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* Update to 1.6.6.Mark Pulford2004-01-062-2/+3
| | | | Notes: svn path=/head/; revision=97431
* - Update to version 1.4.4Kirill Ponomarev2004-01-053-16/+6
| | | | | | | | PR: 60932 Submitted by: Ports Fury Notes: svn path=/head/; revision=97369
* - Update to version 7.0.3Kirill Ponomarev2004-01-055-42/+23
| | | | | | | | PR: 60931 Submitted by: Ports Fury Notes: svn path=/head/; revision=97368
* - Update to version 0.6.2Kirill Ponomarev2004-01-053-13/+9
| | | | | | | | PR: 60930 Submitted by: Ports Fury Notes: svn path=/head/; revision=97367
* - Rearrange USE_GNOMEKirill Ponomarev2004-01-051-10/+3
| | | | | | | | PR: 60929 Submitted by: Ports Fury Notes: svn path=/head/; revision=97366
* - Update to 1.5.b1Kirill Ponomarev2004-01-055-8/+16
| | | | Notes: svn path=/head/; revision=97360
* - Update to 0.8.6Pav Lucistnik2004-01-042-2/+2
| | | | | | | | PR: ports/60902 Submitted by: Thorsten Greiner <thorsten@tgreiner.net> (maintainer) Notes: svn path=/head/; revision=97292
* Fix a bug that prevented GConf schemas from being properly registered.Adam Weinberger2004-01-033-0/+16
| | | | | | | | Submitted by: marcus Obtained from: MarcusCom repo Notes: svn path=/head/; revision=97246
* New port: misc/pcgen (Java-based RPG character generator)Edwin Groothuis2004-01-035-0/+1021
| | | | | | | | | | | | | | | | | | | | | | | PCGen is a Java-based RPG character generator and maintenance program that works on all platforms (Windows, Mac OS X, Linux, BSD, etc). It currently is aimed at supporting as many rpgs as humanly possible. Currently our focus is on OGL games (OGL = the Open Gaming License crafted by Wizards of the Coast). All datafiles are ASCII so they can be modified by users, and are available through the pcgendm project. An XML conversion is underway. WWW: http://pcgen.sourceforge.net Notes from the maintainer: PR: ports/59428 Submitted by: Herve Quiroz <herve.quiroz@esil.univ-mrs.fr> Notes: svn path=/head/; revision=97216
* - Remove useless knobKirill Ponomarev2004-01-021-1/+0
| | | | Notes: svn path=/head/; revision=97127
* Shaaft is an OpenGL 3D falling block game similar to Blockout.Kirill Ponomarev2004-01-0210-0/+151
| | | | Notes: svn path=/head/; revision=97113
* - Remove games/steam, this have been reincarnated as games/linux-steamPav Lucistnik2004-01-025-72/+0
| | | | | | | Submitted by: Ollivier Robert <roberto@keltia.freenix.fr> Notes: svn path=/head/; revision=97086
* Steam is Valve's new way of getting games into your hands ASAP. Games likePav Lucistnik2004-01-026-1/+74
| | | | | | | | | | | | | Half-Life, Counter-Strike, and Counter-Strike Condition Zero are all being made available through Steam. This is a dedicated server, Linux version. PR: ports/60660 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=97085
* Remove a deprecated REINPLACE, simplify the gstreamer lib minor no. check,Adam Weinberger2004-01-012-9/+2
| | | | | | | | and remove the warning from the pkg-descr (the massive memory hogginess has been fixx0red). Notes: svn path=/head/; revision=97053
* Steam is Valve's new way of getting games into your hands ASAP. Games likePav Lucistnik2004-01-016-0/+73
| | | | | | | | | | | | | Half-Life, Counter-Strike, and Counter-Strike Condition Zero are all being made available through Steam. This is a dedicated server, Linux version. PR: ports/60660 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=97021
