| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=377198
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The patch applied without incident. Tested on DragonFly poudriere,
everything built fine. It include an i386 fix, which is why the
previous commit was reverted.
The only modification was to change EXTRACT_CMD to TAR in a couple
of places.
PR: ports/187859
submitted by; maintainer (Dominic Fandrey)
Notes:
svn path=/head/; revision=356137
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PR: ports/188419
Exp-run: bdrewery
Approved by: portmgr (bapt)
Notes:
svn path=/head/; revision=354818
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Notes:
svn path=/head/; revision=347760
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Submitted by: eadler
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svn path=/head/; revision=344792
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antoine pointed out that this needs NO_CDROM.
"Urban Terror is distributed free over the Internet and is covered by
the Quake 3 SDK licence agreement. The mod files may not be sold or
distributed on physical media unless with permission from id Software."
Submitted by: antoine
Notes:
svn path=/head/; revision=344785
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STAGE support
PR: ports/186822
Notes:
svn path=/head/; revision=344756
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OPTIONS_DEFINE. This policy has been implemented only recently that's why we
have many ports violating this policy.
This patch adds the default options specified in the Porter's Handbook to
OPTIONS_DEFINE where they are being used. Ports maintained by
gnome@FreeBSD.org, kde@FreeBSD.org and x11@FreeBSD.org have been excluded.
Approved by: portmgr (bapt)
Notes:
svn path=/head/; revision=343634
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games)
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svn path=/head/; revision=327730
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PR: ports/181796
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=326563
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Every touched port was build-tested and passed.
PR: ports/180675
Submitted by: Dominic Fandrey (maintainer)
Tested on: FreeBSD 9.1/amd64 with poudriere
Notes:
svn path=/head/; revision=325812
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- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Notes:
svn path=/head/; revision=296922
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Reported by: pointyhat
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svn path=/head/; revision=271497
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- Make Q3DIR in Makefile.include PREFIX safe, broke urbanterror-data port test
games/ioquake3-devel
- Update to SVN r1936, includes bug fixes and security enhancements
games/urbanterror-data
- Update from 4.1 to 4.1.1
- Unfortunately currently only 1 working mirror
- Avoid "Q3DIR!=make -V"
games/iourbanterror
- Add SVN release information to PORTVERSION
- Use r1936 engine sources
games/openarena
- Update to SVN r1910 based engine sources
games/openarena-oax
- Update from B47 to B48 release
PR: ports/155716
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=271362
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Feature safe: yes
Notes:
svn path=/head/; revision=256805
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Reported by: Gergely Czuczy <gergely.czuczy@harmless.hu>
Notes:
svn path=/head/; revision=218871
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Notes:
svn path=/head/; revision=205004
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use @dirrmtry.
Suggested by: ale
Notes:
svn path=/head/; revision=200303
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no longer requires this game to be played. It only uses its engine, which is
open sourced through the GPL and may be distributed freely. Urban Terror plays
in about the same setting as Counter Strike, but is less focused on realism
and plays much faster, which among other things, is caused by the ability to
strafe jump, which combined with wall jumping can lead to very quick movement
and nice jumps. Urban Terror has 7 game modes, 25 maps and 15 weapons.
This port only contains the data, and can be played with ioUrbanTerror
(games/iourbanterror) or any other Quake 3 Arena compatible engine.
WWW: http://www.urbanterror.net/
Notes:
svn path=/head/; revision=199459
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