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* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* [MAINTAINER] update my email address in 76 ports + mirror some distfilesEdwin Groothuis2006-12-211-3/+4
| | | | | | | | | | | | I've got a brand new hosting, so change my email to the new one. Also, now I can mirror some distfiles, so update MASTER_SITES for some ports. PR: ports/107038 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=180390
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Fix mastersite.Jean Milanez Melo2006-08-251-1/+1
| | | | | | | | PR: ports/102389 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer) Notes: svn path=/head/; revision=171396
* Remove USE_REINPLACE for categories starting with a GEdwin Groothuis2006-05-071-1/+0
| | | | Notes: svn path=/head/; revision=161663
* - Fix MASTER_SITESRenato Botelho2005-12-222-1/+2
| | | | | | | | | | - Add SHA256 hash PR: ports/90779 Submitted by: maintainer Notes: svn path=/head/; revision=151815
* Add sdb.Jean-Yves Lefort2005-09-104-0/+89
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility--but the hordes of walking death machines aren't just gonna let you. Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based -- rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture. WWW: http://sdb.gamecreation.org/ PR: ports/85857 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=142361