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* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-192-7/+7
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-1/+1
| | | | Notes: svn path=/head/; revision=208952
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Bump PORTREVISION.Alejandro Pulver2007-04-082-15/+2
| | | | | | | | | | | | | | | - Remove code from patch-security which was causing a "Bad challenge" error when connecting to password protected servers. - Turn GAME option to "off" by default (a functional game.so is installed by games/quake2-data) as in other Quake II engine ports. PR: ports/111048 Submitted by: alepulver (myself) Approved by: danfe (maintainer, timeout) Reported by: Kyle Hunter <keletmaster@gmail.com> Notes: svn path=/head/; revision=189463
* Add `ipv6' virtual category since port supports IPv6.Alexey Dokuchaev2007-01-081-1/+1
| | | | | | | | PR: ports/106123 Submitted by: Janos Mohacsi Notes: svn path=/head/; revision=181747
* - Remove invalid entry from MASTER_SITE (is a redirect to the other one).Alejandro Pulver2007-01-031-11/+10
| | | | | | | | | | | | | - Remove unneeded ":icc" group. - Remove unavoidable autodetection of installed libraries to use them. - Change nonexistent dependency games/quake2-retexture to games/quake2-extras. PR: 107199 Submitted by: alepulver (myself) Approved by: maintainer (timeout) Notes: svn path=/head/; revision=181349
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-1/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Bump PORTREVISION.Alejandro Pulver2006-08-146-179/+114
| | | | | | | | | | | | | | | | | | | | | | | - Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and "games/quake2-xatrix"). - Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with "games/sdlquake2". - Depend on "games/quake2-extras" for the RETEXTURE option instead of installing them directly (most Q2 engines in ports support them). - Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR} (global directory). Other engines have their own pak/pk3 files. - Fix reversed mouse when doing very slow movements (like when aiming at a long distance). It's the same fix as sent to "games/warsow". - Follow the rules in "games/quake2-data/Makefile.include": fix handling of search paths (DATADIR/LIBDIR weren't used when playing a modification, also use the right order). PR: ports/101010 Submitted by: alepulver Approved by: maintainer (timeout) Notes: svn path=/head/; revision=170633
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREEdwin Groothuis2006-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=158918
* - Rephrase COMMENT to better reflect the realityAlexey Dokuchaev2006-04-031-2/+2
| | | | | | | - Fix a comparison typo Notes: svn path=/head/; revision=158737
* - Remove trivial patches, use REINPLACE_CMD insteadAlexey Dokuchaev2006-03-215-50/+12
| | | | | | | - Mute extraction of mission packs sources Notes: svn path=/head/; revision=157900
* Further work on my beloved port:Alexey Dokuchaev2006-03-215-16/+35
| | | | | | | | | | | | | | - Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir from command line. Only ref_*.so files path left hardcoded - Tiny fix for dedicated server build (Makefile typo) - Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD magic). Bump PORTREVISION for that [*] - Restore my nifty comments in pkg-plist References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*] Notes: svn path=/head/; revision=157893
* - Resort OPTIONS. Alphabetical order isn't really the best choice hereAlexey Dokuchaev2006-03-211-110/+126
| | | | | | | | - Add ${ARCH} != i386 check for SVGA renderer - Restore some cosmetic comments of mine Notes: svn path=/head/; revision=157857
* [MAINTAINER UPDATE] games/quake2-data: redesign, patch dependant portsEdwin Groothuis2005-12-281-1/+3
| | | | | | | | | | | | | - Changed quake2-data/Makefile.include to be more similar to bsd.*.mk files, also it doesn't override port's variables. - Change dependant ports. PR: ports/90147 Subnmitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=152300
* Start curing the damage done in previous massive commit:Alexey Dokuchaev2005-11-182-25/+36
| | | | | | | | - Reindent OPTIONS for easy reading - Add SHA256 hashes while here Notes: svn path=/head/; revision=148712
* rescue distinfo after a fatal makesum call.Edwin Groothuis2005-11-171-1/+23
| | | | Notes: svn path=/head/; revision=148573
* [UPDATE] games/quake2lnx: integrate with "quake2-data"Edwin Groothuis2005-11-1720-597/+341
