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* - update png to 1.5.10Dirk Meyer2012-06-012-2/+12
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-1/+1
* Grab two more Quake2 ports; canonicalize Makefile header.Alexey Dokuchaev2011-08-311-3/+3
* Fix some noticed misspellings of the word `enhanced' in ports under `games'Alexey Dokuchaev2011-08-311-1/+1
* Correct typo in COMMENT fieldSteven Kreuzer2011-08-301-1/+1
* -remove MD5Olli Hauer2011-07-031-2/+0
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlyChristian Weisgerber2010-06-061-1/+1
* - update to 1.4.1Dirk Meyer2010-03-281-2/+2
* - update to jpeg-8Dirk Meyer2010-02-051-2/+7
* - update to jpeg7Dirk Meyer2009-07-181-2/+2
* Bump PORTREVISION after libogg and libvorbisfile major version increment.Christian Weisgerber2009-07-061-1/+1
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-1/+1
* - Bump PORTREVISION.Alejandro Pulver2007-09-144-8/+2166
* - Chase increase of audio/libvorbis shlib version.Martin Wilke2007-07-281-2/+2
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
* - Forgot a !WITHOUT_GAME -> WITH_GAME.Alejandro Pulver2007-01-051-1/+1
* - Only define USE_GL when needed.Alejandro Pulver2007-01-051-6/+2
* - Fix the game keeping running in a loop before exiting (not doing it at all).Alejandro Pulver2006-12-301-0/+20
* - Avoid creating a "baseq2" subdirectory in the current directory.Alejandro Pulver2006-12-302-7/+25
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-1/+1
* - Bump PORTREVISION.Alejandro Pulver2006-07-292-0/+36
* - Make fetchable (author renamed QuDos.pk3 to match with program version).Alejandro Pulver2006-07-033-7/+7
* - Update to version 0.40.1.Alejandro Pulver2006-06-215-24/+55
* Enhaced OpenGL only Quake II engine.Alejandro Pulver2006-06-085-0/+247