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* games/vkquake: update to 1.05.2Jan Beich2021-04-252-10/+4
| | | | | | | | | | Changes: https://github.com/Novum/vkQuake/releases/tag/1.04.0 Changes: https://github.com/Novum/vkQuake/releases/tag/1.04.1 Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.0 Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.1 Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.2 PR: 254758 Approved by: maintainer timeout (3 weeks)
* One more small cleanup, forgotten yesterday.Mathieu Arnold2021-04-071-1/+0
| | | | Reported by: lwhsu
* Remove # $FreeBSD$ from Makefiles.Mathieu Arnold2021-04-061-1/+0
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* devel/vulkan-*: move to graphics/ where vulkan-loader isJan Beich2020-12-231-1/+1
| | | | | | | | Vulkan isn't used for generic compute workloads unlike OpenCL. For example, waifu2x-ncnn-vulkan is still graphics-related. Notes: svn path=/head/; revision=559022
* devel/vulkan-*: update to 1.2.154Jan Beich2020-11-262-0/+5
| | | | | | | | | | | | | | Changes: https://github.com/KhronosGroup/Vulkan-Headers/compare/sdk-1.2.135.0...sdk-1.2.154.0 Changes: https://github.com/KhronosGroup/Vulkan-Loader/compare/sdk-1.2.135.0...sdk-1.2.154.1 Changes: https://github.com/KhronosGroup/Vulkan-Tools/compare/sdk-1.2.135.0...sdk-1.2.154.0 Changes: https://github.com/KhronosGroup/Vulkan-ValidationLayers/compare/sdk-1.2.135.0...sdk-1.2.154.0 Changes: https://github.com/KhronosGroup/SPIRV-Tools/compare/v2020.2...v2020.4 PR: 251345 Approved by: Greg V <greg@unrelenting.technology> (maintainer, earlier version) Submitted by: Austin Shafer <ashafer@badland.io> (spirv-tools, vulkan-validation-layers) Notes: svn path=/head/; revision=556311
* games/vkquake: don't try to open Steam urlsJan Beich2020-11-072-1/+1
| | | | | | | | | PR: 250387 Submitted by: Alex S Approved by: Greg V (maintainer) Notes: svn path=/head/; revision=554399
* vkquake: Fix build when having no X11 depsEmmanuel Vadot2020-06-111-1/+1
| | | | | | | | | | | | | When building with no X11 in all the ports vkquake can't find the vulkan_core.h header. This is because no dependency add /usr/local/include to the CFLAGS. Fix this by adding setting VULKAN_SDK to ${LOCALBASE}, the Makefile in the Quake directory will add the proper CFLAGS. Approved by: Greg V (maintainer) Differential Revision: https://reviews.freebsd.org/D25233 Notes: svn path=/head/; revision=538496
* Update to 1.03.0 and switch mp3-library to mpg123Li-Wen Hsu2019-12-072-7/+6
| | | | | | | | | Submitted by: daniel.engberg.lists@pyret.net Approved by: greg@unrelenting.technology (maintainer) Differential Revision: https://reviews.freebsd.org/D22307 Notes: svn path=/head/; revision=519187
* games: Add missing USES={gnome,gl,sdl,xorg}Tobias Kortkamp2019-11-081-1/+1
| | | | Notes: svn path=/head/; revision=517046
* devel/vulkan-*: update to 1.1.108Jan Beich2019-07-041-0/+1
| | | | | | | | | | | | | | | | | - Force rebuild all consumers to catch regressions early Changes: https://github.com/KhronosGroup/glslang/compare/7.10.2984...7.11.3214 Changes: https://github.com/KhronosGroup/SPIRV-Headers/compare/4618b86...c4f8f65 Changes: https://github.com/KhronosGroup/SPIRV-Tools/compare/v2018.6...v2019.2 Changes: https://github.com/KhronosGroup/Vulkan-Headers/compare/sdk-1.1.82.0...sdk-1.1.108.0 Changes: https://github.com/KhronosGroup/Vulkan-Loader/compare/sdk-1.1.82.0...sdk-1.1.108.0 Changes: https://github.com/KhronosGroup/Vulkan-Tools/compare/sdk-1.1.82.0...sdk-1.1.108.0 Changes: https://github.com/KhronosGroup/Vulkan-ValidationLayers/compare/sdk-1.1.82.0...sdk-1.1.108.0 PR: 238945 Submitted by: Greg V (maintainer) Notes: svn path=/head/; revision=505867
* Use USE_SDL where appropriateTobias Kortkamp2019-01-131-2/+2
| | | | Notes: svn path=/head/; revision=490151
* games/vkquake: add new portJan Beich2018-09-037-0/+135
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF. https://github.com/Novum/vkQuake PR: 222182 Submitted by: Greg V <greg@unrelenting.technology> Notes: svn path=/head/; revision=478885