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* gcc3 patches that I've had in my tree for far too long. I think itWarner Losh2002-10-201-0/+179
| | | | | | | will still work with 4.x, but haven't tested it in a while. Notes: svn path=/head/; revision=68426
* Respect CFLAGS.Dmitry Sivachenko2002-09-051-0/+14
| | | | | | | MAINTAINER timeout. Notes: svn path=/head/; revision=65702
* Update to 1.43. Looks like Garrett's changes have been included inWarner Losh2002-08-063-152/+0
| | | | | | | | | | that version, so we can remove the patches from our repo. Note: This is still busted for -current. I'll fix that in a separate patch. This code is really really old. Notes: svn path=/head/; revision=64113
* After some ten years of playing this game, I've finally gotten irritatedGarrett Wollman2002-08-062-0/+136
| | | | | | | | | | enough by its broken focus handling to fix it (and a number of other ICCCM deficiencies). This involved actually *reading* the ICCCM and writing some Xlib code so trivial even I got it right first try. My record: 4682 wins, 5398 losses. Notes: svn path=/head/; revision=64084
* Don't divide by zero when starting with no wins/losses.Warner Losh1999-12-291-0/+16
| | | | | | | PR: 14176 Notes: svn path=/head/; revision=24212
* Update to version 1.41.Warner Losh1999-01-281-48/+0
| | | | | | | Found by: Satoshi's build script Notes: svn path=/head/; revision=16395
* Add the seahaven towers game. This is yet another solitare games, butWarner Losh1998-12-241-0/+48
this one makes you think. While an implementation exists in pysol, this one is better in many subtle ways. Notes: svn path=/head/; revision=15550