Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Upgrade to version 1.1.1 | Edwin Groothuis | 2005-06-12 | 3 | -1/+150 |
| | | | | | | | | | | 01/12/2001 There was a bug on XRally 1.1, that made the game use lots of CPU. If you were having this problem, just download this patch and apply it to the source. Notes: svn path=/head/; revision=137300 | ||||
* | Fix building on 5.4. Thanks to oliver@ for lending a 5.4 jail. | Edwin Groothuis | 2005-06-12 | 1 | -7/+2 |
| | | | | Notes: svn path=/head/; revision=137299 | ||||
* | BROKEN on 5.x: Does not compile | Kris Kennaway | 2005-05-21 | 1 | -1/+7 |
| | | | | Notes: svn path=/head/; revision=135797 | ||||
* | New port: xrally | Edwin Groothuis | 2005-05-08 | 5 | -0/+253 |
XRally is a Linux clone of the classic Rally X arcade game. For those who don't know, in Rally X you control a blue (good) car, that has to collect yellow flags around a maze-like map, while avoiding the red (bad) cars. In order to help himself, the blue car can use clouds of smoke through the maze. If a enemy touch any of these clouds, it stops for a while. The enemy cars can also crash one with the other, what gives you some extra time. Notes: svn path=/head/; revision=134853 |