| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: ports/101714
Submitted by: Robert Gogolok <gogo at cs.uni-sb.de> (maintainer)
Notes:
svn path=/head/; revision=170255
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From maintainer:
Without using daemon(8) ucc-bin dies during system startup because of
SIGHUP signal. Sorry to say I can't find analogue for -p options on
4.x daemon(8). That's why 4.x users must use ucc script in root
directory of utserver installation or upgrade daemon(8).
PR: ports/101641
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Notes:
svn path=/head/; revision=170251
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Notes:
svn path=/head/; revision=170130
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PR: ports/101652
Pointed out by: LoN_Kamikaze at gmx dot de
Submitted by: Ulrich Spoerlein <uspoerlein at gmail.com> (maintainer)
Notes:
svn path=/head/; revision=170102
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- Update WWW.
PR: ports/101615
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
Notes:
svn path=/head/; revision=170094
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PR: ports/101554
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Notes:
svn path=/head/; revision=170089
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PR: ports/101644
Submitted by: Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by: krion (mentor)
Notes:
svn path=/head/; revision=170084
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PR: ports/101510
Submitted by: Stanislav Sedov <ssedov@mbsd.msk.ru>
Notes:
svn path=/head/; revision=170050
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Notes:
svn path=/head/; revision=170030
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PR: ports/101527
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru> (maintainer)
Notes:
svn path=/head/; revision=170017
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Reported by: pointyhat
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169994
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Reported by: pointyhat via kris
Notes:
svn path=/head/; revision=169944
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- Allow building only the client or server (adding OPTIONS).
- Improve wrapper script (only create ~/.cube once and pass parameters to the
real executable).
- Install documentation (if !NOPORTDOCS).
- Build targets according to OPTIONS.
- IGNORE if no executables were selected.
- Format pkg-descr and add item.
- Copy autoexec.cfg in addition to config.cfg instead of symlinking it.
PR: ports/101037
Submitted by: alepulver (myself)
Approved by: maintainer (timeout)
Notes:
svn path=/head/; revision=169885
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mail, so I see no other way.
Notes:
svn path=/head/; revision=169780
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- Add patch for sound and joystick support taken from icculus.org/duke3d.
- Integrate with games/duke3d-data.
- Remove wrapper scripts (use programs' search path routines).
- Remove CONFLICTS with nonexistent (removed) port games/duke3d.
- Move notes in files/pkg-message.in to pkg-descr.
PR: ports/101279
Submitted by: alepulver (myself)
Approved by: maintainer
Notes:
svn path=/head/; revision=169762
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Changelog at <http://globulation2.org/wiki/Changes>.
Notes:
svn path=/head/; revision=169715
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Approved by: garga (garga)
Notes:
svn path=/head/; revision=169700
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- Integrated with warsow-data
- Added CLIENT, SERVER and NVIDIA options
- Added PLIST file.
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169678
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Notes:
svn path=/head/; revision=169674
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The warsow data files.
This port install the data files needed to run warsow a full free multiplayer
first person shooter with cartoon design, using qfusion (a cool improvement to
the Quake 2 engine)
WWW: http://www.warsow.net/
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169672
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Reported by: pointyhat via erwin
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169660
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- Pass maintainership to submitter
PR: ports/101339
Submitted by: Alexander Logvinov <ports at logvinov.com>
Notes:
svn path=/head/; revision=169655
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Notes:
svn path=/head/; revision=169628
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- Rename directories and programs with a "linux-" prefix.
- Add NO_CDROM and NO_PACKAGE (LEGAL entry shared with "games/linux-quake4").
- Use MASTER_SITE_SUBDIR and groups.
- Fix directory for MASTER_SITE_IDSOFTWARE.
