| Commit message (Collapse) | Author | Age | Files | Lines |
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Reported by: pointyhat
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svn path=/head/; revision=166842
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svn path=/head/; revision=166803
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svn path=/head/; revision=166794
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PR: 99620
Submitted by: maintainer
Approved by: maintainer, delphij (mentor)
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svn path=/head/; revision=166653
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svn path=/head/; revision=166638
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PR: 99372
Submitted by: maintainer
Approved by: arved (mentor)
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svn path=/head/; revision=166610
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svn path=/head/; revision=166606
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- Utilize OPTIONS for granular build
- Bump PORTREVISION
PR: ports/98774
Submitted by: alepulver
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svn path=/head/; revision=166574
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require linux-libgcc.
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svn path=/head/; revision=166534
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svn path=/head/; revision=166530
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PR: 99329
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=166519
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svn path=/head/; revision=166506
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- Report correct build platform in "version" cvar
- Set and utilize DATADIR macro (Makefile/pkg-plist)
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svn path=/head/; revision=166504
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Approved by: ahze (mentor, implicit)
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svn path=/head/; revision=166477
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or bsd.port.mk; bsd.port.post.mk by itself isn't good enough.
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svn path=/head/; revision=166458
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- Fix build on 4.x
Approved by: ahze (mentor)
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svn path=/head/; revision=166454
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PR: ports/99340
Submitted by: shaun
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svn path=/head/; revision=166447
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player can start as a peasant in search of fame and become a hero. First of all
PlaneShift is a Role Playing Game. Be sure to read our Roleplay guidelines or
you will not be able to play this game. We will focus our efforts in the
reproduction of a real world with politics, economy, many non-player-characters
controlled by the server that will bring to life our world even without players
connected!
We want to give FREE access to everyone, without the need to either purchase
the game or pay a monthly fee. Servers and bandwidth will be donated by
sponsors.
Our virtual world is persistent, and this means you can connect to it at every
hour of day or night and you will always find players and npcs wandering our
realms. You will be able to disconnect and reconnect again, the server saves
the actual status of your character including his possessions.
You will use a client program to interact with our world, that enables you to
have a 3D view of the surroundings.
WWW: http://www.planeshift.it
PR: ports/94720
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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svn path=/head/; revision=166335
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PR: ports/99044
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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svn path=/head/; revision=166316
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PR: ports/99411
Submitted by: miwi
Approved by: markus (co mentor)
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svn path=/head/; revision=166234
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PR: ports/99414
Submitted by: miwi
Approved by: markus (co mentor)
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svn path=/head/; revision=166233
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- Move to LOCALBASE.
- Support amd64 (Linux binary).
Approved by: maintainer
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svn path=/head/; revision=166230
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- Move to LOCALBASE.
- Fix double mouse speed.
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svn path=/head/; revision=166229
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- Move to LOCALBASE.
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svn path=/head/; revision=166228
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linux_base-fc4.
Approved by: maintainer
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svn path=/head/; revision=166226
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svn path=/head/; revision=166201
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svn path=/head/; revision=166156
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PR: ports/99273
Submitted by: miwi
Approved by: markus (co mentor), maintainer
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svn path=/head/; revision=166146
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NuclearChess is a chess variant. Whenever a piece is captured, both
pieces and all pieces on neighbour fields die. Games are short and fun
even for people who usually don't play chess.
PR: ports/97944
Submitted by: shaun (me)
Approved by: ahze (mentor)
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svn path=/head/; revision=166072
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- Install highscores in /var/games/typespeed
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svn path=/head/; revision=166027
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svn path=/head/; revision=165977
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- Make fetchable.
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svn path=/head/; revision=165976
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Approved by: tobez (implicit)
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svn path=/head/; revision=165971
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svn path=/head/; revision=165907
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x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
attempted, which are going to fail).
- Minor change on IGNORE message.
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svn path=/head/; revision=165890
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Approved by: ahze (mentor)
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svn path=/head/; revision=165799
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- Fix (was marked as BROKEN).
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svn path=/head/; revision=165668
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- Fix sound problems.
- Fix building on !i386.
- Fix writting personal configuration, and do it in ~/.tenebrae, to avoid
conflicts with other engines since they usually have different variables.
- Use USE_DOS2UNIX.
- Remove unneeded information from pkg-message (it depends on quake-data so it
will be installed automatically, also quake-data installs the demo so
tenebrae is playable after installation).
- Use release target instead of the debug one.
- Clean-up.
PR: ports/98783
Approved by: maintainer (timeout)
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svn path=/head/; revision=165665
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- Add dependency on newly-created games/scourge-data.
- Remove USE_X_PREFIX.
PR: 98926
Submitted by: maintainer
Approved by: arved (mentor)
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svn path=/head/; revision=165657
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PR: 98925
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Approved by: arved (mentor)
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svn path=/head/; revision=165655
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PR: ports/99004
Submitted by: Li-Lun Wang (Leland Wang) <llwang@infor.org> (maintainer)
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svn path=/head/; revision=165606
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- Move from lua 5.0 (lang/lua50) to lua 5.1 (lang/lua)
PR: 99000
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=165569
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colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
WWW: http://www.junoplay.com/
PR: ports/98966
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=165566
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PR: 94936
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=165564
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for a few minutes and occupy your hands in the meantime. Guaranteed
no adrenaline rush!
WWW: http://www.junoplay.com/
PR: ports/98965
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
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svn path=/head/; revision=165553
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Reported by: krismail
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svn path=/head/; revision=165552
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- Correct the #include of <mysql.h>
- Add `-rdynamic' to LDFLAGS for main executable
[1] Since I do not plan to commit GCC 2.95 support to Quetoo SVN, I decided
to not split patch for separate files. Once we stop supporting RELENG_4,
this patch can go away if it would cause problems keeping it in sync.
Reported by: krismail [1]
Notes:
svn path=/head/; revision=165550
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it, and remove a stray reference to SDL_image.h from the source.
Noteced by: Clive Crous, the Vulture's Claw developer
PR: ports/99001
Submitted by: maintainer
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svn path=/head/; revision=165545
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Reported by: krismail
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svn path=/head/; revision=165536
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Reported by: krismail
Notes:
svn path=/head/; revision=165534
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