| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: portmgr (self)
Notes:
svn path=/head/; revision=118470
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Approved by: portmgr (self)
Notes:
svn path=/head/; revision=118428
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Approved by: portmgr (self)
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svn path=/head/; revision=118420
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PR: ports/72002
Submitted by: maintainer
Approved by: portmgr (marcus).
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svn path=/head/; revision=118378
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PR: ports/71943
Submitted by: maintainer
Approved by: portmgr (marcus).
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svn path=/head/; revision=118368
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Reported by: kris
Approved by: portmgr (marcus), fjoe (mentor, implicit), maintainer
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svn path=/head/; revision=118354
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Reported by: kris
Approved by: portmgr (marcus), fjoe (mentor, implicit)
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svn path=/head/; revision=118337
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PR: ports/71845
Submitted by: Sergio Mangialardi
Approved by: portmgr (will).
Notes:
svn path=/head/; revision=118332
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Reported by: kris
Approved by: portmgr (marcus), fjoe (mentor, implicit)
Notes:
svn path=/head/; revision=118306
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Reported by: kris
Approved by: portmgr (marcus), fjoe (mentor, implicit)
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svn path=/head/; revision=118305
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Approved by: portmgr (self)
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svn path=/head/; revision=118278
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Approved by: portmgr (self)
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svn path=/head/; revision=118269
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Approved by: portmgr (self)
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svn path=/head/; revision=118258
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Approved by: portmgr (self)
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svn path=/head/; revision=118243
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Approved by: portmgr (self)
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svn path=/head/; revision=118231
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Approved by: portmgr (self)
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svn path=/head/; revision=118226
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Approved by: portmgr (self)
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svn path=/head/; revision=118216
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Approved by: portmgr (self)
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svn path=/head/; revision=118212
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Approved by: portmgr (marcus), fjoe (mentor, implicit)
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svn path=/head/; revision=118173
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Approved by: portmgr (marcus, linimon)
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svn path=/head/; revision=118112
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Notes:
svn path=/head/; revision=117971
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Notes:
svn path=/head/; revision=117957
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Notes:
svn path=/head/; revision=117955
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PR: 70446
Submitted by: Travis Poppe <tlp@LiquidX.org>
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svn path=/head/; revision=117927
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- RUN_DEPEND on timidity
PR: ports/71207
Submitted by: Igor Pokrovsky (maintainer)
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svn path=/head/; revision=117808
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Notes:
svn path=/head/; revision=117749
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- Augment mirror list
- Fix one small typo
- Bump PORTREVISION
Approved by: fjoe (mentor)
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svn path=/head/; revision=117722
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Notes:
svn path=/head/; revision=117701
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Notes:
svn path=/head/; revision=117595
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PR: ports/71110
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
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svn path=/head/; revision=117589
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PR: ports/71056
Submitted by: Ports Fury
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svn path=/head/; revision=117484
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The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes:
svn path=/head/; revision=117425
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PR: ports/70964
Submitted by: Michael Johnson (maintainer)
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svn path=/head/; revision=117413
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Relinquish ports I happen to no longer use. They seem to be of the latest
versions, and non-broken, so this is a "clean" dump.
Approved by: fjoe (mentor)
Notes:
svn path=/head/; revision=117395
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PR: ports/70935
Submitted by: MAINTAINER
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svn path=/head/; revision=117394
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PR: 70965, 70966, 70967, 70968, 70969, 70970, 70971, 70972
Submitted by: Hideki Machida <hido@coreblack.com> (maintainer)
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svn path=/head/; revision=117292
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PR: 70965, 70966, 70967, 70968, 70969, 70970, 70971, 70972
Submitted by: Hideki Machida <hido@coreblack.com> (maintainer)
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svn path=/head/; revision=117290
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PR: ports/70927
Submitted by: Hideki Machida (maintainer)
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svn path=/head/; revision=117254
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Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.
Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
Notes:
svn path=/head/; revision=117216
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PR: ports/70923
Submitted by: Andreas Braml <a.strich.b@web.de>
Approved by: maintainer
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svn path=/head/; revision=117214
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PR: ports/70867
Submitted by: Ports Fury
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svn path=/head/; revision=117148
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Support PORTDOCS
PR: ports/70866
Submitted by: Ports Fury
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svn path=/head/; revision=117147
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PR: ports/70865
Submitted by: Ports Fury
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svn path=/head/; revision=117146
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PR: ports/69514
Notes:
svn path=/head/; revision=117098
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Notes:
svn path=/head/; revision=117070
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Pointyhat to: me.
Notes:
svn path=/head/; revision=117053
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Notes:
svn path=/head/; revision=117051
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PR: 69910
Submitted by: Stefan Walter <sw@gegenunendlich.de>
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svn path=/head/; revision=117047
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Notes:
svn path=/head/; revision=117038
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sounds package.
PR: 70434
Submitted by: bruno <bruno@mail.tinkerbox.org>
Notes:
svn path=/head/; revision=117036
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