Commit message (Collapse) | Author | Age | Files | Lines | |
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* | - Fix mouse problems. | Alejandro Pulver | 2006-06-17 | 17 | -69/+154 |
| | | | | | | | | | | | | | | | | | | | - Fix sound problems. - Fix building on !i386. - Fix writting personal configuration, and do it in ~/.tenebrae, to avoid conflicts with other engines since they usually have different variables. - Use USE_DOS2UNIX. - Remove unneeded information from pkg-message (it depends on quake-data so it will be installed automatically, also quake-data installs the demo so tenebrae is playable after installation). - Use release target instead of the debug one. - Clean-up. PR: ports/98783 Approved by: maintainer (timeout) Notes: svn path=/head/; revision=165665 | ||||
* | Fix problems when building against X.Org 6.8.1 GL. | Dejan Lesjak | 2004-12-14 | 1 | -0/+49 |
| | | | | | | | | PR: ports/75073 Submitted by: maintainer Notes: svn path=/head/; revision=124035 | ||||
* | Add tenebrae 1.04, | Kirill Ponomarev | 2004-03-17 | 10 | -0/+362 |
Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it requires a much faster system to run. These are the bare minimum reqs to run Tenebrae: PIII 600 64 Mb RAM (More if you want to use some mods.) Geforce1 Quake1 data (registered or shareware) Water vissed maps Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card. Tenebrae_Readme.txt contains full list of supported video cards. PR: ports/64320 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=104266 |