| Commit message (Collapse) | Author | Age | Files | Lines |
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Changes: https://github.com/Novum/vkQuake/releases/tag/1.04.0
Changes: https://github.com/Novum/vkQuake/releases/tag/1.04.1
Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.0
Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.1
Changes: https://github.com/Novum/vkQuake/releases/tag/1.05.2
PR: 254758
Approved by: maintainer timeout (3 weeks)
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Reported by: lwhsu
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Vulkan isn't used for generic compute workloads unlike OpenCL.
For example, waifu2x-ncnn-vulkan is still graphics-related.
Notes:
svn path=/head/; revision=559022
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Changes: https://github.com/KhronosGroup/Vulkan-Headers/compare/sdk-1.2.135.0...sdk-1.2.154.0
Changes: https://github.com/KhronosGroup/Vulkan-Loader/compare/sdk-1.2.135.0...sdk-1.2.154.1
Changes: https://github.com/KhronosGroup/Vulkan-Tools/compare/sdk-1.2.135.0...sdk-1.2.154.0
Changes: https://github.com/KhronosGroup/Vulkan-ValidationLayers/compare/sdk-1.2.135.0...sdk-1.2.154.0
Changes: https://github.com/KhronosGroup/SPIRV-Tools/compare/v2020.2...v2020.4
PR: 251345
Approved by: Greg V <greg@unrelenting.technology> (maintainer, earlier version)
Submitted by: Austin Shafer <ashafer@badland.io> (spirv-tools, vulkan-validation-layers)
Notes:
svn path=/head/; revision=556311
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PR: 250387
Submitted by: Alex S
Approved by: Greg V (maintainer)
Notes:
svn path=/head/; revision=554399
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When building with no X11 in all the ports vkquake can't find the vulkan_core.h
header. This is because no dependency add /usr/local/include to the CFLAGS.
Fix this by adding setting VULKAN_SDK to ${LOCALBASE}, the Makefile in the Quake
directory will add the proper CFLAGS.
Approved by: Greg V (maintainer)
Differential Revision: https://reviews.freebsd.org/D25233
Notes:
svn path=/head/; revision=538496
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Submitted by: daniel.engberg.lists@pyret.net
Approved by: greg@unrelenting.technology (maintainer)
Differential Revision: https://reviews.freebsd.org/D22307
Notes:
svn path=/head/; revision=519187
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Notes:
svn path=/head/; revision=517046
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- Force rebuild all consumers to catch regressions early
Changes: https://github.com/KhronosGroup/glslang/compare/7.10.2984...7.11.3214
Changes: https://github.com/KhronosGroup/SPIRV-Headers/compare/4618b86...c4f8f65
Changes: https://github.com/KhronosGroup/SPIRV-Tools/compare/v2018.6...v2019.2
Changes: https://github.com/KhronosGroup/Vulkan-Headers/compare/sdk-1.1.82.0...sdk-1.1.108.0
Changes: https://github.com/KhronosGroup/Vulkan-Loader/compare/sdk-1.1.82.0...sdk-1.1.108.0
Changes: https://github.com/KhronosGroup/Vulkan-Tools/compare/sdk-1.1.82.0...sdk-1.1.108.0
Changes: https://github.com/KhronosGroup/Vulkan-ValidationLayers/compare/sdk-1.1.82.0...sdk-1.1.108.0
PR: 238945
Submitted by: Greg V (maintainer)
Notes:
svn path=/head/; revision=505867
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Notes:
svn path=/head/; revision=490151
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
based on the popular QuakeSpasm port and runs all mods compatible with it like
Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater
effect, has better color precision, generates mipmap for water surfaces at
runtime and has native support for anti-aliasing and AF.
https://github.com/Novum/vkQuake
PR: 222182
Submitted by: Greg V <greg@unrelenting.technology>
Notes:
svn path=/head/; revision=478885
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