| Commit message (Collapse) | Author | Age | Files | Lines |
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- Add LICENSE_FILE
- Drop unneeded PLIST_DIRS
- Switch to options helpers
Notes:
svn path=/head/; revision=405659
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Notes:
svn path=/head/; revision=375598
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Notes:
svn path=/head/; revision=375594
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A too sharp axe causes unpredictable damages
Reported by: amdmi3
Notes:
svn path=/head/; revision=375273
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Notes:
svn path=/head/; revision=375084
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Notes:
svn path=/head/; revision=371872
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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With hat: portmgr
Notes:
svn path=/head/; revision=355419
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- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/connectagram
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Break lines around 80 characters
games/cretan-hubris
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/fbg2
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/gottet
- Transfer maintainership to games@ team
games/gtkatlantic
- Simplify master site
- Use tar.gz instead of tar.bz2
- Transfer maintainership to games@ team
- Don't silence warnings
- Set PORTSCOUT, Upstream use GTK3 in newer Versions
games/kye
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/madbomber
- Transfer maintainership to games@ team
games/megamario
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Add fixes_v1.7.txt to DOCS
games/nelly
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Cosmetical changes
games/oneisenough
- Transfer maintainership to games@ team
- USES shebangfix and SHEBANG_FILES instead of REINPLACE
- Simplify installation handling
games/patapizza-tetris
- Transfer maintainership to games@ team
games/puckman
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/pycadia
- Transfer maintainership to games@ team
games/pyspacewar
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Remove TODO.txt from DOCS
games/simsu
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Use tar:bzip2 instead of USE_BZIP2=yes
games/smashbattle
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/syobon
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
games/tanglet
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
- Use tar:bzip2 instead of USE_BZIP2=yes
games/thegrind
- Change Makefile header, use my name and @FreeBSD.org email
- Transfer maintainership to games@ team
Notes:
svn path=/head/; revision=353051
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- USES=libtool.
- Strip library.
- Replace patch+reinplace with a single reinplace.
- Remove a patch so we use the upstream library name again. Bump
PORTREVISION on all dependent ports.
games/alephone:
- USES=gmake tar:bzip2.
- Remove unneeded PKG_CONFIG variable.
- Staging.
- New LIB_DEPENDS syntax.
games/asc:
- USES=libtool.
games/gltron:
- New LIB_DEPENDS syntax.
- USES=gmake.
- Remove references to PTHREAD_CFLAGS and PTHREAD_LIBS.
- Use option helpers.
- Staging.
lang/kroc: (still BROKEN due to use of "python" command)
- New LIB_DEPENDS syntax.
- USES=pathfix tar:bzip2.
- Staging.
- Replace patches with post-patch.
- Replace MAKE with MAKE_CMD.
lang/smalltalk:
- USES=libtool tar:xz.
- Use BROKEN_sparc64.
Notes:
svn path=/head/; revision=352933
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- Use the new format for LIB_DEPENDS
- Support STAGEDIR
Approved by: pawel / wg (mentors, implicit)
Notes:
svn path=/head/; revision=335911
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the mtree (games category)
Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=331269
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games)
Notes:
svn path=/head/; revision=327730
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Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=324744
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- Fix BUILD_DEPENDS: needs a static library [1]
- Remove leading article in COMMENT [2]
- Add maintainer alias in Makefile [2]
- Add DOCS option and unmute docs mkdir [2]
PR: ports/179882
Submitted by: John Marino <draco@marino.st> [1], maintainer [2]
Notes:
svn path=/head/; revision=321682
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Notes:
svn path=/head/; revision=316343
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Notes:
svn path=/head/; revision=312837
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PR: 170747
Submitted by: maintainer, nemysis@gmx.ch
Notes:
svn path=/head/; revision=302850
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Notes:
svn path=/head/; revision=297915
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by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
WWW: http://radius-engine.sourceforge.net/development/the-grind--ld21-.html
PR: ports/168087
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=296885
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