| Commit message (Collapse) | Author | Age | Files | Lines |
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- X-Moto 0.2.1 2006-09-14
-------------------------------
* X-Moto is no more ALPHA !
* ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
* upload highscores from the game
* webrooms configuration
* Man pages (from debian package)
* desktop files and icon for kde/gnome (by SnowBear)
* -nowww option to force xmoto to not connect on the web
* -testTheme option to test your themes
* new functions for scripted levels
* grip parameter for blocks (to make ice blocks for example)
* auto-adaptation of the camera (depending on the gravity/wind)
* uglyer ugly mode (for slower computer ; press F1 to switch ugly mode)
* translations [french] (for unix only)
* collision between body and sprites
* level preview animation before playing (patch by Frederic Huard)
* Some minor improvements
* Several bugs fixed.
PR: ports/103394
Submitted by: maintainer (Dmitry Marakasov)
Notes:
svn path=/head/; revision=173560
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Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173507
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- Add NVIDIA option
- Add missing dependency
- Bump PORTREVISION
Notes:
svn path=/head/; revision=173473
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Notes:
svn path=/head/; revision=173387
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http://hrp.duke4.net/.
Notes:
svn path=/head/; revision=173363
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Reported by: Volodymyr Kostyrko <arcade@synergetica.dn.ua>
Notes:
svn path=/head/; revision=173359
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- Install wrapper script as PORTNAME (easier to find for users).
- Rename directory from ~/.legacy to ~/.doomlegacy.
- Do not use /usr/local, /usr/X11R6, /usr/local/include/SDL11 and -lSDL-1.1
directly. Use variables/command output instead.
- Improve wrapper script: only create ~/.doomlegacy once, do not symlink WAD
files since it looks in DOOMWADDIR (environment variable).
- Remove ONLY_FOR_ARCHS=i386 (builds at least on amd64).
PR: ports/103156
Approved by: maintainer (timeout)
Notes:
svn path=/head/; revision=173358
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Notes:
svn path=/head/; revision=173342
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- Change DIST_SUBDIR for compatible with games/linux-ut
- Remove USE_PERL5 and lang/perl5.8 dependencies
- Restore netgames patch which broken in previous 451 port version
- Allow using more game options in ucc_map for rc_subr script such as
"DM-Morbias][?game=BotPack.TeamGamePlus?mutator="
PR: ports/102212
Submitted by: Alexander Logvinov <ports at logvinov.com> (maintainer)
Notes:
svn path=/head/; revision=173325
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Submitted by: pointyhat via kris
Notes:
svn path=/head/; revision=173288
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Notes:
svn path=/head/; revision=173262
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Approved by: old maintainer
Notes:
svn path=/head/; revision=173249
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Notes:
svn path=/head/; revision=173235
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Ever get the feeling that nothing is going right? You're a sysadmin, and
someone's trying to destroy your computers. The little people running
around the screen are trying to infect your computers with Wingdows [TM],
a virus cleverly designed to resemble a popular operating system. Your
objective is to click the mouse on them, ending their potential threat.
If one of the people reaches a computer, it will attempt to replace your
operating system with the virus it carries. It will then attempt to run off
the screen with your vital software.
PR: 103295
Submitted by: Gürkan Sengün
Notes:
svn path=/head/; revision=173216
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Notes:
svn path=/head/; revision=173185
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Notes:
svn path=/head/; revision=173166
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- Mark BROKEN on 4.x
Approved by: garga (mentor,implicit)
Notes:
svn path=/head/; revision=173143
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multiplayer mode.