* - Update to 0.1.7Pav Lucistnik2003-12-314-27/+8
| | | | | | | Approved by: adamw (maintainer) Notes: svn path=/head/; revision=97014
* Add gweled, a GNOME version of the games "Bejeweled" or "Diamond Mine."Joe Marcus Clarke2003-12-316-0/+67
| | | | | | | Submitted by: James Earl <james@icionline.ca> Notes: svn path=/head/; revision=97003
* - Update to 0.8.5Pav Lucistnik2003-12-302-3/+3
| | | | | | | | PR: ports/60725 Submitted by: Thorsten Greiner <thorsten@tgreiner.net> (maintainer) Notes: svn path=/head/; revision=96948
* - Update Daemon theme to 1.1Pav Lucistnik2003-12-293-4/+6
| | | | | | | | | PR: ports/59717 Submitted by: Chris Burkert <chris@chrisburkert.de> Approved by: maintainer timeout (1 month) Notes: svn path=/head/; revision=96891
* Add hlstats, a web based application providing real-time statistical playerPav Lucistnik2003-12-295-0/+420
| | | | | | | | | | and clan rankings for Half-Life servers. PR: ports/60648 Submitted by: Hideki Machida <hido@neojapangz.com> Notes: svn path=/head/; revision=96884
* Update port: games/amyEdwin Groothuis2003-12-281-1/+1
| | | | | | | | | | | Update pkg-descr with new WWW: link. The old domain does not exist anymore PR: ports/60647 Submitted by: Thorsten Greiner <thorsten.greiner@web.de> Notes: svn path=/head/; revision=96761
* [new port] games/ssamtse - Serious Sam: The Second EncounterEdwin Groothuis2003-12-2813-0/+259
| | | | | | | | | | | | | | | Sam is back in the all new Second Episode of his battles with his arch-enemy Mental! After finding the Sirian spacecraft in ancient Egypt, Sam "Serious" Stonr hijacked it and headed for Mental himself! Warning: You still need original game data files to play. PR: ports/59678 Submitted by: Sergey Akifyev <asa@gascom.ru> Notes: svn path=/head/; revision=96752
* Maintainer Update: games/ninix-aya to 2.4.5Edwin Groothuis2003-12-283-3/+4
| | | | | | | | | | Maintainer Update: games/ninix-aya to 2.4.5 PR: ports/60470 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> Notes: svn path=/head/; revision=96751
* - Fix MAN1Pav Lucistnik2003-12-271-1/+1
| | | | | | | | PR: ports/60621 Submitted by: Ports Fury Notes: svn path=/head/; revision=96695
* - Update MASTER_SITESPav Lucistnik2003-12-271-2/+3
| | | | | | | | PR: ports/60620 Submitted by: Ports Fury Notes: svn path=/head/; revision=96694
* - Update to 1.6Pav Lucistnik2003-12-272-2/+2
| | | | | | | | PR: ports/60622 Submitted by: Ports Fury Notes: svn path=/head/; revision=96693
* - Fix MASTER_SITESPav Lucistnik2003-12-271-2/+2
| | | | | | | | | | - Fix COMMENT PR: ports/60623 Submitted by: Ports Fury Notes: svn path=/head/; revision=96692
* Update to 3.5.Mark Pulford2003-12-272-2/+2
| | | | Notes: svn path=/head/; revision=96671
* - Fix buildKirill Ponomarev2003-12-252-17/+10
| | | | | | | | PR: 60565 Submitted by: Ports Fury Notes: svn path=/head/; revision=96582
* - Update to version 2.5Kirill Ponomarev2003-12-254-34/+4
| | | | | | | | PR: 60564 Submitted by: Ports Fury Notes: svn path=/head/; revision=96581
* - Update to version 2.7Kirill Ponomarev2003-12-256-43/+18
| | | | | | | | PR: 60563 Submitted by: Ports Fury Notes: svn path=/head/; revision=96580
* Add wesnoth 0.6.1, a fantasy turn-based strategy game.Kirill Ponomarev2003-12-239-0/+1433
