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* - Update to version 0.45.Alejandro Pulver2006-12-306-45/+58
| | | | | | | | | - Remove PORTSCOUT for avoiding version 0.45. - Reduce too high default mouse sensivity in game. - Change USE_GCC from 3.2+ to 3.4+ because it is supported in more archs. Notes: svn path=/head/; revision=181093
* - Add PORTSCOUT variable.Alejandro Pulver2006-12-281-0/+3
| | | | Notes: svn path=/head/; revision=180905
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Fix building on FreeBSD 4.x.Alejandro Pulver2006-08-072-2/+12
| | | | Notes: svn path=/head/; revision=170030
* OpenGL only Quake II engine modification with the following features:Alejandro Pulver2006-07-288-0/+360
- Requires id Software's Quake II: Patched to v3.20. - OpenGL Only: No software mode; No 3dfx. - 32-bit color skin/texture support: .jpg; .tga; .png. - Texture Compression: For large textures/skins. - Particle Engine: Fast intuitive system; dynamically lit; custom special effects. - RScript Shaders: Spheremapping; detail textures; animated skins; vertex deformation, other custom functions. - Enhanced Menus: Mouse support in menus; menus scaled to fixed resolution; reorganized menus. - Client side 3-D Chase Camera: Accurate aiming system; adjustable viewing distance; adjustable viewing angle. - Miscellaneous Special Effects: Improved model lighting system; improved dynamic shadows system; overbright maps, entities and particles; transparent surface vertex lighting. - Miscellaneous Game play Enhancements: Decals for blood, bullet marks, and impact explosions; mouse FOV autosensitivity; "*.pak" pak loading; CVARlist filter parameter. - Backwards Compatible: With old mods. WWW: http://www.quake2max.net/ Notes: svn path=/head/; revision=169007