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* Bump PORTREVISION for ports depending on the canonical version of GCCGerald Pfeifer2018-07-291-1/+1
* Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11Thomas Zander2018-06-011-1/+1
* Bump portrevision to chase graphics/glew shard library version update.Niclas Zeising2017-11-181-1/+1
* Bump PORTREVISION for ports depending on the canonical version of GCCGerald Pfeifer2017-09-101-0/+1
* Belatedly update `games/slade' to version 3.1.1.5, the latest stable release.Alexey Dokuchaev2017-08-031-2/+1
* Revision bump of all ports with USE_GL after consolidation of mesa-libsMatthew Rezny2017-05-231-1/+1
* Bump PORTREVISIONs for ports depending on the canonical version of GCC andGerald Pfeifer2017-04-011-0/+1
* Update SLADE to version 3.1.1.4 (bugfix release).Alexey Dokuchaev2016-10-031-2/+1
* - Update devel/sfml to 2.4Dmitry Marakasov2016-10-011-0/+2
* Update SLADE to version 3.1.1.3.Alexey Dokuchaev2016-08-051-1/+1
* - Update SLADE to version 3.1.1.2Alexey Dokuchaev2016-07-021-9/+5
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-5/+5
* Update to version 3.1.1.1, which comes with quite a few bug fixes, includingAlexey Dokuchaev2016-03-161-1/+3
* Add FLUIDSYNTH option generic description, and remove ad-hoc setting inAlexey Dokuchaev2016-03-011-1/+0
* - Update to the official release version 3.1.1Alexey Dokuchaev2016-03-011-4/+11
* Update to the 3rd beta of 3.1.1.Alexey Dokuchaev2016-02-041-1/+1
* - Add a port of SLADE3, a Doom editorAlexey Dokuchaev2016-01-281-0/+36