| Commit message (Collapse) | Author | Age | Files | Lines |
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(via libvorbis, libtheora).
Notes:
svn path=/head/; revision=255958
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- Patch ports depending on GLEW directly
Approved by: portmgr (pav)
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svn path=/head/; revision=253358
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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Notes:
svn path=/head/; revision=249285
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- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=248835
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- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
Notes:
svn path=/head/; revision=248567
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Reported by: pointyhat
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svn path=/head/; revision=238569
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- Split boost port to separate components, with boost-all metaport
PR: ports/137054
Submitted by: Alexander Churanov <churanov.port.maintainer@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=238504
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Notes:
svn path=/head/; revision=237283
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- Mark MAKE_JOBS_SAFE
Reported by: QATty
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svn path=/head/; revision=236096
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bump PORTREVISION on the affected ports
Notes:
svn path=/head/; revision=231579
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Approved my: miwi (mentor)
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svn path=/head/; revision=215524
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=215297
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- Bump PORTREVISION
Submitted by: pavbot
Notes:
svn path=/head/; revision=209948
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Notes:
svn path=/head/; revision=208952
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PR: 117086
Tested by: -exp runs
Notes:
svn path=/head/; revision=201613
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In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.
WWW: http://windstille.berlios.de
PR: ports/113693 (based on)
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru>
Notes:
svn path=/head/; revision=196983
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