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* - Update to 2.0.8Martin Wilke2013-02-102-4/+3
| | | | | | | | PR: 175988 Submitted by: maintainer Notes: svn path=/head/; revision=312007
* - Update to 6.6.1Martin Wilke2013-02-106-323/+124
| | | | | | | | PR: 175017 Submitted by: Ports Fury Notes: svn path=/head/; revision=311999
* Asteroid (just one!) is a modern version of the arcade classic Asteroids,Martin Wilke2013-02-105-0/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects, and infinite playability. Controls -------- Use the left and right arrows to turn the ship, x to accelerate, and z to shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes and unmutes the audio. There's also a right-click menu if you forget anything. Gameplay -------- I'm not going to explain how to play Asteroids. I will mention that the wireframe octahedra that sometimes drift across the screen are powerups. To collect the powerups, run over them; or you can shoot them for bonus points (if you don't want the benefit of the powerup). You'll have to play the game to figure out the different powerup types. WWW: http://chaoslizard.sourceforge.net/asteroid/ PR: ports/171431 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=311996
* An arcade game best described as a cross between pacman and fastfood.Martin Wilke2013-02-105-0/+295
| | | | | | | | | | | | | | | | | | | | | | | | | | | Collect the pills and carrots while avoiding the ghosts! Cute and colourful! Basically, it's pacman with a fast food twist. You have to get the pills, pacman style, while also collecting the carrots that move around the mazes. There are also different styles of gates to make things trickier. These are: * Red and White - only the ghosts can cross them * Blue and White - only hannah can cross them * Wooden gates - both hannah and the ghosts can cross, but only passing from below to above * Red prison door things - need hannah to get the red key to open There are some command line switches you can use: -fullscreen will put the game in fullscreen mode -map X will start the game on level X WWW: http://sourceforge.net/projects/hannah/ PR: ports/171486 Submitted by: nemysis@gmx.ch Notes: svn path=/head/; revision=311995
* - Update to 1.4.6Martin Wilke2013-02-092-6/+5
| | | | | | | | PR: 174621 Submitted by: maintainer Notes: svn path=/head/; revision=311975
* Various spelling correctionsChris Rees2013-02-093-3/+3
| | | | | | | | | | | | | PR: ports/175331 Submitted by: Christoph Mallon Approved by: No objections within three weeks from any maintainer While here, style and duplicate phrase fixes in bsdcflow pkg-descr Submitted by: mi Notes: svn path=/head/; revision=311969
* Install additional Non Kitten Items by defaultSteven Kreuzer2013-02-085-0/+823
| | | | | | | Add MegaHyperDeath as a compile time option Notes: svn path=/head/; revision=311948
* - Update to 7.7.1Martin Wilke2013-02-082-3/+3
| | | | | | | | PR: 175595 Submitted by: Ports Fury Notes: svn path=/head/; revision=311902
* - Fix build with clangMartin Wilke2013-02-085-76/+44
| | | | | | | | | | - Support PLIST_FILES PR: 175048 Submitted by: Ports Fury Notes: svn path=/head/; revision=311898
* - Fix build with clangMartin Wilke2013-02-071-12/+13
| | | | | | | | | | | - Support PLIST_FILES - Trim header PR: 175035 Submitted by: ports fury Notes: svn path=/head/; revision=311858
* - Fix build with clangMartin Wilke2013-02-072-11/+12
| | | | | | | | PR: 175042 Submitted by: Ports Fury Notes: svn path=/head/; revision=311857
* - Fix build with clangMartin Wilke2013-02-073-59/+15
| | | | | | | | PR: 175041 Submitted by: ports fury Notes: svn path=/head/; revision=311856