PR: 103012
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru>
Notes:
svn path=/head/; revision=173134
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Forgotten by: linimon
Notes:
svn path=/head/; revision=173128
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- Use MASTER_SITE_BERLIOS on MASTER_SITES
- Other tiny modifications
Approved by: Guido Falsi (maintainer via email), garga (mentor, implicit)
Notes:
svn path=/head/; revision=173127
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PR: 101053
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=173125
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PR: 101053
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=173124
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Reported by: pointyhat
Notes:
svn path=/head/; revision=173118
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Approved by: garga (mentor, implicit)
Notes:
svn path=/head/; revision=173117
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- Add EDITOR OPTION. This will install scourge editor
- Add USE_WX
- Add pkg-message file
- Remove USE_GCC
- Mark BROKEN on 4.x
Approved by: garga (mentor,implicit)
Notes:
svn path=/head/; revision=173115
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PR: ports/101612
Submitted by: alepulver
Hat: portmgr
Notes:
svn path=/head/; revision=173100
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Notes:
svn path=/head/; revision=172975
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Notes:
svn path=/head/; revision=172970
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PR: ports/103166
Submitted by: Lars Engels <lars.engels at 0x20.net> (maintainer)
Notes:
svn path=/head/; revision=172920
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Notes:
svn path=/head/; revision=172907
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Approved by: novel
Notes:
svn path=/head/; revision=172903
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Reported by: pointyhat
Notes:
svn path=/head/; revision=172899
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Notes:
svn path=/head/; revision=172898
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Goonies'. This game was made by Konami in 1986. There were both a
NES version and an MSX version of the game; this remake is based
on the MSX version.
This remake was made for the 2006 competition organized by Retro
Remakes. After having participated in 2003 (with Road Fighter, which
finished on the 7th place out of 83 entries), and in 2004 (with F-1
Spirit, gaining the 13th place amongst the 73 contestants), we
decided to give another go at the first prize! And, who knows....
WWW: http://goonies.jorito.net/
PR: ports/102959
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Notes:
svn path=/head/; revision=172889
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its engine.
PR: 103136
Submitted by: Gürkan Sengün
Notes:
svn path=/head/; revision=172876
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PR: ports/103017
Submitted by: Dmitry Marakasov <amdmi3@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=172853
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Reported by: krismail
Notes:
svn path=/head/; revision=172827
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Notified by: kris
Notes:
svn path=/head/; revision=172820
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<freebsd.alex@trull.org>: host mx1.imperitas.net[212.9.103.200] said: 550 relay
not permitted (in reply to RCPT TO command)
Notes:
svn path=/head/; revision=172812
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PR: ports/103146
Submitted by: KATO Tsuguru <tkato432(at)yahoo.com>
Notes:
svn path=/head/; revision=172806
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Doom/Doom2/Heretic/Hexen/Strife) options.
Notes:
svn path=/head/; revision=172791
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Notes:
svn path=/head/; revision=172782
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it, try to have the laws of physics work with you, not against you.
Sturmbahnfahrer is a game by Bram Stolk.
WWW: http://www.sturmbahnfahrer.com/
PR: ports/102931
Submitted by: Dmitry Marakasov <amdmi3(at)mail.ru>
Notes:
svn path=/head/; revision=172766
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- Use SF macro in MASTER_SITES.
- Take maintainership.
- Convert to OPTIONS.
- Remove ONLY_FOR_ARCHS=i386.
- Use (smart) wrapper script instead of "installuser" target.
- Remove "-fno-strict-aliasing" flag only (don not change CFLAGS/CXXFLAGS),
and on any OSVERSION.
Notes:
svn path=/head/; revision=172644
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PR: ports/102992
Submitted by: Dmitry Marakasov <amdmi3 at mail.ru> (maintainer)
Notes:
svn path=/head/; revision=172620
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- Use SF macro in MASTER_SITES.
- Take maintainership.
- Remove ONLY_FOR_ARCHS=i386.
- Clean-up.
- Convert to OPTIONS.
- Add wrapper script and note it in pkg-message.
- Remove patch to avoid sound delay problems.
Notes:
svn path=/head/; revision=172599
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- Take maintainership.
Notes:
svn path=/head/; revision=172598
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- Take maintainership.
- Install manual page.
- Mark as IGNORE for 4.x (does not build).
Notes:
svn path=/head/; revision=172596
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Choose to be a commander and you will play an in-depth RTS managing the
stronghold, or choose to be a warrior and you will play an intense game of
first person combat. With the creation of a new game play genre, RTSS (Real
Time Strategy Shooter), Savage expertly redefines the first-person shooter
and real-time strategy genres by combining elements of both into one cohesive
experience.
As the commander in RTS mode, you will tackle resource management, develop a
robust tech tree, plan your assault and lead real human players into battle.
As a warrior in action mode, you will master many unique weapons, powerful
units, and siege vehicles to fight a fast paced battle.
WWW: http://www.s2games.com/savage/
Approved by: garga (mentor, implicit)
Notes:
svn path=/head/; revision=172583
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