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* Convert LICENSE= "GPLxx # or later" to "GPLxx+"Dmitry Marakasov2016-01-121-1/+1
| | | | | | | Approved by: portmgr blanket Notes: svn path=/head/; revision=405891
* Convert some more USE_BZIP2 to USES=tar:bzip2Adam Weinberger2014-07-291-1/+1
| | | | | | | Approved by: portmgr (not really, but touches unstaged ports) Notes: svn path=/head/; revision=363399
* - Add stage supportDanilo Egea Gondolfo2013-11-111-8/+3
| | | | Notes: svn path=/head/; revision=333462
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Style: tab -> space.Eitan Adler2013-03-281-1/+1
| | | | | | | Most contributors copy an existing port when writing their own so reduce the number of bad examples in the tree. Notes: svn path=/head/; revision=315487
* - Update to 0.003.02Martin Wilke2013-03-022-16/+16
| | | | | | | | | | | - OptionsNG - Trim header PR: 176571 Submitted by: ports fury Notes: svn path=/head/; revision=313188
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* Slump is a random map generator for FreeDoom that is based on David M. Chess'Alejandro Pulver2006-10-314-0/+58
SLIGE map generator. Basically Slump is a fork of SLIGE that is optimized for making FreeDoom maps. In particular, Slump only places monsters that the FreeDoom artists have drawn in to maps; this way one can play FreeDoom without feeling that the game is incomplete. WWW: http://www.samiam.org/slump.html Notes: svn path=/head/; revision=175916