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* - Update to 1.0.7Andrew Pantyukhin2008-01-243-4/+16
| | | | Notes: svn path=/head/; revision=206110
* - Update to 0.8.0Martin Wilke2008-01-203-9/+9
| | | | | | | | PR: 119667 Submitted by: Robert Gogolok <gogo@cs.uni-sb.de> (maintainer) Notes: svn path=/head/; revision=205906
* Update to 0.11.0Lars Engels2008-01-203-5/+6
| | | | Notes: svn path=/head/; revision=205888
* - Update to 0.11.0Lars Engels2008-01-202-6/+5
| | | | | | | | | - Use PTHREAD_LIBS Changelog: http://sourceforge.net/project/shownotes.php?release_id=568141 Notes: svn path=/head/; revision=205887
* - Fix pkg-plistBeech Rintoul2008-01-191-0/+1
| | | | | | | | Reported by: pointyhat via pav Approved by: linimon (mentor) Notes: svn path=/head/; revision=205816
* - Mark BROKEN on amd64/5Pav Lucistnik2008-01-181-1/+7
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=205787
* - Fix ggz.modules registrationsAndrew Pantyukhin2008-01-182-0/+6
| | | | | | | | | Reported by: pointyhat via erwin, pav Approved by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer timeout, 27 days) Notes: svn path=/head/; revision=205774
* - Use (more or less) "official" mirror instead of MASTER_SITE_LOCAL.Alejandro Pulver2008-01-156-12/+6
| | | | | | | | - Add (back) a WWW line to pkg-descr. - Remove my old signature from pkg-descr. Notes: svn path=/head/; revision=205709
* - Fix install pathBeech Rintoul2008-01-143-7/+15
| | | | | | | | Reported by: pointyhat via droso Approved by: linimon (mentor) Notes: svn path=/head/; revision=205663
* - Update to 20080114Martin Wilke2008-01-142-4/+4
| | | | | | | | PR: 119652 Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer) Notes: svn path=/head/; revision=205661
* - Bump PORTREVISION.Alejandro Pulver2008-01-142-4/+10
| | | | | | | | | | - Install png icon. - Rename bin/wop* -> bin/worldofpadman* to avoid conflicts with games/wop [1]. Reported by: Dmitry Marakasov <amdmi3@amdmi3.ru> [1] Notes: svn path=/head/; revision=205611
* - New port py-mnemosyne-1.0Beech Rintoul2008-01-135-0/+175
| | | | | | | | | | | | - Mnemosyne resembles a traditional flash-card program but with an important twist: it uses a sophisticated algorithm to schedule the best time for a card to come up for review. Submitted by: Beech Rintoul <beech@FreeBSD.org> (maintainer) Approved by: linimon (mentor) Notes: svn path=/head/; revision=205584
* Despite the name, it has nothing to do with apricots. It's a gameMartin Wilke2008-01-126-0/+114
| | | | | | | | | | | | | | | | | | | | | where you fly a little plane around the screen and shoot things and drop bombs on enemy targets, and it's meant to be quick and fun. There can be up to 6 planes, at most two human-controlled. All others will be computer-controlled. Network support is in to do list. You must shoot at another's planes, destroy others' base and try to keep alive. You may return to your base to refill your ammo. The scenery is randomly generated. WWW: http://www.fishies.org.uk/apricots.html PR: ports/119439 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=205555
* OpenCity is a full 3D city simulator game project. It is writtenMartin Wilke2008-01-125-0/+642
| | | | | | | | | | | | | | in standard C++ with OpenGL and SDL from scratch. It is not intended to be a clone of any famous city simulator from Max*s. So, if you are looking to download a free SimCity 4 like, please forget OpenCity. WWW: http://opencity.sourceforge.net PR: ports/119492 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=205536
* World of Padman (WoP) is an open source first-person shooter computer gameAlejandro Pulver2008-01-1211-0/+1686
