| Commit message (Collapse) | Author | Age | Files | Lines |
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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(first it segfaulted, and after fixing it, the server just freezes consuming
the CPU). It was tested on an amd64, but it's very likely to happen in the
other archs too).
PR: ports/110690
Submitted by: alepulver (myself)
Approved by: "Linas Valiukas" <shirshegsm@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=188095
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segmentation fault on non-i386).
Reported by: Steve Crowder <steve@crowders.org>
Notes:
svn path=/head/; revision=186567
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FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
Notes:
svn path=/head/; revision=164368
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- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].
PR: ports/98296
Submitted by: alepulver (myself)
Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082
Notes:
svn path=/head/; revision=164295
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based on the sv_pure variable.
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=163637
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libraries on i386.
Approved by: garga (mentor, implicitly)
Notes:
svn path=/head/; revision=163428
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
Notes:
svn path=/head/; revision=163425
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Notes:
svn path=/head/; revision=161663
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=158918
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Notes:
svn path=/head/; revision=153912
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- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=151623
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quake3 creates botlib.log in the current directory. Such
action is annoying and should be prevented.
PR: ports/90263
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=151051
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PR: ports/89901
Submitted by: Linas Valiukas <prekybosv@shirshegsm.lt.eu.org>
Notes:
svn path=/head/; revision=150323
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PR: ports/89603
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=149771
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Notes:
svn path=/head/; revision=149621
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- Include digest::md5 for perl on 4.x
- Add BUILD_ENV to make sure that do-build works fine
- Fix files/patch-code-unix-cons to understand $ENV{CC} and friends
- Fix files/patch-code-qcommon-common.c to include sys/types.h
Noticed by: YAPHR
Notes:
svn path=/head/; revision=149171
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Changes:
* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
* Look for data in the same directory as linux-quake3.
* Add mirror.
* Remove pkg-message and pkg-plist (not needed anymore)
PR: ports/89330
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148996
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PR: ports/89321
Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=148964
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Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148568
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