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path:
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games
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slade
Commit message (
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Author
Age
Files
Lines
*
Bump PORTREVISIONS to chase update to audio/fluidsynth 1.1.11
Thomas Zander
2018-06-01
1
-1
/
+1
*
Bump portrevision to chase graphics/glew shard library version update.
Niclas Zeising
2017-11-18
1
-1
/
+1
*
Bump PORTREVISION for ports depending on the canonical version of GCC
Gerald Pfeifer
2017-09-10
1
-0
/
+1
*
Belatedly update `games/slade' to version 3.1.1.5, the latest stable release.
Alexey Dokuchaev
2017-08-03
2
-5
/
+4
*
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Matthew Rezny
2017-05-23
1
-1
/
+1
*
Bump PORTREVISIONs for ports depending on the canonical version of GCC and
Gerald Pfeifer
2017-04-01
1
-0
/
+1
*
Update SLADE to version 3.1.1.4 (bugfix release).
Alexey Dokuchaev
2016-10-03
2
-4
/
+4
*
- Update devel/sfml to 2.4
Dmitry Marakasov
2016-10-01
1
-0
/
+2
*
Update SLADE to version 3.1.1.3.
Alexey Dokuchaev
2016-08-05
2
-3
/
+3
*
- Update SLADE to version 3.1.1.2
Alexey Dokuchaev
2016-07-02
2
-11
/
+7
*
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
Mathieu Arnold
2016-04-01
1
-5
/
+5
*
Update to version 3.1.1.1, which comes with quite a few bug fixes, including
Alexey Dokuchaev
2016-03-16
2
-3
/
+5
*
Add FLUIDSYNTH option generic description, and remove ad-hoc setting in
Alexey Dokuchaev
2016-03-01
1
-1
/
+0
*
- Update to the official release version 3.1.1
Alexey Dokuchaev
2016-03-01
5
-36
/
+43
*
Update to the 3rd beta of 3.1.1.
Alexey Dokuchaev
2016-02-04
2
-3
/
+3
*
- Add a port of SLADE3, a Doom editor
Alexey Dokuchaev
2016-01-28
6
-0
/
+222