aboutsummaryrefslogtreecommitdiff
path: root/games
Commit message (Collapse)AuthorAgeFilesLines
* - Update to 1.8.2Martin Wilke2008-05-302-4/+4
| | | | | | | | PR: 124025 Submitted by: "Max E. Kuznecov" <mek@mek.uz.ua> (maintainer) Notes: svn path=/head/; revision=213951
* - Update to 1.7.0Martin Wilke2008-05-303-936/+932
| | | | | | | | PR: 124040 Submitted by: Ports Fury Notes: svn path=/head/; revision=213926
* - Update to 7.3.8Martin Wilke2008-05-302-6/+5
| | | | | | | | PR: 124041 Submitted by: Ports Fury Notes: svn path=/head/; revision=213923
* Update to 2.22.2.1.Joe Marcus Clarke2008-05-302-4/+4
| | | | Notes: svn path=/head/; revision=213910
* - Disallow this from pointyhat builds; we don't need to repackage 520 MB ofPav Lucistnik2008-05-291-0/+4
| | | | | | | game data and load it on all our mirrors Notes: svn path=/head/; revision=213899
* Update to 2.8. No major changes.Christian Weisgerber2008-05-283-9/+10
| | | | Notes: svn path=/head/; revision=213822
* - Add missing patchMartin Wilke2008-05-281-0/+27
| | | | Notes: svn path=/head/; revision=213797
* - Add common code to support for cmake based ports.Martin Wilke2008-05-278-111/+98
| | | | | | | | | | - Update devel/cmake to 2.6.0 (also fix ports/123092) - Use the new CMAKE build framework in all ports using cmake Approved by: portmgr (pav) Notes: svn path=/head/; revision=213789
* Update menucolors patch. Use official patchsite as well.Jeremy Chadwick2008-05-272-6/+5
| | | | Notes: svn path=/head/; revision=213759
* Update to 2.22.2.Jeremy Messenger2008-05-272-5/+4
| | | | Notes: svn path=/head/; revision=213751
* Update to 1.4.2.Philip Paeps2008-05-256-12/+86
| | | | | | | http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&view=download Notes: svn path=/head/; revision=213661
* Vega Strike is an OpenSource 3d Space Simulator. Work is proceedingMartin Wilke2008-05-2410-0/+399
| | | | | | | | | | | | | | | | | | | | | | | on both the Vega Strike game engine and a Vega Strike Universe game data set. Both engine and data are in a playable state, but still under development. Each release serves as a beta for both engine and data. The project goal is, at version 1.0, is to be a generic space simulator. Currently developed features include: * Trading * Exploration * Plenty of shoot 'em up action * Preliminary multiplayer Deathmatch (testing server only) WWW: http://vegastrike.sourceforge.net PR: ports/123538 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=213628
* Vega Strike data filesMartin Wilke2008-05-244-0/+51
| | | | | | | | | | | | | This port install the data files needed to run Vega Strike opensource 3D space simulator WWW: http://vegastrike.sourceforge.net PR: ports/123537 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=213626
* Update to 4.3.15Johan van Selst2008-05-243-5/+7
| | | | Notes: svn path=/head/; revision=213604
* Add information about a pre-load with FreeBSD version greater than 7.Edwin Groothuis2008-05-241-0/+4
| | | | | | | | | PR: ports/122113 Submitted by: Henry Hu <henry.hu.sh@gmail.com> Approved by: maintainer timeout Notes: svn path=/head/; revision=213582
* [new port] games/netherearthEdwin Groothuis2008-05-245-0/+166
| | | | | | | | | | | | | | | | | | | | | | | | | | | | new port of Nether Eearth Re-Make (http://www.braingames.getput.com/nether/) Nether Earth was the very first real time strategy game. It worked on a SPECTRUM machine, and only needed 48KB of RAM to work!! It has all the tipical elements of strategy games: resources, factories, combat units, etc. supposed name of ports: netherearth NETHER EARTH REMAKE. Nether Earth was the very first real time strategy game. It worked on a SPECTRUM machine, and only needed 48KB of RAM to work!! It has all the tipical elements of strategy games: resources, factories, combat units, etc. WWW: http://www.braingames.getput.com/nether/default.asp - OleVole olevole@yandex.ru PR: ports/123800 Submitted by: OleVole <olevole@yandex.ru> Notes: svn path=/head/; revision=213570