| | | | | | | | | | | | | | | | | | | | | | | available in both English and German. Originally it was a modification for the game Quake III Arena titled PadMod created in the year 2004. After the source code for Quake III Arena was released, the game became standalone. The idea is based on the Padman comic strip for the magazine PlayStation Games created by the professional cartoon artist Andreas 'ENTE' Endres, who is also the man who made many of the maps included with the game in 1998. The current version runs on an enhanced version of the ioquake3 engine, which is based on the Quake III Arena engine. Most of the maps in the game are lilliput style, and have a commercial-quality level of graphic complexity. Because it was originally a mod for Quake III Arena, most of the gameplay is similar. However, there is no Capture the Flag mode in World of Padman. World of Padman fully supports bots with a variety of skill levels in both online and offline play for all of the game types included. A single-player mode has not yet been implemented. Players can also record audio and video as they play. The game fully supports modifications, and custom maps can be created. WWW: http://www.worldofpadman.com/ Notes: svn path=/head/; revision=205479
* - Add additional mastersite per portlint(1)Alexey Dokuchaev2008-01-121-2/+3
| | | | | | | - Fix a typo in Makefile header Notes: svn path=/head/; revision=205476
* - Remove supression of the bot log file (now it's stored in the home directory,Alejandro Pulver2008-01-116-34/+3
| | | | | | | | not in the current one like the original Q3). - Bump PORTREVISION. Notes: svn path=/head/; revision=205462
* - Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over theAlejandro Pulver2008-01-111-0/+2
| | | | | | | original code, which also builds but doesn't run on other archs. Notes: svn path=/head/; revision=205461
* - Fix local patch that was producing a crash.Alejandro Pulver2008-01-112-10/+12
| | | | | | | - Bump PORTREVISION. Notes: svn path=/head/; revision=205443
* - Update to 1.5Martin Wilke2008-01-102-7/+7
| | | | | | | | | PR: 119400 Submitted by: Beat Gaetzi <beat@chruetertee.ch> Approved by: maintainer Notes: svn path=/head/; revision=205423
* Update to 2.20.3.Jeremy Messenger2008-01-083-4/+59
| | | | Notes: svn path=/head/; revision=205282
* - Update to 20080107Martin Wilke2008-01-083-33/+46
| | | | Notes: svn path=/head/; revision=205224
* - Update to 1.0.6Andrew Pantyukhin2008-01-073-16/+14
| | | | Notes: svn path=/head/; revision=205210
* - Update to 4.3.11Johan van Selst2008-01-063-5/+5
| | | | Notes: svn path=/head/; revision=205124
* - Attempt to fix plist on 7.x - objformat removalPav Lucistnik2008-01-061-2/+3
| | | | | | | Reported by: erwin Notes: svn path=/head/; revision=205101
* Update WWW, as gltron.org has been squatted.David Thiel2008-01-062-2/+2
| | | | Notes: svn path=/head/; revision=205089
* - Bump PORTREVISION.Alejandro Pulver2008-01-047-26/+52
| | | | | | | | | | | | - Take maintainership. - Remove USE_XLIB (it only requires SDL). - Build 2 binaries, one for the full game and other for the shareware version. - Expand pkg-descr and pkg-message to reflect the previous change. - Replace -O2 and higher in CFLAGS by -O1 (crashes otherwise). - Convert a line-specific REINPLACE_CMD into a patch. Notes: svn path=/head/; revision=205026
* - Update to version 1.8.2.Alejandro Pulver2008-01-0420-2438/+165
| | | | | | | | - Bump PORTEPOCH. - Remove many upstream already integrated patches. Notes: svn path=/head/; revision=205006
* - Update to version 2007_12_20.Alejandro Pulver2008-01-043-115/+88
| | | | Notes: svn path=/head/; revision=205005
* - Update to version 4.1.Alejandro Pulver2008-01-043-17/+17
| | | | Notes: svn path=/head/; revision=205004
* - Update to version 2.0.10.Alejandro Pulver2008-01-043-26/+5
| | | | | | | - Remove pkg-message (bug fixed, no workaround should be needed). Notes: svn path=/head/; revision=204971
