| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=97431
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PR: 60932
Submitted by: Ports Fury
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svn path=/head/; revision=97369
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PR: 60931
Submitted by: Ports Fury
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svn path=/head/; revision=97368
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PR: 60930
Submitted by: Ports Fury
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svn path=/head/; revision=97367
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PR: 60929
Submitted by: Ports Fury
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svn path=/head/; revision=97366
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Notes:
svn path=/head/; revision=97360
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PR: ports/60902
Submitted by: Thorsten Greiner <thorsten@tgreiner.net> (maintainer)
Notes:
svn path=/head/; revision=97292
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Submitted by: marcus
Obtained from: MarcusCom repo
Notes:
svn path=/head/; revision=97246
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PCGen is a Java-based RPG character generator and maintenance
program that works on all platforms (Windows, Mac OS X,
Linux, BSD, etc). It currently is aimed at supporting as
many rpgs as humanly possible. Currently our focus is on
OGL games (OGL = the Open Gaming License crafted by Wizards
of the Coast).
All datafiles are ASCII so they can be modified by users,
and are available through the pcgendm project. An XML
conversion is underway.
WWW: http://pcgen.sourceforge.net
Notes from the maintainer:
PR: ports/59428
Submitted by: Herve Quiroz <herve.quiroz@esil.univ-mrs.fr>
Notes:
svn path=/head/; revision=97216
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Notes:
svn path=/head/; revision=97127
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Notes:
svn path=/head/; revision=97113
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Submitted by: Ollivier Robert <roberto@keltia.freenix.fr>
Notes:
svn path=/head/; revision=97086
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Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=97085
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and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
Notes:
svn path=/head/; revision=97053
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Half-Life, Counter-Strike, and Counter-Strike Condition Zero
are all being made available through Steam.
This is a dedicated server, Linux version.
PR: ports/60660
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=97021
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Approved by: adamw (maintainer)
Notes:
svn path=/head/; revision=97014
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Submitted by: James Earl <james@icionline.ca>
Notes:
svn path=/head/; revision=97003
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PR: ports/60725
Submitted by: Thorsten Greiner <thorsten@tgreiner.net> (maintainer)
Notes:
svn path=/head/; revision=96948
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PR: ports/59717
Submitted by: Chris Burkert <chris@chrisburkert.de>
Approved by: maintainer timeout (1 month)
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svn path=/head/; revision=96891
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and clan rankings for Half-Life servers.
PR: ports/60648
Submitted by: Hideki Machida <hido@neojapangz.com>
Notes:
svn path=/head/; revision=96884
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Update pkg-descr with new WWW: link. The old domain does
not exist anymore
PR: ports/60647
Submitted by: Thorsten Greiner <thorsten.greiner@web.de>
Notes:
svn path=/head/; revision=96761
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Sam is back in the all new Second Episode of his battles
with his arch-enemy Mental! After finding the Sirian
spacecraft in ancient Egypt, Sam "Serious" Stonr hijacked
it and headed for Mental himself!
Warning: You still need original game data files to play.
PR: ports/59678
Submitted by: Sergey Akifyev <asa@gascom.ru>
Notes:
svn path=/head/; revision=96752
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Maintainer Update: games/ninix-aya to 2.4.5
PR: ports/60470
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Notes:
svn path=/head/; revision=96751
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PR: ports/60621
Submitted by: Ports Fury
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svn path=/head/; revision=96695
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PR: ports/60620
Submitted by: Ports Fury
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svn path=/head/; revision=96694
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PR: ports/60622
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96693
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- Fix COMMENT
PR: ports/60623
Submitted by: Ports Fury
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svn path=/head/; revision=96692
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Notes:
svn path=/head/; revision=96671
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PR: 60565
Submitted by: Ports Fury
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svn path=/head/; revision=96582
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PR: 60564
Submitted by: Ports Fury
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svn path=/head/; revision=96581
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PR: 60563
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96580
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Battle for Wesnoth is a fantasy turn-based strategy game.
Battle for control of villages, using variety of units which
have advantages and disadvantages in different types of
terrains and against different types of attacks. Units gain
experience and advance levels, and are carried over from one
scenario to the next campaign.
PR: 60531
Submitted by: Mezz <mezz7@cox.net>
Notes:
svn path=/head/; revision=96498
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on my project to mark ports broken on 5.x. I thought I had
cvsupped ports on my build test box, but it looks like not. My
apologies to KATO-san ...
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svn path=/head/; revision=96407
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Pointy hat to: kris
Notes:
svn path=/head/; revision=96406
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Notes:
svn path=/head/; revision=96404
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multiline string constants. Informed maintainer.
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svn path=/head/; revision=96398
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string constants in gcc3.3. Informed maintainer.
Notes:
svn path=/head/; revision=96374
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PR: 60464
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96327
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PR: 60463
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96326
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- add new eboard-extras-2
- use %%DOCSDIR%%
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svn path=/head/; revision=96316
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It's somewhere between Tetris and Bejeweled and it's pretty hard!
Notes:
svn path=/head/; revision=96313
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PR: 60455
Submitted by: maintainer
Notes:
svn path=/head/; revision=96306
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Notes:
svn path=/head/; revision=96284
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PR: 60426
Submitted by: Aleksandr A Babaylov <babolo@duty.ru>
Notes:
svn path=/head/; revision=96280
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Notes:
svn path=/head/; revision=96270
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Notes:
svn path=/head/; revision=96194
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space shooter.
Notes:
svn path=/head/; revision=96135
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PR: 60339
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96068
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PR: 60338
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96067
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PR: 60337
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=96065
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