| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: ports/80669
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Reported by: krismail
Notes:
svn path=/head/; revision=134718
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- Unbreak for FreeBSD 5.X
PR: ports/80584
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
Notes:
svn path=/head/; revision=134592
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Sound and music support is still very poor.
PR: ports/73432
Submitted by: maintainer
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svn path=/head/; revision=121310
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Approved by: portmgr (self)
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svn path=/head/; revision=118494
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svn path=/head/; revision=114355
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PR: ports/64966
Submitted by: MAINTAINER
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svn path=/head/; revision=105748
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svn path=/head/; revision=105747
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on sdl12-1.2.5
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svn path=/head/; revision=104132
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(Part 2)
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svn path=/head/; revision=99920
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Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=98893
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