Notes:
svn path=/head/; revision=169606
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PR: ports/101328
Submitted by: Roland Smith <rsmith@xs4all.nl>
Notes:
svn path=/head/; revision=169602
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Nazghul is a computer role-playing game (CRPG) engine. Obviously, the emphasis
is not on graphics or first-person squad-based stealth action. If you like
roguelikes or the top-down, 2d, turn-based CRPG's that disappeared in the early
90's then this is for you.
WWW: http://myweb.cableone.net/gmcnutt/nazghul.html
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169595
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Notes:
svn path=/head/; revision=169577
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extending what can be edited in the game. EDuke32 combines the work that JonoF
and Ken Silverman have put in to JFDuke3D with the original EDuke work done by
Matt Saettler, while simultaneously adding tons of new and useful features.
Consequently, EDuke32 is the most advanced version of Duke Nukem 3D in
existence. EDuke32 is developed and maintained by Richard "TerminX" Gobeille
and the EDuke32 team.
This port includes icculus.org/duke3d patches for sound and joystick support.
WWW: http://eduke32.com/
Notes:
svn path=/head/; revision=169498
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for the original data, or downloads a shareware version based on the selected
options. In the first case you need to have a legitimate copy of the game in
order to obtain the DUKE3D.GRP file.
WWW: http://www.3drealms.com/duke3d/
Notes:
svn path=/head/; revision=169496
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- Removed USE_X_PREFIX
- Added NO_CDROM and NO_PACKAGE
- Added linux- prefix to all quake* scripts
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169495
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Notes:
svn path=/head/; revision=169482
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PR: 101171
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Notes:
svn path=/head/; revision=169442
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Notes:
svn path=/head/; revision=169293
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Notes:
svn path=/head/; revision=169244
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Notes:
svn path=/head/; revision=169227
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Notes:
svn path=/head/; revision=169180
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- Convert to "magic" master sites
- Various minor portlint-prodded fixes
Notes:
svn path=/head/; revision=169159
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source file).
Notes:
svn path=/head/; revision=169145
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PR: ports/101020
Submitted by: rafan
Approved by: chinsan <chinsan.tw at gmail.com> (maintainer)
Notes:
svn path=/head/; revision=169127
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where a cute tiny kitty was following your mouse all over the screen.
There is also another animation with a tiny tux (see the art section
for povray sources).
PR: ports/100941
Submitted by: Stanislav Sedov <ssedov(at)mbsd.msk.ru>
Approved by: krion (mentor)
Notes:
svn path=/head/; revision=169096
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- Add a GAME option (disabled by default, because original game.so is provided
by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix search path
handling.
Notes:
svn path=/head/; revision=169077
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Approved by: garga (mentor)
Notes:
svn path=/head/; revision=169047
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PR: ports/100679
Submitted by: chinsan <chinsan.tw at gmail.com>
Notes:
svn path=/head/; revision=169025
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WWW: http://www.quake4game.com/
Notes:
svn path=/head/; revision=169018
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Notes:
svn path=/head/; revision=169017
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- Don't build game.so by default (provided by "games/quake2-data").
- Follow rules in "games/quake2-data/Makefile.include": fix handling of search
paths.
Notes:
svn path=/head/; revision=169015
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- Don't build game.so by default (provided by "games/quake2-data").
Notes:
svn path=/head/; revision=169013
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- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
"games/quake2-xatrix").
- Add GAME and CTF options (off by default).
- Disable building game.so and ctf/game.so by default (provided by
"games/quake2-data" and "games/quake2-ctf" respectively).
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
the search paths.
- Misc changes in pkg-plist.
Notes:
svn path=/head/; revision=169012
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Notes:
svn path=/head/; revision=169011
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meaning to base defense along with offensive positioning and organized
strikes.
The basic premise is this:
Attack the enemy base, grab their flag, then take it back to your base. In
this variation you must touch your base flag when carrying the enemy flag in
order to score - if your flag isn't at your base when you return, you or your
team must get it back to gain points and captures.
Notes:
svn path=/head/; revision=169009
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