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* Mark BROKEN on CURRENTTilman Keskinoz2006-07-033-0/+6
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=166842
* Mark as BROKEN due to failure to install properly.Mark Linimon2006-07-036-0/+24
| | | | Notes: svn path=/head/; revision=166803
* - Make fetchable (author renamed QuDos.pk3 to match with program version).Alejandro Pulver2006-07-033-7/+7
| | | | Notes: svn path=/head/; revision=166794
* - Update to 1.1Rong-En Fan2006-06-302-4/+4
| | | | | | | | | PR: 99620 Submitted by: maintainer Approved by: maintainer, delphij (mentor) Notes: svn path=/head/; revision=166653
* Update to 2.14.2.1.Joe Marcus Clarke2006-06-302-4/+4
| | | | Notes: svn path=/head/; revision=166638
* Update to version 1.0.Stefan Walter2006-06-293-33/+146
| | | | | | | | | PR: 99372 Submitted by: maintainer Approved by: arved (mentor) Notes: svn path=/head/; revision=166610
* Update to 20060629Jean-Yves Lefort2006-06-294-98/+130
| | | | Notes: svn path=/head/; revision=166606
* - Fix potential mouse problemsAlexey Dokuchaev2006-06-293-13/+55
| | | | | | | | | | | - Utilize OPTIONS for granular build - Bump PORTREVISION PR: ports/98774 Submitted by: alepulver Notes: svn path=/head/; revision=166574
* Since the default linux has been changed to fc4, these ports no longerJean-Yves Lefort2006-06-292-4/+4
| | | | | | | require linux-libgcc. Notes: svn path=/head/; revision=166534
* - Avoid corrupting PNG files with USE_DOS2UNIX.Alejandro Pulver2006-06-282-7/+6
| | | | Notes: svn path=/head/; revision=166530
* Add diameter, an arcade-style game with elements of economy and adventure.Emanuel Haupt2006-06-286-0/+191
| | | | | | | | PR: 99329 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=166519
* Update to version 2.0.Alexey Dokuchaev2006-06-284-30/+34
| | | | Notes: svn path=/head/; revision=166506
* - Update to version 0.12Alexey Dokuchaev2006-06-285-353/+149
| | | | | | | | - Report correct build platform in "version" cvar - Set and utilize DATADIR macro (Makefile/pkg-plist) Notes: svn path=/head/; revision=166504
* Switch to my @FreeBSD.org address.Shaun Amott2006-06-281-1/+1
| | | | | | | Approved by: ahze (mentor, implicit) Notes: svn path=/head/; revision=166477
* Attempt to fix INDEX build: We need bsd.port.pre.mk and bsd.port.post.mkColin Percival2006-06-271-1/+1
| | | | | | | or bsd.port.mk; bsd.port.post.mk by itself isn't good enough. Notes: svn path=/head/; revision=166458
* - Upgrade to 1.1.4Shaun Amott2006-06-273-10/+24
| | | | | | | | | - Fix build on 4.x Approved by: ahze (mentor) Notes: svn path=/head/; revision=166454
* Do not remove system files.Alexey Dokuchaev2006-06-271-2/+0
| | | | | | | | PR: ports/99340 Submitted by: shaun Notes: svn path=/head/; revision=166447
* The objective of the PlaneShift is to create a virtual fantasy world in which aAlejandro Pulver2006-06-2512-0/+710
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | player can start as a peasant in search of fame and become a hero. First of all PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or you will not be able to play this game. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors. Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms. You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings. WWW: http://www.planeshift.it PR: ports/94720 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=166335
* Update to version 0.9.4Ion-Mihai Tetcu2006-06-253-5/+24
| | | | | | | | PR: ports/99044 Submitted by: KATO Tsuguru <tkato432@yahoo.com> Notes: svn path=/head/; revision=166316
* Update to 2.4Martin Wilke2006-06-242-4/+4
| | | | | | | | | PR: ports/99411 Submitted by: miwi Approved by: markus (co mentor) Notes: svn path=/head/; revision=166234
* Update to 1.4Martin Wilke2006-06-242-4/+4
| | | | | | | | | PR: ports/99414 Submitted by: miwi Approved by: markus (co mentor) Notes: svn path=/head/; revision=166233
* - Update to version 2006.ue.Alejandro Pulver2006-06-242-16/+34
| | | | | | | | | | - Move to LOCALBASE. - Support amd64 (Linux binary). Approved by: maintainer Notes: svn path=/head/; revision=166230
* - Update to version 2006.ue.Alejandro Pulver2006-06-243-18/+18
| | | | | | | | - Move to LOCALBASE. - Fix double mouse speed. Notes: svn path=/head/; revision=166229
* - Update to version 2006.ue.Alejandro Pulver2006-06-243-19/+46
| | | | | | | - Move to LOCALBASE. Notes: svn path=/head/; revision=166228
* - Do not install standard libraries since they are now present inAlejandro Pulver2006-06-243-15/+0
| | | | | | | | | linux_base-fc4. Approved by: maintainer Notes: svn path=/head/; revision=166226
* - Make fetchable (patch disappeared from PATCH_SITES, so I mirrored it).Alejandro Pulver2006-06-241-1/+2
| | | | Notes: svn path=/head/; revision=166201
* Upgrade to 0.5.0.Thomas Gellekum2006-06-233-10/+103
| | | | Notes: svn path=/head/; revision=166156
* Update to 1.34Martin Wilke2006-06-233-4/+42
| | | | | | | | | PR: ports/99273 Submitted by: miwi Approved by: markus (co mentor), maintainer Notes: svn path=/head/; revision=166146
* Add games/nuclearchessShaun Amott2006-06-235-0/+71
| | | | | | | | | | | | | NuclearChess is a chess variant. Whenever a piece is captured, both pieces and all pieces on neighbour fields die. Games are short and fun even for people who usually don't play chess. PR: ports/97944 Submitted by: shaun (me) Approved by: ahze (mentor) Notes: svn path=/head/; revision=166072