* - Fix build with clangMartin Wilke2013-02-073-41/+33
| | | | | | | | | | | - Trim header - Add MAKE_JOBS_SAFE PR: 175045 Submitted by: Ports Fury Notes: svn path=/head/; revision=311853
* - Get rid of USE_TCL_THREAD and USE_TK_THREAD usagesPietro Cerutti2013-02-061-9/+3
| | | | Notes: svn path=/head/; revision=311776
* Fix build on FreeBSD 9+Baptiste Daroussin2013-02-061-1/+1
| | | | Notes: svn path=/head/; revision=311752
* - Add UPDATING entry for gnutls updateRoman Bogorodskiy2013-02-053-5/+5
| | | | | | | - Chase shlib version bump for dependant ports Notes: svn path=/head/; revision=311722
* Mark as deprecated a bunch of ports that are marked as broken for more than 6Baptiste Daroussin2013-02-051-5/+3
| | | | | | | month without a fix Notes: svn path=/head/; revision=311718
* Fix build on FreeBSD 9+Baptiste Daroussin2013-02-051-6/+2
| | | | Notes: svn path=/head/; revision=311708
* 2012-11-19 games/freebsd-carddeck-kde4: deck file format is obsoleteBaptiste Daroussin2013-02-056-37/+0
| | | | Notes: svn path=/head/; revision=311699
* - Update MASTER_SITESMartin Wilke2013-02-051-8/+4
| | | | | | | | | | - Add MAKE_JOBS_SAFE PR: 175576 Submitted by: Ports Fury Notes: svn path=/head/; revision=311681
* - Update to 1.5.1Martin Wilke2013-02-056-57/+72
| | | | | | | | PR: 175043 Submitted by: Ports Fury Notes: svn path=/head/; revision=311678
* More merges from area51 repository:Max Brazhnikov2013-02-042-15/+8
| | | | | | | | | | | | | | | - Chase kdemultimedia4 split/kdegames shlib bump - Convert to new options framework - Trip Makefile header sysutils/k3b-kde4: - add patches to fix build with ffmpeg-devel [1] PR: ports/162261 [1] Submitted by: Phil Oleson <oz at nixil.net> Notes: svn path=/head/; revision=311629
* - Update MASTER_SITESMartin Wilke2013-02-0413-42/+529
| | | | | | | | | | | - Fix build with clang - Add MAKE_JOBS_SAFE PR: 175572 Submitted by: Ports Fury Notes: svn path=/head/; revision=311621
* - Update MASTER_SITESMartin Wilke2013-02-0411-26/+156
| | | | | | | | | | | | - Fix build with clang - Add MAKE_JOBS_SAFE - Reformat pkg-descr PR: 175592 Submitted by: Ports Fury Notes: svn path=/head/; revision=311619
* - Update MASTER_SITESMartin Wilke2013-02-043-33/+39
| | | | | | | | | | | | - Support PLIST_FILES - Add MAKE_JOBS_SAFE - Reformat pkg-descr PR: 175588 Submitted by: Ports Fury Notes: svn path=/head/; revision=311618
* - Update MASTER_SITESMartin Wilke2013-02-047-77/+110
| | | | | | | | | | | | - Fix build with clang - Support PLIST_FILES - Add MAKE_JOBS_UNSAFE PR: 175584 Submitted by: Ports Fury Notes: svn path=/head/; revision=311616
* - Update MASTER_SITESMartin Wilke2013-02-044-22/+565
| | | | | | | | | | | - Fix build with clang - Fix header PR: 175567 Submitted by: Ports Fury Notes: svn path=/head/; revision=311592
* - Update to version 7.5.0.0.p.0.20050612.Marcelo Araujo2013-02-0416-541/+642
| | | | | | | | PR: ports/174192 Submitted by: KATO Tsuguru <tkato432@yahoo.com> Notes: svn path=/head/; revision=311578
* - Trim Makefile headerDmitry Marakasov2013-02-046-31/+8
| | | | Notes: svn path=/head/; revision=311527
* - Trim headerDmitry Marakasov2013-02-041-15/+13
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311526
* - Trim headerDmitry Marakasov2013-02-031-7/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311525
* - Trim headerDmitry Marakasov2013-02-031-4/+5
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311524
* - Trim headerDmitry Marakasov2013-02-031-9/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311523
* - Trim headerDmitry Marakasov2013-02-031-6/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311522
