| Commit message (Collapse) | Author | Age | Files | Lines |
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Notes:
svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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- Remove 2 continuous blank lines to make portlint(1) happy.
Reported by: pointyhat
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svn path=/head/; revision=187966
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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svn path=/head/; revision=173460
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- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths.
Notes:
svn path=/head/; revision=169015
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Notes:
svn path=/head/; revision=168501
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Basically this is a combination of R1Q2 and R1GL with SDL code from
Quake2Forge. Meaning it's R1Q2 protocol 35 compatible Linux client. Tested on
Debian Sarge. Both client and dedicated server.
WWW: http://koti.mbnet.fi/~turol/sdlquake2/
Notes:
svn path=/head/; revision=161432
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