| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: 175988
Submitted by: maintainer
Notes:
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PR: 175017
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311999
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using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=311996
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Collect the pills and carrots while avoiding the ghosts! Cute and colourful!
Basically, it's pacman with a fast food twist. You have to get the pills,
pacman style, while also collecting the carrots that move around the mazes.
There are also different styles of gates to make things trickier. These are:
* Red and White - only the ghosts can cross them
* Blue and White - only hannah can cross them
* Wooden gates - both hannah and the ghosts can cross, but only passing from
below to above
* Red prison door things - need hannah to get the red key to open
There are some command line switches you can use:
-fullscreen will put the game in fullscreen mode
-map X will start the game on level X
WWW: http://sourceforge.net/projects/hannah/
PR: ports/171486
Submitted by: nemysis@gmx.ch
Notes:
svn path=/head/; revision=311995
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PR: 174621
Submitted by: maintainer
Notes:
svn path=/head/; revision=311975
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PR: ports/175331
Submitted by: Christoph Mallon
Approved by: No objections within three weeks from any maintainer
While here, style and duplicate phrase fixes in bsdcflow pkg-descr
Submitted by: mi
Notes:
svn path=/head/; revision=311969
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Add MegaHyperDeath as a compile time option
Notes:
svn path=/head/; revision=311948
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PR: 175595
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311902
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- Support PLIST_FILES
PR: 175048
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311898
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- Support PLIST_FILES
- Trim header
PR: 175035
Submitted by: ports fury
Notes:
svn path=/head/; revision=311858
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PR: 175042
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311857
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PR: 175041
Submitted by: ports fury
Notes:
svn path=/head/; revision=311856
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- Trim header
- Add MAKE_JOBS_SAFE
PR: 175045
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311853
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Notes:
svn path=/head/; revision=311776
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Notes:
svn path=/head/; revision=311752
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- Chase shlib version bump for dependant ports
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svn path=/head/; revision=311722
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month without a fix
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svn path=/head/; revision=311718
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Notes:
svn path=/head/; revision=311708
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Notes:
svn path=/head/; revision=311699
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- Add MAKE_JOBS_SAFE
PR: 175576
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311681
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PR: 175043
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311678
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- Chase kdemultimedia4 split/kdegames shlib bump
- Convert to new options framework
- Trip Makefile header
sysutils/k3b-kde4:
- add patches to fix build with ffmpeg-devel [1]
PR: ports/162261 [1]
Submitted by: Phil Oleson <oz at nixil.net>
Notes:
svn path=/head/; revision=311629
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- Fix build with clang
- Add MAKE_JOBS_SAFE
PR: 175572
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311621
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- Fix build with clang
- Add MAKE_JOBS_SAFE
- Reformat pkg-descr
PR: 175592
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311619
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- Support PLIST_FILES
- Add MAKE_JOBS_SAFE
- Reformat pkg-descr
PR: 175588
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311618
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- Fix build with clang
- Support PLIST_FILES
- Add MAKE_JOBS_UNSAFE
PR: 175584
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311616
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- Fix build with clang
- Fix header
PR: 175567
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=311592
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PR: ports/174192
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
Notes:
svn path=/head/; revision=311578
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svn path=/head/; revision=311527
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- OptionsNG
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- OptionsNG
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- OptionsNG
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svn path=/head/; revision=311524
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- OptionsNG
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svn path=/head/; revision=311523
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- OptionsNG
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svn path=/head/; revision=311522
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- OptionsNG
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- OptionsNG
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svn path=/head/; revision=311519
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- OptionsNG
Notes:
svn path=/head/; revision=311518
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- kdebindings ports have been renamed to match upstream.
- kdemultimedia and kdenetwork have been split.
- New port games/pairs added.
- Trim Makefile header
- Convert to new option framework
- New USE_KDE4 components: libkcddb, libkcompactdisc
- Update:
databases/akonadi to 1.9.0
devel/grantlee to 0.3.0
textproc/rasqal to 0.9.30
textproc/redland-bindings to 1.0.16.1
textproc/soprano to 2.9.0
x11-toolkits/attica to 0.4.1
The area51 repository features commits by Schaich Alonso, avilla, dbn,
jhale, makc and rakuco.
Contributors:
- Oleg Sidorkin
- Tobias Berner
- Kurt Jaeger
Notes:
svn path=/head/; revision=311483
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x11-toolkits/py-qt:
- mark BROKEN: does not build with latest devel/py-sip
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svn path=/head/; revision=311476
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Public License) J-RPG game.
The game engine has already got a lot of features, among some were
taken from its great predecessor: the Hero of Allacrost engine.
WWW: http://valyriatear.blogspot.com/
Notes:
svn path=/head/; revision=311403
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PR: 175550
Submitted by: Chris Petrik <c.petrik.sosa@gmail.com>
Notes:
svn path=/head/; revision=311391
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Approved by: portmgr (bapt)
Notes:
svn path=/head/; revision=311381
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Notes:
svn path=/head/; revision=311379
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PR: 175706
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
Notes:
svn path=/head/; revision=311376
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Notes:
svn path=/head/; revision=311310
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WWW: http://minetest.net/
Notes:
svn path=/head/; revision=311277
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PR: 175659
Submitted by: oleg <proler@gmail.com>
Notes:
svn path=/head/; revision=311276
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Notes:
svn path=/head/; revision=311258
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- while here pet portlint
Notes:
svn path=/head/; revision=311191
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Chocolate Doom is a port of ID Software's Doom, Doom II, and Final Doom to
modern operating systems that aims to be as compatible with the original DOS
executable as possible. This includes emulating all the different versions,
playing demos perfectly accurately, playing "vanilla-only" PWADS, and netcode
that works on newer operating systems while still behaving the same as
"vanilla" Doom.
WWW: http://chocolate-doom.org
PR: 161701
Submitted by: jakub_lach@mailplus.pl
Notes:
svn path=/head/; revision=311190
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