| Commit message (Collapse) | Author | Age | Files | Lines |
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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- Add LIBS="${LIBS}" to MAKE_ENV and CONFIGURE_ENV.
- Add an option helper for LIBS.
- Adjust all ports that already use LIBS. Also remove references to
PTHREAD_CFLAGS and PTHREAD_LIBS while here.
- Some ports did not support having a LIBS environment variable and
required additional patches.
Somewhat simplified a linker command line looks like:
${CC} ${src_LDFLAGS} ${LDFLAGS} ${src_LIBS} ${LIBS}
where src_LDFLAGS and src_LIBS are controlled by upstream and LDFLAGS and
LIBS can be controlled by us. If possible -L and -l flags need to be
added to LIBS to make sure they appear after any -L and -l flags set by
upstream. Many ports currently add -L${LOCALBASE}/lib to LDFLAGS but this
may appear too early on the command line causing installed libraries to
be linked in instead of freshly built ones.
Additional changes:
benchmarks/netio: Replace WITH_IPV6 with an IPV6 option.
comms/gnokii: Replace some patches with USES=pathfix. Also remove -fPIC.
graphics/gimageview: USES=libtool and install desktop file in DESKTOPDIR.
graphics/visionworkbench: Remove FreeBSD 7 support.
multimedia/libmovtar: New LIB_DEPENDS syntax.
multimedia/opencinematools: Use standard do-build.
net/siproxd: USES=libtool:keepla (port actually needs .la files for plugins)
net-mgmt/nagios: Remove -fPIC.
net-mgmt/nagios4: Remove -fPIC.
print/cups-base: Only add -lssp_nonshared on i386 and OSVERSION < 1000036.
security/p11-kit: Replace PTHREAD_LIBS in CONFIGURE_ENV with
ac_cv_func_pthread_mutexattr_init=no in CONFIGURE_ARGS. This skips a test
in configure that falsely detects pthread_mutexattr_init in our libc.
sysutils/dar: Fix iconv detection.
x11/rxvt-unicode: Remove -lstdc++ and patch configure to remove a FreeBSD
hack and use $CXX as linker as on other platforms.
PR: 190592
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=357486
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suggested by Porter's Handbook
Notes:
svn path=/head/; revision=336650
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- Add LICENSE
Notes:
svn path=/head/; revision=330802
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- Convert USE_GMAKE to USES
Notes:
svn path=/head/; revision=330789
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games)
Notes:
svn path=/head/; revision=327730
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Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=324744
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- OptionsNG
- Mark MAKE_JOBS_SAFE
Notes:
svn path=/head/; revision=318816
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looking for the proper LOCALBASE/bin/unzip that UNZIP_CMD is set to.
Will let maintainers decide if archivers/unzip is really still needed.
Some of these ports/options remain broken due to other issues.
With hat: portmgr
Notes:
svn path=/head/; revision=317757
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Notes:
svn path=/head/; revision=297915
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Notes:
svn path=/head/; revision=291667
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PR: ports/153429
Submitted by: Alex Kozlov <spam@rm-rf.kiev.ua>
Approved by: maintainers (hq, gabor, amdmi3)
Approved by: maintainer timeout
Approved by: bapt,sahil (mentors, implicit)
Notes:
svn path=/head/; revision=284943
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- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
Notes:
svn path=/head/; revision=282282
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Notes:
svn path=/head/; revision=276993
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
Notes:
svn path=/head/; revision=251605
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Notes:
svn path=/head/; revision=249285
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- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=248835
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bumped or updated
Requested by: edwin
Notes:
svn path=/head/; revision=238701
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Approved by: portmgr (erwin)
Notes:
svn path=/head/; revision=238527
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Notes:
svn path=/head/; revision=225284
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- Remove legacy patch and reinplace
- Simplify installation
- Add pkg-plist to the port instead of generating it
- Model files used in the game are endian sensitive, so use those from MAC OS X package on big endian machines
Notes:
svn path=/head/; revision=223625
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=215297
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=209463
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Notes:
svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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I've got a brand new hosting, so change my email to the new
one. Also, now I can mirror some distfiles, so update
MASTER_SITES for some ports.
PR: ports/107038
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=180390
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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PR: ports/102389
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=171396
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Notes:
svn path=/head/; revision=161663
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- Add SHA256 hash
PR: ports/90779
Submitted by: maintainer
Notes:
svn path=/head/; revision=151815
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Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=142361
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