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* Convert a bunch of ports from WITHOUT_NLS -> ${PORT_OPTIONS:MNLS}Baptiste Daroussin2013-04-291-7/+5
* - Convert USE_GETTEXT to USES (part 3)Alex Kozlov2013-04-241-1/+1
* libogg.so.8: Bump PORTREVISION for ports that depend on libogg,Christian Weisgerber2012-07-191-1/+1
* - update png to 1.5.10Dirk Meyer2012-06-011-1/+1
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-0/+1
* - Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)Dmitry Marakasov2011-09-231-2/+2
* -remove MD5Olli Hauer2011-07-031-1/+0
* - Update to 1.0.0Dmitry Marakasov2010-10-053-4/+18
* - Update to 0.8.0Dmitry Marakasov2010-07-283-6/+14
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlyChristian Weisgerber2010-06-061-1/+1
* Bounce PORTREVISION for gettext-related ports. Have fun, ya'll.Ade Lovett2010-05-311-0/+1
* - Update to 0.7.0Dmitry Marakasov2010-05-113-6/+32
* - update to 1.4.1Dirk Meyer2010-03-281-1/+1
* - update to jpeg-8Dirk Meyer2010-02-051-0/+1
* - Update to 0.3.1Dmitry Marakasov2010-02-035-80/+40
* - Update devel/sdl12 to version 1.2.14.Marcus von Appen2010-01-301-1/+1
* - Disable NLS as the game segfaults with 8bit locales.Dmitry Marakasov2009-10-131-5/+7
* - Update to 0.3.0Dmitry Marakasov2009-10-114-7/+38
* - Update to 0.2.9Dmitry Marakasov2009-08-283-4/+14
* - Add NO_CDROM, as it includes music under non-commercial license (CC-BY-NC-SA)Dmitry Marakasov2009-08-261-0/+2
* Zaz ain't Z*** is a puzzle game where the player has to arrangeDmitry Marakasov2009-08-265-0/+133