* - Update to 0.5.1Emanuel Haupt2006-06-229-130/+112
| | | | | | | - Install highscores in /var/games/typespeed Notes: svn path=/head/; revision=166027
* - Update to version 0.54.Alejandro Pulver2006-06-213-15/+4
| | | | Notes: svn path=/head/; revision=165977
* - Update to version 0.40.1.Alejandro Pulver2006-06-215-24/+55
| | | | | | | - Make fetchable. Notes: svn path=/head/; revision=165976
* - Update to v0.13Aaron Dalton2006-06-212-4/+4
| | | | | | | Approved by: tobez (implicit) Notes: svn path=/head/; revision=165971
* - Update MASTER_SITES, WWWPav Lucistnik2006-06-212-4/+3
| | | | Notes: svn path=/head/; revision=165907
* - IGNORE on all architectures with FreeBSD < 500000, not only i386 (nowAlejandro Pulver2006-06-201-2/+2
| | | | | | | | | x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be attempted, which are going to fail). - Minor change on IGNORE message. Notes: svn path=/head/; revision=165890
* Switch to my @FreeBSD.org address.Shaun Amott2006-06-192-2/+2
| | | | | | | Approved by: ahze (mentor) Notes: svn path=/head/; revision=165799
* - Update to version 20050603-1400.Alejandro Pulver2006-06-1715-822/+811
| | | | | | | - Fix (was marked as BROKEN). Notes: svn path=/head/; revision=165668
* - Fix mouse problems.Alejandro Pulver2006-06-1720-90/+185
| | | | | | | | | | | | | | | | | | | - Fix sound problems. - Fix building on !i386. - Fix writting personal configuration, and do it in ~/.tenebrae, to avoid conflicts with other engines since they usually have different variables. - Use USE_DOS2UNIX. - Remove unneeded information from pkg-message (it depends on quake-data so it will be installed automatically, also quake-data installs the demo so tenebrae is playable after installation). - Use release target instead of the debug one. - Clean-up. PR: ports/98783 Approved by: maintainer (timeout) Notes: svn path=/head/; revision=165665
* - Update to 0.14.Stefan Walter2006-06-173-750/+13
| | | | | | | | | | | | - Add dependency on newly-created games/scourge-data. - Remove USE_X_PREFIX. PR: 98926 Submitted by: maintainer Approved by: arved (mentor) Notes: svn path=/head/; revision=165657
* Add games/scourge-data, a port for the S.C.O.U.R.G.E. data files.Stefan Walter2006-06-175-0/+809
| | | | | | | | | PR: 98925 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Approved by: arved (mentor) Notes: svn path=/head/; revision=165655
* - Drop dependency on sdl_imagePav Lucistnik2006-06-162-1/+13
| | | | | | | | PR: ports/99004 Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer) Notes: svn path=/head/; revision=165606
* - Update to 0.1.16Emanuel Haupt2006-06-162-7/+7
| | | | | | | | | | - Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua) PR: 99000 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer) Notes: svn path=/head/; revision=165569
* The aim of this game is to shoot colored balls so the form similarilyIon-Mihai Tetcu2006-06-165-0/+59
| | | | | | | | | | | | | | | | | | colored groups, causing them to fall out of the screen. You can either win by clearing your entire field, or lose if any balls attach below the white line near the bottom. The main difference between this game and the classic Bust a Move, is online multiplayer support, with menu options for playing against random opponents, or starting or joining a named (private) game. WWW: http://www.junoplay.com/ PR: ports/98966 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=165566
* Add fwp 0.0.7, a multiplayer first person shooter.Emanuel Haupt2006-06-166-0/+338
| | | | | | | | PR: 94936 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=165564
* A snake game with 8 levels. Great if you need to shut off your brainIon-Mihai Tetcu2006-06-164-0/+45
| | | | | | | | | | | | | for a few minutes and occupy your hands in the meantime. Guaranteed no adrenaline rush! WWW: http://www.junoplay.com/ PR: ports/98965 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=165553
* Fix the build on 4.X.Alexey Dokuchaev2006-06-161-0/+1
| | | | | | | Reported by: krismail Notes: svn path=/head/; revision=165552
* - Fix the build with older GCC [1]Alexey Dokuchaev2006-06-162-1/+146
| | | | | | | | | | | | | | - Correct the #include of <mysql.h> - Add `-rdynamic' to LDFLAGS for main executable [1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided to not split patch for separate files. Once we stop supporting RELENG_4, this patch can go away if it would cause problems keeping it in sync. Reported by: krismail [1] Notes: svn path=/head/; revision=165550
* - Vulture's Claw no longer requires sdl-image as a depedency, so removeIon-Mihai Tetcu2006-06-161-1/+5
| | | | | | | | | | | it, and remove a stray reference to SDL_image.h from the source. Noteced by: Clive Crous, the Vulture's Claw developer PR: ports/99001 Submitted by: maintainer Notes: svn path=/head/; revision=165545
* Fix the build on 4.X, respect CFLAGS.Alexey Dokuchaev2006-06-162-2/+29
| | | | | | | Reported by: krismail Notes: svn path=/head/; revision=165536
* Fix missing dependency, use modern GCC to build on 4.X.Alexey Dokuchaev2006-06-161-1/+3
| | | | | | | Reported by: krismail Notes: svn path=/head/; revision=165534