| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=517046
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svn path=/head/; revision=508837
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Also various fixes related to said option.
PR: 230864
Submitted by: mat
exp-runs by: antoine
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svn path=/head/; revision=479406
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Discussed with: portmgr (adamw, mat)
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PR: 213570
Submitted by: mat
Exp-run by: antoine
Sponsored by: Absolight
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=412346
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- Drop @dirrm* from plist
- Add empty directory to plist
PR: 196208
Submitted by: amdmi3
Approved by: maintainer timeout (nemysis)
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svn path=/head/; revision=376942
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
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svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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svn path=/head/; revision=367888
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- Add INSTALL_TARGET=install-strip
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svn path=/head/; revision=361996
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- Add INSTALL_TARGET=install-strip
Approved by: portmgr (implicit, bump unstaged port)
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svn path=/head/; revision=361403
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Please note that lots of invocation of MAKE_CMD here are wrong as they do not
properly respect MAKE_ENV and friends
With hat: portmgr
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svn path=/head/; revision=359185
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games/rnd_jue
- Change Makefile header, use my name and @FreeBSD.org email
- Mastersite disappeared, mirror on my SF site
games/rocksndiamonds
- Mastersite disappeared, mirror on my SF site
games/rocksndiamonds-data
- Change Makefile header, use my name and @FreeBSD.org email
- Mastersite disappeared, mirror on my SF site
- Change pkg-message and WWW
Reported by: antoine@
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- Break lines around 80 characters
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svn path=/head/; revision=347271
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- Simplify master sites
- Change maintainer email to @FreeBSD.org
- USES gmake instead of USE_GMAKE
- Support STAGEDIR
- Add more levels
- Change pkg-plist, use for levels TMPPLIST
Approved by: pawel / wg (mentors, implicit)
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svn path=/head/; revision=332932
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games)
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Approved by: portmgr (bdrewery)
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cooperation with R&D author Holger Schemel.
In contrast to the "rnd_jue -contribution package"
(still available on Download page) it is a separate and independent program
with the same source code as the original R'n'D but with a
completely different appearance.
This is based on the wide customizing features which have been developed
recently while all the integrated games have been produced with the R'n'D
Level Editor, which is actually a great "game creation tool" for
non-programmers. So far "R'n'D jue" is also an example for what is possible
with the old Rocks'n'Diamonds and should be an inspiration for potential
level designers and game developers.
Regarding the games and levels "R'n'D jue" is intended for players who have both
an eye for an attractive design and a bent especially for "puzzle games".
The user will also find "action" and many opportunities to test his
manual-skill - nevertheless, the main feature of "R'n'D jue" is primarily
to offer some (moderate) challenges for the brain.
WWW: http://www.jb-line.de/rnd/rnd_start_e.html
WWW: http://www.artsoft.org/rocksndiamonds/
Submitted by: nemysis <nemysis@gmx.ch>
Notes:
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