| Commit message (Collapse) | Author | Age | Files | Lines |
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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Notes:
svn path=/head/; revision=371574
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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- Convert to USES=gmake tar:bzip2
- Define DOCS option
Notes:
svn path=/head/; revision=351117
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games)
Notes:
svn path=/head/; revision=327730
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Notes:
svn path=/head/; revision=291667
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Notes:
svn path=/head/; revision=276993
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Submitted by: alepulver
Notes:
svn path=/head/; revision=269863
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- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=248835
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starting with G
Notes:
svn path=/head/; revision=240070
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Notes:
svn path=/head/; revision=208952
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- Take maintainership.
- Remove USE_XLIB (it only requires SDL).
- Build 2 binaries, one for the full game and other for the shareware version.
- Expand pkg-descr and pkg-message to reflect the previous change.
- Replace -O2 and higher in CFLAGS by -O1 (crashes otherwise).
- Convert a line-specific REINPLACE_CMD into a patch.
Notes:
svn path=/head/; revision=205026
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- Small nits in pkg-descr
- Clean up Makefile
Reported by: pointyhat (logs) [1]
Notes:
svn path=/head/; revision=193803
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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back soon.
Hat: portmgr
Notes:
svn path=/head/; revision=168445
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Approved by: krion@
Notes:
svn path=/head/; revision=154152
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Notes:
svn path=/head/; revision=114355
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Notes:
svn path=/head/; revision=105747
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This is a port of Apogee's 3D action title Rise of the Triad,
originally released in 1994. This port duplicates the
functionality of the original game on modern operating systems,
including Linux, Win32, OSX and now FreeBSD. In order to run
game you'll need original game data.
PR: ports/63049
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=101368
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