* - Update to 1.1.0Martin Wilke2008-05-225-59/+36
| | | | | | | | PR: 123872 Submitted by: Ports Fury Notes: svn path=/head/; revision=213503
* Thunder&Lightning is a futuristic action flight simulator andMartin Wilke2008-05-226-0/+512
| | | | | | | | | | | | | | | | | | | | | | | | | realtime strategy game that takes place in a large 3D environment. Jump into the pilot seat of your Lightning aircraft and fight against Thunder tanks in a fierce battle for control of the island! Apart from flight simulators, Thunder&Lightning takes inspiration from (but is not a clone or remake of) the 80's classic Carrier Command. This means that you will find yourself in control of a futuristic carrier with aircraft and amphibious tanks at your disposal. In the long run, there will be multiple Islands to conquer, each with its own defense strategy. Although Thunder&Lightning already supports missions, it aims to be an open-ended game with a dynamically developing world with scripted events on some occasions. WWW: http://tnlgame.net/ PR: ports/121132 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=213484
* - Lib updated fox16.Marcelo Araujo2008-05-211-1/+1
| | | | | | | | | - Bump PORTREVISION. Noticed by: mezz Notes: svn path=/head/; revision=213441
* - Update to 1.3Thomas Abthorpe2008-05-202-15/+10
| | | | | | | | | | - Pass maintainership to Ganael Laplanche PR: ports/120223 Submitted by: Beat Gaetzi and Ganael Laplanche Notes: svn path=/head/; revision=213430
* - Fix permissions on directoriesThomas Abthorpe2008-05-202-8/+26
| | | | | | | | | | | - Remove USE_GCC while I am here - Bump PORTREVISION PR: ports/116485 (inspired by) Submitted by: Li-Lun "Leland" Wang <llwang infor.org> (maintainer) Notes: svn path=/head/; revision=213385
* - Add missing dependencyJose Alonso Cardenas Marquez2008-05-201-1/+1
| | | | | | | Reported by: pav Notes: svn path=/head/; revision=213372
* Automatic number guessing game robot.Chin-San Huang2008-05-184-0/+54
| | | | Notes: svn path=/head/; revision=213291
* - Update to 0.20Jose Alonso Cardenas Marquez2008-05-184-9/+8
| | | | Notes: svn path=/head/; revision=213287
* - Add missing EXTRACT_DEPENDS.Alejandro Pulver2008-05-181-0/+2
| | | | Notes: svn path=/head/; revision=213284
* The F-1 Spirit remake is mostly identical to the original KonamiMartin Wilke2008-05-1810-0/+483
| | | | | | | | | | | | | | | | | | | | classic F-1 Spirit game in that you first have to clear tracks in a top-down view with stock cars, rally cars and so on by accumulating points given for finishing in the first places until you actually get to play the Formula 1 tracks. Otherwise there are quite some enhancements, namely improved graphics, improved music, more realistic physics, real shape shown in the maps, camera rotation and zoom, split screen for up to four players, (online) highscore tables and replay saving. WWW: http://www.braingames.getput.com/f1spirit/default.asp PR: ports/123686 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=213239
* - Update to 0.93-2Martin Wilke2008-05-172-4/+4
| | | | | | | | PR: 123746 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=213238
* - Update to 0.6.1Martin Wilke2008-05-172-4/+4
| | | | | | | | PR: 123745 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=213237
* - UnbreakMartin Wilke2008-05-174-15/+16
| | | | | | | | | | | - Update to 0.3.0.20080504 - Pass maintainership to submitter PR: 123397 Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> Notes: svn path=/head/; revision=213213
* Mark BROKEN: does not buildErwin Lansing2008-05-171-0/+2
| | | | Notes: svn path=/head/; revision=213211
* - Update to 2.0.10Felippe de Meirelles Motta2008-05-173-12/+10
