| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Notes:
svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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- Remove code from patch-security which was causing a "Bad challenge" error
when connecting to password protected servers.
- Turn GAME option to "off" by default (a functional game.so is installed by
games/quake2-data) as in other Quake II engine ports.
PR: ports/111048
Submitted by: alepulver (myself)
Approved by: danfe (maintainer, timeout)
Reported by: Kyle Hunter <keletmaster@gmail.com>
Notes:
svn path=/head/; revision=189463
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PR: ports/106123
Submitted by: Janos Mohacsi
Notes:
svn path=/head/; revision=181747
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- Remove unneeded ":icc" group.
- Remove unavoidable autodetection of installed libraries to use them.
- Change nonexistent dependency games/quake2-retexture to games/quake2-extras.
PR: 107199
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
Notes:
svn path=/head/; revision=181349
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
"games/sdlquake2".
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
(global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
search paths (DATADIR/LIBDIR weren't used when playing a modification, also
use the right order).
PR: ports/101010
Submitted by: alepulver
Approved by: maintainer (timeout)
Notes:
svn path=/head/; revision=170633
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=158918
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- Fix a comparison typo
Notes:
svn path=/head/; revision=158737
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- Mute extraction of mission packs sources
Notes:
svn path=/head/; revision=157900
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- Rework the way we handle BASEDIR/LIBDIR, keeping ability to set basedir
from command line. Only ref_*.so files path left hardcoded
- Tiny fix for dedicated server build (Makefile typo)
- Most importantly, help Quake II always find libGL.so (no more LD_PRELOAD
magic). Bump PORTREVISION for that [*]
- Restore my nifty comments in pkg-plist
References: http://utah-glx.sourceforge.net/faq.html#AEN262 [*]
Notes:
svn path=/head/; revision=157893
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- Add ${ARCH} != i386 check for SVGA renderer
- Restore some cosmetic comments of mine
Notes:
svn path=/head/; revision=157857
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- Changed quake2-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's
variables.
- Change dependant ports.
PR: ports/90147
Subnmitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=152300
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- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
Notes:
svn path=/head/; revision=148712
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Notes:
svn path=/head/; revision=148573
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Changes:
* Integrate with "quake2-data".
* Add OPTIONS (21).
* Clean-up (sort knobs alphabetically, etc.).
* Automatically extract Rogue and Xatrix mission packs.
* Remove ARCH from library names (gamei386.so -> game.so).
Also increases portability (the library name was manually
defined between #ifdefs checking the architecture, and a
#error at the end).
* Change patch names (using "_" instead of "::"), and also some patches.
PR: ports/87181
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=148571
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Notes:
svn path=/head/; revision=132746
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Reported by: pointyhat via kris
Approved by: portmgr (krion)
Notes:
svn path=/head/; revision=131948
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Notes:
svn path=/head/; revision=131828
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- Most recent version, 0.16.2
- Security patch [1]
- New knobs: WITH_RETEXTURE, WITH_REDBLUE, WITH_XATRIX, WITH_ROGUE,
WITH_MANUAL
Changes/bugfixes:
- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!
[1] VuXML ID: 2c25e762-6bb9-11d9-93db-000a95bc6fae
Notes:
svn path=/head/; revision=131328
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Relinquish ports I happen to no longer use. They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.
Approved by: fjoe (mentor)
Notes:
svn path=/head/; revision=117395
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USE_GL as appropriate.
Notes:
svn path=/head/; revision=110331
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PR: ports/63872
Submitted by: trevor@
Notes:
svn path=/head/; revision=108700
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USE_SDL=yes -> USE_SDL=sdl (good examles everywhere)
WANT_SDL/HAVE_SDL instead of exists(localbase/lib/lib...)
See
http://www.freebsd.org/doc/en_US.ISO8859-1/books/porters-handbook/using-sdl.html
for more information on how to use USE_SDL, WANT_SDL and HAVE_SDL.
PR: follow-ups of ports/55494, ports/61877
Submitted by: Edwin Groothuis <edwin@mavetju.org>
Notes:
svn path=/head/; revision=103247
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Reviewed by: maintainer
Notes:
svn path=/head/; revision=103064
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PR: ports/63548
Submitted by: maintainer
Notes:
svn path=/head/; revision=102567
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(Part 2)
Notes:
svn path=/head/; revision=99920
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PR: ports/62218
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
Notes:
svn path=/head/; revision=99695
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Approved by: portmgr
Notes:
svn path=/head/; revision=98675
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Submitted by: maintainer
PR: 53893
Approved by: fjoe (mentor) (implicit)
Notes:
svn path=/head/; revision=83887
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Forgotten by: fjoe
Notes:
svn path=/head/; revision=83772
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Submitted by: MAINTAINER
Notes:
svn path=/head/; revision=83767
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Notes:
svn path=/head/; revision=83765
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Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.
Submitted by: Alexey Dokuchaev <danfe (at) regency.nsu.ru>
Notes:
svn path=/head/; revision=83249
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