| | | | | | | | | | | | | | | Battle for Wesnoth is a fantasy turn-based strategy game. Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next campaign. PR: 60531 Submitted by: Mezz <mezz7@cox.net> Notes: svn path=/head/; revision=96498
* KATO-san notes that this port has been updated since I startedMark Linimon2003-12-221-7/+1
| | | | | | | | | on my project to mark ports broken on 5.x. I thought I had cvsupped ports on my build test box, but it looks like not. My apologies to KATO-san ... Notes: svn path=/head/; revision=96407
* Finish upgrading to ToME 2.2.5Kris Kennaway2003-12-223-6/+4
| | | | | | | Pointy hat to: kris Notes: svn path=/head/; revision=96406
* Per bento logs, mark as broken on recent 5.x versions.Mark Linimon2003-12-221-1/+7
| | | | Notes: svn path=/head/; revision=96404
* Mark as broken on 5.x due to the gcc3.3 import's usual objection toMark Linimon2003-12-221-1/+7
| | | | | | | multiline string constants. Informed maintainer. Notes: svn path=/head/; revision=96398
* Per bento logs, mark as broken on 5.x due to stricter handling of multilineMark Linimon2003-12-211-1/+7
| | | | | | | string constants in gcc3.3. Informed maintainer. Notes: svn path=/head/; revision=96374
* - Update to version 1.12.0Kirill Ponomarev2003-12-2113-220/+38
| | | | | | | | PR: 60464 Submitted by: Ports Fury Notes: svn path=/head/; revision=96327
* - Fix build on architecture other than i386/alphaKirill Ponomarev2003-12-214-33/+29
| | | | | | | | PR: 60463 Submitted by: Ports Fury Notes: svn path=/head/; revision=96326
* - update to 0.9.5Pete Fritchman2003-12-214-35/+70
| | | | | | | | - add new eboard-extras-2 - use %%DOCSDIR%% Notes: svn path=/head/; revision=96316
* Add crack-attack, old Nintento's Tetris Attack clone in OpenGL.Pav Lucistnik2003-12-215-0/+186
| | | | | | | It's somewhere between Tetris and Bejeweled and it's pretty hard! Notes: svn path=/head/; revision=96313
* - Update to version 3.5Kirill Ponomarev2003-12-212-4/+3
| | | | | | | | PR: 60455 Submitted by: maintainer Notes: svn path=/head/; revision=96306
* - Use canonical form (ports@FreeBSD.org) in MAINTAINER lineSergei Kolobov2003-12-218-8/+8
| | | | Notes: svn path=/head/; revision=96284
* - Add missing newline at EOF in distinfoSergei Kolobov2003-12-201-1/+1
| | | | | | | | PR: 60426 Submitted by: Aleksandr A Babaylov <babolo@duty.ru> Notes: svn path=/head/; revision=96280
* Catch up with libogg/libvorbis version bump.Christian Weisgerber2003-12-208-12/+15
| | | | Notes: svn path=/head/; revision=96270
* Unbreak by generating the back-off database files instead of fetching them.Thomas Gellekum2003-12-192-8/+6
| | | | Notes: svn path=/head/; revision=96194
* Add new port - Chromium B.S.U. is a fast paced, arcade-style, top-scrollingEric Anholt2003-12-1821-0/+519
| | | | | | | space shooter. Notes: svn path=/head/; revision=96135
* - Update to version 0.4.3Kirill Ponomarev2003-12-173-3/+25
| | | | | | | | PR: 60339 Submitted by: Ports Fury Notes: svn path=/head/; revision=96068
* - Update to version 0.1.2Kirill Ponomarev2003-12-174-53/+16
| | | | | | | | PR: 60338 Submitted by: Ports Fury Notes: svn path=/head/; revision=96067
* - Update to version 1.5Kirill Ponomarev2003-12-172-2/+2
| | | | | | | | PR: 60337 Submitted by: Ports Fury Notes: svn path=/head/; revision=96065