| | | | | | | | | | | | | | | | | | | | Changes: * Integrate with "quake2-data". * Add OPTIONS (21). * Clean-up (sort knobs alphabetically, etc.). * Automatically extract Rogue and Xatrix mission packs. * Remove ARCH from library names (gamei386.so -> game.so). Also increases portability (the library name was manually defined between #ifdefs checking the architecture, and a #error at the end). * Change patch names (using "_" instead of "::"), and also some patches. PR: ports/87181 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: maintainer timeout Notes: svn path=/head/; revision=148571
* Fix the case when ports tree is read-only (CDROM and similar media).Alexey Dokuchaev2005-04-081-1/+4
| | | | Notes: svn path=/head/; revision=132746
* Fix PLIST substituion for correct packaging.Alexey Dokuchaev2005-03-251-0/+6
| | | | | | | | Reported by: pointyhat via kris Approved by: portmgr (krion) Notes: svn path=/head/; revision=131948
* Add WITH_CTF_MAPS knob.Alexey Dokuchaev2005-03-213-5/+19
| | | | Notes: svn path=/head/; revision=131828
* Long-awaited icculus.org's Quake2 project update:Alexey Dokuchaev2005-03-1521-923/+836
| | | | | | | | | | | | | | | | | | | | | | | | | - Most recent version, 0.16.2 - Security patch [1] - New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE, WITH_MANUAL Changes/bugfixes: - Improved GLX/DGA mouse support - Load more pakfiles - Load bigger PCX images - Railgun easter egg bug fixed - Preliminary AMD64 support - Red-blue 3D glasses support - Retexturing support - Improved joystick support - 16:10 widescreen resolutions support - ... and more! [1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae Notes: svn path=/head/; revision=131328
* Update my email address to `@FreeBSD.org'.Alexey Dokuchaev2004-08-271-1/+1
| | | | | | | | | | Relinquish ports I happen to no longer use. They seem to be of the latest versions, and non-broken, so this is a "clean" dump. Approved by: fjoe (mentor) Notes: svn path=/head/; revision=117395
* Replace explicit XFree86-4-libraries dependencies with USE_XLIB, USE_XPM, andEric Anholt2004-05-291-3/+2
| | | | | | | USE_GL as appropriate. Notes: svn path=/head/; revision=110331
* Move distfiles into own subdir to avoid clash with games/fuhquake.Volker Stolz2004-05-082-11/+12
| | | | | | | | PR: ports/63872 Submitted by: trevor@ Notes: svn path=/head/; revision=108700
* Properly use SDL everywhere:Edwin Groothuis2004-03-081-5/+6
| | | | | | | | | | | | | | | USE_SDL=yes -> USE_SDL=sdl (good examles everywhere) WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...) See http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL. PR: follow-ups of ports/55494, ports/61877 Submitted by: Edwin Groothuis <edwin@mavetju.org> Notes: svn path=/head/; revision=103247
* Correct distfile SIZE (no md5 change)Kris Kennaway2004-03-061-1/+1
| | | | | | | Reviewed by: maintainer Notes: svn path=/head/; revision=103064
* - SIZEifyKirill Ponomarev2004-02-291-0/+4
| | | | | | | | PR: ports/63548 Submitted by: maintainer Notes: svn path=/head/; revision=102567
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-1/+1
| | | | | | | (Part 2) Notes: svn path=/head/; revision=99920
* - Add new architectures, hopefully unbreaking build on amd64/ia64Pav Lucistnik2004-02-011-0/+13
| | | | | | | | PR: ports/62218 Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer) Notes: svn path=/head/; revision=99695
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-201-1/+1
| | | | | | | Approved by: portmgr Notes: svn path=/head/; revision=98675
* Fix latest updateSergey A. Osokin2003-06-301-2/+2
| | | | | | | | | Submitted by: maintainer PR: 53893 Approved by: fjoe (mentor) (implicit) Notes: svn path=/head/; revision=83887
* Bump port revision.Max Khon2003-06-281-0/+1
| | | | | | | Forgotten by: fjoe Notes: svn path=/head/; revision=83772
* Allow client to be run from any directory.Max Khon2003-06-283-9/+26
| | | | | | | Submitted by: MAINTAINER Notes: svn path=/head/; revision=83767
* Fix pkg-plist when port is built without SDL.Max Khon2003-06-281-0/+4
| | | | Notes: svn path=/head/; revision=83765
* New port: games/quake2lnxMax Khon2003-06-1819-0/+1696
Quake2-LNX project aims to further develop and bug fix original Quake II code released by id Software in 1998, as well as support multiple architectures. It also includes additional rendering drivers, eyecandy stuff from Quake2Max project, and experimental IPv6 support. Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru> Notes: svn path=/head/; revision=83249