| | | | | | | | | PR: ports/123575 Submitted by: Chuck Swiger <chuck@pkix.net> (maintainer) Approved by: araujo (mentor), Chuck Swiger <chuck@pkix.net> (maintainer) Notes: svn path=/head/; revision=213200
* brickshooter is a small puzzle game, where you'll haveMartin Wilke2008-05-165-0/+87
| | | | | | | | | | | | | | to clear the central area from different colored bricks. Three or more same colored bricks that touch will vanish. You can shoot bricks into the playing field from the fringes. WWW: http://bilious.homelinux.org/~paxed/brickshooter/ PR: ports/123540 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=213168
* - File was rerolled (spell fix)Martin Wilke2008-05-162-6/+6
| | | | | | | | PR: 123507 Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer) Notes: svn path=/head/; revision=213163
* - Update to 0.2.2Martin Wilke2008-05-167-126/+26
| | | | | | | | PR: 123277 Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer) Notes: svn path=/head/; revision=213160
* - Update to 0.6Martin Wilke2008-05-163-7/+7
| | | | | | | | PR: 123610 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=213125
* - Update to 0.9.3Martin Wilke2008-05-163-4/+7
| | | | | | | | PR: 123609 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=213124
* - Update to 2.3.5Martin Wilke2008-05-155-28/+7
| | | | | | | | PR: 123702 Submitted by: Peter Thoenen <peter.thoenen@yahoo.com> (maintainer) Notes: svn path=/head/; revision=213095
* - Mark BROKEN on CURRENT: ptr.h:68: error: conflicting types for 'memrchr'Pav Lucistnik2008-05-141-1/+7
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=213056
* - Update to revision 1.182Philippe Audeoud2008-05-132-4/+4
| | | | | | | Approved by: mentor (implicit) Notes: svn path=/head/; revision=212994
* - Update to 0.9.7.1Pav Lucistnik2008-05-1114-914/+940
| | | | | | | | PR: ports/123589 Submitted by: Aleksandr Stankevic <alex@braske.net> Notes: svn path=/head/; revision=212918
* - Update to 0.5.1Martin Wilke2008-05-082-4/+4
| | | | | | | | PR: 123405 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=212840
* - Update to 1.5Martin Wilke2008-05-083-160/+214
| | | | | | | | PR: 123404 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=212839
* Use SAVANNAH to make it fetchable without redirection.Thierry Thomas2008-05-071-2/+2
| | | | | | | Reported by: pointyhat via Pav Notes: svn path=/head/; revision=212803
* Update to 4.3.14Johan van Selst2008-05-072-4/+4
| | | | Notes: svn path=/head/; revision=212802
* - Fix pkg-plist when building without tools or without the editor[1].Philip Paeps2008-05-074-106/+66
| | | | | | | | | | | - Finally convert to using OPTIONS=. PR: ports/123436 [1] Submitted by: Mel <mel -at- rachie.is-a-geek.net> [1] Reviewed by: miwi Notes: svn path=/head/; revision=212797
* Cosmosmash is a game where you control a base that must destroyIon-Mihai Tetcu2008-05-075-0/+76
| | | | | | | | | | | | | | | rocks before they hit the ground, or you lose points. You must also prevent "spinners" from touching the ground, or your base will explode. This game is a clone of the 1981 Astrosmash(TM) video game by Mattel Electronics(TM). WWW: http://sarrazip.com/dev/cosmosmash.html PR: ports/122692 Submitted by: Ganael Laplanche <ganael.laplanche at martymac.com> Notes: svn path=/head/; revision=212780
* - Bump PORTREVISION.Alejandro Pulver2008-05-061-15/+4
| | | | | | | - Add USE_GL=linux, and integrate with actual framework. Notes: svn path=/head/; revision=212765
* - Update to version 1.9.Alejandro Pulver2008-05-0613-515/+585
| | | | Notes: svn path=/head/; revision=212764
* - USE_GL: yes -> linux.Alejandro Pulver2008-05-061-4/+2
| | | | | | | | - Bump PORTREVISION. - Remove UNMAKESELF_CMD override (because it was previously undefined). Notes: svn path=/head/; revision=212744
* - Update to version 0.59.Alejandro Pulver2008-05-052-4/+4
| | | | Notes: svn path=/head/; revision=212693