| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=404303
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PR: 205295
Submitted by: Andrey Fesenko
Approved by: mat (mentor)
Differential Revision: D4571
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svn path=/head/; revision=404240
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PR: 204443
Submitted by: Ports Fury
Approved by: mat (mentor)
Differential Revision: D4616
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svn path=/head/; revision=404213
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- Update WWW
PR: 205208
Submitted by: Ports Fury
Approved by: mat (mentor)
Differential Revision: D4632
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svn path=/head/; revision=404212
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- Silence mkdirs
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svn path=/head/; revision=404198
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svn path=/head/; revision=404088
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gmake[1]: Entering directory '/wrkdirs/usr/ports/games/tbe/work/tbe-0.9.2.1'
mkdir -p build
cd build && cmake -DCMAKE_BUILD_TYPE=Debug -DWITH_DOCS=on ..
cmake: not found
Makefile:16: recipe for target 'build/src/tbe' failed
Reported by: pkg-fallout
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svn path=/head/; revision=404022
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[ 3%] Building Pascal object hedgewars/CMakeFiles/hwengine.dir/hwengine.o
cd /wrkdirs/usr/ports/games/hedgewars/work/hedgewars-src-0.9.22/hedgewars && /usr/local/bin/fpc -l- -v0ewn -Cn -FE/wrkdirs/usr/ports/games/hedgewars/work/hedgewars-src-0.9.22/bin -FU/wrkdirs/usr/ports/games/hedgewars/work/hedgewars-src-0.9.22/hedgewars/CMakeFiles/hwengine.dir -k-rpath -k'\$ORIGIN/../lib/:\$ORIGIN/:/usr/local/lib/' -Cs2000000 -fPIC -Fl/wrkdirs/usr/ports/games/hedgewars/work/hedgewars-src-0.9.22/bin -k-L/usr/local/lib -Fl/usr/local/lib -Fl/usr/local/lib -XLAlua=lua-5.1 -Fl/usr/local/lib/libphysfs.so -Si -O2 -dNDEBUG -Xs -dPNG_SCREENSHOTS -dSDL_MIXER_NEWER -dSDL_IMAGE_NEWER -dDEBUGFILE -k-znoexecstack -k-zorigin -k-zrelro -k-znow -k--as-needed /wrkdirs/usr/ports/games/hedgewars/work/hedgewars-src-0.9.22/hedgewars/hwengine.pas
uRender.pas(106,22) Fatal: Can't find unit StrUtils used by uRender
Fatal: Compilation aborted
Error: /usr/local/bin/ppcx64 returned an error exitcode
Reported by: pkg-fallout
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svn path=/head/; revision=404021
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PR: 205276
Submitted by: pawel
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svn path=/head/; revision=403990
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Bug 200018 is caused by the .pyc/.pyo files installed by devel/py-pykde4
containing references to the stage directory in them. When
editors/kate-plugin-pate is built by a user with write-access to those
PyKDE4 .pyc/.pyo files, they are rewritten automatically by Python to point
to their current location, which most of the times is different from the
staging location of where devel/py-pykde4 was built. This at the very least
leads to a filesystem violation in Poudriere.
The fix I landed upstream involves making kdelibs's PythonCompile.py accept
a --destination-dir parameter with the directory we want to register in the
.pyc/.pyo files, just like several ports do in their build or post-install
targets by calling Python's compileall.py module with -d.
The patches in files/ look somewhat confusing because we already patch
PythonMacros.cmake to build .pyo files and had to integrate the other
patches into it. At least I have added some context to
patch-cmake_modules_PythonMacros.cmake to reduce the confusion.
Bump PORTREVISION in affected ports:
- devel/py-pykde4: Install .pyc/.pyo files with ${STAGEDIR} in them.
- games/kajongg: The plist now includes .pyo files, and was adjusted to work
with Python 3 in the future if necessary.
- x11/kdelibs4: Install new CMake files.
- x11/plasma-scriptengine-python: Install .pyc/.pyo files with ${STAGEDIR}
in them.
PR: 200018
MFH: 2015Q4
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svn path=/head/; revision=403982
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Use options helpers.
Sponsored by: Absolight
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PR: 205275
Submitted by: pawel@
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svn path=/head/; revision=403818
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svn path=/head/; revision=403792
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svn path=/head/; revision=403753
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PR: 205277
Submitted by: pawel
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svn path=/head/; revision=403726
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net/miniupnpc instead of bundled miniupnpc
- While here, clarify license
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svn path=/head/; revision=403724
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- MASTER_SITES moved to Github
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svn path=/head/; revision=403709
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svn path=/head/; revision=403704
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svn path=/head/; revision=403702
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- Fix fetch, update WWW
Approved by: portmgr blanket
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svn path=/head/; revision=403701
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Reported by: ak
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svn path=/head/; revision=403689
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- Convert to USES=execinfo localbase [2]
PR: 205279
Submitted by: maintainer [1], myself [2]
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svn path=/head/; revision=403681
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svn path=/head/; revision=403659
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svn path=/head/; revision=403595
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svn path=/head/; revision=403565
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Approved by: portmgr blanket
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svn path=/head/; revision=403545
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Changes: https://github.com/g-truc/glm/releases/tag/0.9.7.1
PR: 203181
Approved by: maintainer timeout (83 days)
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svn path=/head/; revision=403436
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svn path=/head/; revision=403358
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Approved by: portmgr blanket
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svn path=/head/; revision=403343
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svn path=/head/; revision=403341
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Approved by: portmgr blanket
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svn path=/head/; revision=403336
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Approved by: portmgr blanket
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svn path=/head/; revision=403321
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PR: 204994
Submitted by: maintainer
Approved by: bapt (mentor)
Differential Revision: https://reviews.freebsd.org/D4399
Notes:
svn path=/head/; revision=403305
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=403255
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svn path=/head/; revision=403233
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This really needs USES=compiler:features I think rather than
hardcoding the c++ library.
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svn path=/head/; revision=403101
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https://bitbucket.org/osslugaru/lugaru/wiki/Home
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svn path=/head/; revision=403074
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- Add patch, fix build with 32-bit platforms
PR: 205020
Submitted by: rakuco
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svn path=/head/; revision=403068
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Notes:
svn path=/head/; revision=403003
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Prodded by: kwm
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svn path=/head/; revision=402999
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The variable PLIST_FILES is modified internally, so it's installing more
that what is listed here (e.g. licenses). Use a new variable that defines
PLIST_FILES to ensure INSTALL_PROGRAM is limited to the programs.
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svn path=/head/; revision=402994
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PR: 204974
Submitted by: lightside@gmx.com(maintainer)
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svn path=/head/; revision=402913
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PR: 204492
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svn path=/head/; revision=402898
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svn path=/head/; revision=402876
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- Unbreak fetch
- Convert to USES=tar:tgz, add NO_ARCH
- Switch to options helpers
PR: 204775
Submitted by: matthew@reztek.cz
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svn path=/head/; revision=402874
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Morrowind by Bethesda Softworks. You need to own and install the
original game for OpenMW to work.
WWW: https://openmw.org/
PR: 204948
Submitted by: t@tobik.me
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svn path=/head/; revision=402826
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