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* Remove WWW entries moved into port MakefilesStefan Eßer2022-09-071-2/+0
| | | | | | | | | | Commit b7f05445c00f has added WWW entries to port Makefiles based on WWW: lines in pkg-descr files. This commit removes the WWW: lines of moved-over URLs from these pkg-descr files. Approved by: portmgr (tcberner)
* Add WWW entries to port MakefilesStefan Eßer2022-09-071-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | It has been common practice to have one or more URLs at the end of the ports' pkg-descr files, one per line and prefixed with "WWW:". These URLs should point at a project website or other relevant resources. Access to these URLs required processing of the pkg-descr files, and they have often become stale over time. If more than one such URL was present in a pkg-descr file, only the first one was tarnsfered into the port INDEX, but for many ports only the last line did contain the port specific URL to further information. There have been several proposals to make a project URL available as a macro in the ports' Makefiles, over time. This commit implements such a proposal and moves one of the WWW: entries of each pkg-descr file into the respective port's Makefile. A heuristic attempts to identify the most relevant URL in case there is more than one WWW: entry in some pkg-descr file. URLs that are not moved into the Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr files in order to preserve them. There are 1256 ports that had no WWW: entries in pkg-descr files. These ports will not be touched in this commit. The portlint port has been adjusted to expect a WWW entry in each port Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as deprecated. Approved by: portmgr (tcberner)
* Remove useless Created by: headers mentioning meDmitry Marakasov2021-04-071-2/+0
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* Remove # $FreeBSD$ from Makefiles.Mathieu Arnold2021-04-061-1/+0
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* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-4/+4
| | | | | | | | With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=412346
* - Switch to PLIST_FILES/PORTDATADmitry Marakasov2014-09-232-22/+2
| | | | Notes: svn path=/head/; revision=369104
* Update the default version of GCC in the Ports Collection from GCC 4.7.4Gerald Pfeifer2014-09-101-1/+1
| | | | | | | | | | | | | to GCC 4.8.3. Part II, Bump PORTREVISIONs. PR: 192025 Tested by: antoine (-exp runs) Approved by: portmgr (implicit) Notes: svn path=/head/; revision=367888
* Convert g* to USES=zipBaptiste Daroussin2014-03-101-1/+1
| | | | Notes: svn path=/head/; revision=347760
* - Support stagingDmitry Marakasov2014-01-201-16/+13
| | | | Notes: svn path=/head/; revision=340363
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* - Remove MAKE_JOBS_SAFE variableAlex Kozlov2013-08-141-1/+0
| | | | | | | Approved by: portmgr (bdrewery) Notes: svn path=/head/; revision=324744
* - Trim Makefile headerDmitry Marakasov2013-05-231-6/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=318814
* Bump PORTREVISION after DESKTOP_ENTRIES updateMax Brazhnikov2013-01-231-1/+1
| | | | Notes: svn path=/head/; revision=310871
* - update png to 1.5.10Dirk Meyer2012-06-011-1/+1
| | | | Notes: svn path=/head/; revision=297915
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* - update to 1.4.1Dirk Meyer2010-03-281-0/+1
| | | | | | | | Reviewed by: exp8 run on pointyhat Supported by: miwi Notes: svn path=/head/; revision=251605
* - Update to 1.2Dmitry Marakasov2009-12-092-5/+6
| | | | Notes: svn path=/head/; revision=245431
* - Remove BROKEN, it belongs to devel/bennugd-core instead.Dmitry Marakasov2009-11-301-7/+1
| | | | Notes: svn path=/head/; revision=245031
* - Mark BROKEN on amd64, segfaults during buildPav Lucistnik2009-11-281-1/+7
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=244882
* Railroad Rampage is a cross between an arcade game and a strategyDmitry Marakasov2009-11-085-0/+97
game. It is similiar in construction to many "Tower Defence" games, but it has a twist: here, you are part of the action and can affect the game in many different ways more than just building structures. Bandits are trying to rob your train and steal all precious cargo! Thankfully, you are a skilled engineer who can construct many different kinds of turrets and use them to defend your train. You have to make it through 20 waves of relentless enemy assault before you reach your destination, so plan ahead and devise a smart strategy and you may survive! WWW: http://neotron-games.blogspot.com/2009/10/railroad-rampage.html Notes: svn path=/head/; revision=243959