| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove wrapper script (upstream includes it now)
- Use SDL instead of ALLEGRO since it doesn't build with allegrogl.
- Update pkg-message according to wrapper scripts change.
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svn path=/head/; revision=211894
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- Add LAUNCHER option (new feature).
- Add note in pkg-message about launcher.
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svn path=/head/; revision=203172
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- Add more information to pkg-message.
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svn path=/head/; revision=196206
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svn path=/head/; revision=193122
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- Rename DEVEL option to EDITING.
- Move MODELS option to separate port "games/vavoom-extras".
- Add note in pkg-message.in about "games/vavoom-extras".
- Reformat and update pkg-descr.
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svn path=/head/; revision=192867
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Reported by: pointyhat
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svn path=/head/; revision=182269
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svn path=/head/; revision=180331
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Doom/Doom2/Heretic/Hexen/Strife) options.
Notes:
svn path=/head/; revision=172791
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- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
and on any OSVERSION.
Notes:
svn path=/head/; revision=172644
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PR: ports/98235
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Notes:
svn path=/head/; revision=164214
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- Unbreak on 6.x
- Add OPTIONS.
- Use program's install target.
- Make wrapper scripts.
- Add installuser target
- Add SHA256
- Respect CC and friends
PR: ports/86448
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Tweaked by: Igor Pokrovsky <ip@doom.homeunix.org>, barner
Approved by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Notes:
svn path=/head/; revision=148593
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Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=98893
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