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* - Some time ago, original (non-SDL) client executable started to yieldAlexey Dokuchaev2013-08-091-0/+150
| | | | | | | | | | | | | | | choppy sound (when using standard OSS API). It happens because the SNDCTL_DSP_GETOSPACE ioctl() was issued before setting other important parameters; to remedy the problem, it should be moved below the mmap() call. While here, cleanup few more potential problems: avoid using AFMT_S16_LE as it would break on big-endian machines, align mmap()'ed buffer to the page size, and fix resource leaks here and there. - In the port's Makefile: bump PORTREVISION and convert USE_GMAKE Submitted by: Ozkan Sezer (via icculus.org quake2 mailing list) Notes: svn path=/head/; revision=324435
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-5/+5
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Bump PORTREVISION.Alejandro Pulver2007-04-081-13/+0
| | | | | | | | | | | | | | | - Remove code from patch-security which was causing a "Bad challenge" error when connecting to password protected servers. - Turn GAME option to "off" by default (a functional game.so is installed by games/quake2-data) as in other Quake II engine ports. PR: ports/111048 Submitted by: alepulver (myself) Approved by: danfe (maintainer, timeout) Reported by: Kyle Hunter <keletmaster@gmail.com> Notes: svn path=/head/; revision=189463
* - Bump PORTREVISION.Alejandro Pulver2006-08-143-71/+104
| | | | | | | | | | | | | | | | | | | | | | | - Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and "games/quake2-xatrix"). - Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with "games/sdlquake2". - Depend on "games/quake2-extras" for the RETEXTURE option instead of installing them directly (most Q2 engines in ports support them). - Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR} (global directory). Other engines have their own pak/pk3 files. - Fix reversed mouse when doing very slow movements (like when aiming at a long distance). It's the same fix as sent to "games/warsow". - Follow the rules in "games/quake2-data/Makefile.include": fix handling of search paths (DATADIR/LIBDIR weren't used when playing a modification, also use the right order). PR: ports/101010 Submitted by: alepulver Approved by: maintainer (timeout) Notes: svn path=/head/; revision=170633
* - Remove trivial patches, use REINPLACE_CMD insteadAlexey Dokuchaev2006-03-214-43/+0
| | | | | | | - Mute extraction of mission packs sources Notes: svn path=/head/; revision=157900
* Further work on my beloved port:Alexey Dokuchaev2006-03-213-14/+22
| | | | | | | | | | | | | | - Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir from command line. Only ref_*.so files path left hardcoded - Tiny fix for dedicated server build (Makefile typo) - Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD magic). Bump PORTREVISION for that [*] - Restore my nifty comments in pkg-plist References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*] Notes: svn path=/head/; revision=157893
* [UPDATE] games/quake2lnx: integrate with "quake2-data"Edwin Groothuis2005-11-1716-47/+174
| | | | | | | | | | | | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS (21). * Clean-up (sort knobs alphabetically, etc.). * Automatically extract Rogue and Xatrix mission packs. * Remove ARCH from library names (gamei386.so -> game.so). Also increases portability (the library name was manually defined between #ifdefs checking the architecture, and a #error at the end). * Change patch names (using "_" instead of "::"), and also some patches. PR: ports/87181 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=148571
* Long-awaited icculus.org's Quake2 project update:Alexey Dokuchaev2005-03-1517-816/+460
| | | | | | | | | | | | | | | | | | | | | | | | | - Most recent version, 0.16.2 - Security patch [1] - New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE, WITH_MANUAL Changes/bugfixes: - Improved GLX/DGA mouse support - Load more pakfiles - Load bigger PCX images - Railgun easter egg bug fixed - Preliminary AMD64 support - Red-blue 3D glasses support - Retexturing support - Improved joystick support - 16:10 widescreen resolutions support - ... and more! [1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae Notes: svn path=/head/; revision=131328
* - Add new architectures, hopefully unbreaking build on amd64/ia64Pav Lucistnik2004-02-011-0/+13
| | | | | | | | PR: ports/62218 Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer) Notes: svn path=/head/; revision=99695
* Fix latest updateSergey A. Osokin2003-06-301-2/+2
| | | | | | | | | Submitted by: maintainer PR: 53893 Approved by: fjoe (mentor) (implicit) Notes: svn path=/head/; revision=83887
* Allow client to be run from any directory.Max Khon2003-06-281-0/+14
| | | | | | | Submitted by: MAINTAINER Notes: svn path=/head/; revision=83767
* New port: games/quake2lnxMax Khon2003-06-1814-0/+1313
Quake2-LNX project aims to further develop and bug fix original Quake II code released by id Software in 1998, as well as support multiple architectures. It also includes additional rendering drivers, eyecandy stuff from Quake2Max project, and experimental IPv6 support. Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru> Notes: svn path=/head/; revision=83249