* - Trim headerDmitry Marakasov2013-02-031-6/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311520
* - Trim headerDmitry Marakasov2013-02-031-6/+4
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311519
* - Trim headerDmitry Marakasov2013-02-031-8/+5
| | | | | | | - OptionsNG Notes: svn path=/head/; revision=311518
* KDE/FreeBSD team presents KDE SC 4.9.5 ports!Max Brazhnikov2013-02-0318-323/+527
| | | | | | | | | | | | | | | | | | | | | | | | | | | - kdebindings ports have been renamed to match upstream. - kdemultimedia and kdenetwork have been split. - New port games/pairs added. - Trim Makefile header - Convert to new option framework - New USE_KDE4 components: libkcddb, libkcompactdisc - Update: databases/akonadi to 1.9.0 devel/grantlee to 0.3.0 textproc/rasqal to 0.9.30 textproc/redland-bindings to 1.0.16.1 textproc/soprano to 2.9.0 x11-toolkits/attica to 0.4.1 The area51 repository features commits by Schaich Alonso, avilla, dbn, jhale, makc and rakuco. Contributors: - Oleg Sidorkin - Tobias Berner - Kurt Jaeger Notes: svn path=/head/; revision=311483
* Bump PORTREVISON after devel/py-sip and devel/qscintilla2 update.Max Brazhnikov2013-02-032-0/+2
| | | | | | | | x11-toolkits/py-qt: - mark BROKEN: does not build with latest devel/py-sip Notes: svn path=/head/; revision=311476
* Valyria Tear is an attempt at creating a free (as meant in the GnuDmitry Marakasov2013-02-015-0/+1018
| | | | | | | | | | | | Public License) J-RPG game. The game engine has already got a lot of features, among some were taken from its great predecessor: the Hero of Allacrost engine. WWW: http://valyriatear.blogspot.com/ Notes: svn path=/head/; revision=311403
* - Fix fetch and undeprecate bu using frugalware mirrorsDmitry Marakasov2013-02-011-4/+1
| | | | | | | | PR: 175550 Submitted by: Chris Petrik <c.petrik.sosa@gmail.com> Notes: svn path=/head/; revision=311391
* - Fix all cases of 'No newline at end of file' in ports treeAlex Kozlov2013-02-015-5/+5
| | | | | | | Approved by: portmgr (bapt) Notes: svn path=/head/; revision=311381
* - Add forgotten patch, fix buildDmitry Marakasov2013-02-011-0/+449
| | | | Notes: svn path=/head/; revision=311379
* - update to 2.0.7Ruslan Makhmatkhanov2013-02-012-3/+3
| | | | | | | | PR: 175706 Submitted by: nemysis <nemysis@gmx.ch> (maintainer) Notes: svn path=/head/; revision=311376
* Chase boost updateBaptiste Daroussin2013-01-3128-125/+617
| | | | Notes: svn path=/head/; revision=311310
* The main game for the Minetest game engine.Dmitry Marakasov2013-01-305-0/+278
| | | | | | | WWW: http://minetest.net/ Notes: svn path=/head/; revision=311277
* - Update to 0.4.4Dmitry Marakasov2013-01-306-241/+228
| | | | | | | | PR: 175659 Submitted by: oleg <proler@gmail.com> Notes: svn path=/head/; revision=311276
* - Update to 3.1.0Dmitry Marakasov2013-01-305-58/+32
| | | | Notes: svn path=/head/; revision=311258
* - pass to new maintainerJason Helfman2013-01-291-3/+1
| | | | | | | - while here pet portlint Notes: svn path=/head/; revision=311191
* - add new port: games/chocolate-doomJason Helfman2013-01-297-0/+75
| | | | | | | | | | | | | | | | | Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to modern operating systems that aims to be as compatible with the original DOS executable as possible. This includes emulating all the different versions, playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode that works on newer operating systems while still behaving the same as "vanilla" Doom. WWW: http://chocolate-doom.org PR: 161701 Submitted by: jakub_lach@mailplus.pl Notes: svn path=/head/; revision=311190