* [PATCH] games/bomberclone: update to 0.11.8Edwin Groothuis2008-01-044-22/+9
| | | | | | | | PR: ports/119321 Submitted by: "Beat Gaetzi" <beat@chruetertee.ch> Notes: svn path=/head/; revision=204961
* - Fix build on sparc64Martin Wilke2008-01-032-0/+12
| | | | | | | | PR: 119071 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=204947
* - Update to 1.176Thomas Abthorpe2008-01-032-4/+4
| | | | | | | | PR: ports/119309 Submitted by: Philippe Audeoud <jadawin tuxaco.net> (maintainer) Notes: svn path=/head/; revision=204934
* This is a Chinese Checkers game, it has 5 AI players, and can easily supportPav Lucistnik2008-01-037-0/+106
| | | | | | | | | | | | | | | | more for any hackers out there. It uses SDL and runs great in plain X11. It has some fun effects to liven things up a bit. Multiplayer is supported on the same computer, although a net player would not be hard to add given the plugin player feature. WWW: http://jcatki.no-ip.org/CC/ PR: ports/118189 Submitted by: Frank W. Josellis <josellis@pollux.senax.net> Notes: svn path=/head/; revision=204889
* - Fix up the permissions on a packagePav Lucistnik2008-01-023-1/+6
| | | | | | | | - Explicitly disable SDL bits - Add note to pkg-message about membership in group games Notes: svn path=/head/; revision=204862
* - Flip OpenGL 'on' by defaultPav Lucistnik2008-01-021-3/+3
| | | | | | | | Submitted by: pfgshield-freebsd@yahoo.com Approved by: maintainer timeout (2 weeks) Notes: svn path=/head/; revision=204847
* - Lib updated Fox16.Marcelo Araujo2008-01-011-1/+1
| | | | | | | | | - Bump PORTREVISION. Approved by: edwin (mantainer, implicit), stas (mentor, implicit) Notes: svn path=/head/; revision=204815
* - Update to 3.9.7Martin Wilke2007-12-313-5/+7
| | | | | | | | PR: 119070 Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer) Notes: svn path=/head/; revision=204739
* - Update to 0.6.4Andrew Pantyukhin2007-12-282-6/+6
| | | | Notes: svn path=/head/; revision=204647
* - Update to 2.1.2Andrew Pantyukhin2007-12-272-5/+4
| | | | Notes: svn path=/head/; revision=204626
* It only needs to depend on avahi-app.Jeremy Messenger2007-12-271-1/+1
| | | | | | | | PR: ports/119032 Submitted by: "Dima Panov" <fluffy@fluffy.khv.ru> Notes: svn path=/head/; revision=204599
* - Update to 005Andrew Pantyukhin2007-12-243-5/+8
| | | | Notes: svn path=/head/; revision=204454
* - Update to 1.175Thomas Abthorpe2007-12-242-4/+4
| | | | | | | | PR: ports/118985 Submitted by: Philippe Audeoud <jadawin tuxaco.net> (maintainer) Notes: svn path=/head/; revision=204444
* - Update to 0.7.2Jose Alonso Cardenas Marquez2007-12-223-14/+14
| | | | Notes: svn path=/head/; revision=204339
* - Fix ggz client registrationAndrew Pantyukhin2007-12-222-0/+9
| | | | | | | | | - Complete fix is pending on a change to games/ggz-client-libs Reported by: pointyhat via pav Notes: svn path=/head/; revision=204335
* - Fix build on FreeBSD 8.xPav Lucistnik2007-12-211-6/+15
| | | | | | | Submitted by: Wesley Shields <wxs@atarininja.org> Notes: svn path=/head/; revision=204247
* - Bump PORTREVISION (also needed by the previous commit).Alejandro Pulver2007-12-201-26/+12
| | | | | | | | | | - Use USE_MAKESELF instead of custom do-extract target. - Use USE_DOS2UNIX instead of manual REINPLACE_CMD. - Preserve additional arguments in the wrapper scripts. - Clean up / tidy. Notes: svn path=/head/; revision=204224
* - Remove IA32_BINARY_PORT (not intended to be used with Linux binaries).Alejandro Pulver2007-12-201-1/+1
| | | | | | | | | | - Add missing GL dependency (USE_GL=linux). PR: ports/118893 Submitted by: Hardy Schumacher <hardy.schumacher@amd.com> Notes: svn path=/head/; revision=204221
* - Update to 2.1.1Andrew Pantyukhin2007-12-194-243/+978
| | | | | | | | Prodded by: Anton Alekseev <blackout@blackout.ru>, Beat Gaetzi <beat@chruetertee.ch> Notes: svn path=/head/; revision=204160