edwin Groothuis2004-03-081-1/+2
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-1/+1
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-201-2/+1
* - Rename bin/quake2 to bin/q2f because it conflicts withKirill Ponomarev2003-10-313-2/+7
* fix: about building on -stableDaichi GOTO2003-06-301-2/+2
* Unbreak games/quake2forge on 5.1/alphaDaichi GOTO2003-06-272-1/+19
* Update to 0.2.1.Alexander Leidinger2003-03-289-164/+41
* Fix packaging (ref_tdfx.so is only built when svgalib is available).Eric Anholt2003-03-111-2/+2
* Use pre-everything:: instead of pre-everything: to avoid conflict withKris Kennaway2003-02-281-1/+1
* De-pkg-comment.Akinori MUSHA2003-02-212-1/+1
* This is the quakeforge version of quake2. To play it you need the officialAlexander Leidinger2003-01-3110-0/+327