Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Bump PORTREVISION for ports that depend on libogg, directly or indirectly | Christian Weisgerber | 2010-06-06 | 1 | -1/+1 |
* | Bounce PORTREVISION for gettext-related ports. Have fun, ya'll. | Ade Lovett | 2010-05-31 | 1 | -0/+1 |
* | - Update to 0.7.0 | Dmitry Marakasov | 2010-05-11 | 3 | -6/+32 |
* | - update to 1.4.1 | Dirk Meyer | 2010-03-28 | 1 | -1/+1 |
* | - update to jpeg-8 | Dirk Meyer | 2010-02-05 | 1 | -0/+1 |
* | - Update to 0.3.1 | Dmitry Marakasov | 2010-02-03 | 5 | -80/+40 |
* | - Update devel/sdl12 to version 1.2.14. | Marcus von Appen | 2010-01-30 | 1 | -1/+1 |
* | - Disable NLS as the game segfaults with 8bit locales. | Dmitry Marakasov | 2009-10-13 | 1 | -5/+7 |
* | - Update to 0.3.0 | Dmitry Marakasov | 2009-10-11 | 4 | -7/+38 |
* | - Update to 0.2.9 | Dmitry Marakasov | 2009-08-28 | 3 | -4/+14 |
* | - Add NO_CDROM, as it includes music under non-commercial license (CC-BY-NC-SA) | Dmitry Marakasov | 2009-08-26 | 1 | -0/+2 |
* | Zaz ain't Z*** is a puzzle game where the player has to arrange | Dmitry Marakasov | 2009-08-26 | 5 | -0/+133 |