| Commit message (Collapse) | Author | Age | Files | Lines |
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Notes:
svn path=/head/; revision=99278
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those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
Notes:
svn path=/head/; revision=99264
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Smart Game Format. It is a part of the Go Tools Project.
PR: ports/61419
Submitted by: Leland Wang <llwang@infor.org>
Notes:
svn path=/head/; revision=99263
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PR: ports/61632
Submitted by: Herve Quiroz <herve.quiroz@esil.univ-mrs.fr> (maintainer)
Notes:
svn path=/head/; revision=99262
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opponent. The goal of the game is to connect four of stones in a
straight line. This can be horizontaly, vertically and even
diagonnally.
http://forcedattack.sourceforge.net/
PR: ports/61929
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99260
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PR: ports/61954
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=99219
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PR: ports/61951
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=99216
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Notes:
svn path=/head/; revision=99196
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Powermanga is an arcade 2D shoot-em-up game with 41 levels and
more than 200 sprites. It runs in 320x200 or 640x400 pixels,
with Window mode or direct to screen (DGA) and support for 8,
15, 16, 24, and 32 bpp.
PR: ports/61931
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99182
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PR: ports/61864
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99140
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renegade military cyborg fighting your way out of the military base
where you were created.
PR: ports/61863
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99138
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basically to finish the laps as the first, Trophy is an action game
which offers much more than just a race. Lots of extras enable
"unusual" features for races such as shooting, putting mines and many
others.
WWW: http://trophy.sourceforge.net/
PS this does not work for me, but submitter swears it runs on his box.
PR: ports/61742
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=99130
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- Fix a bug in the network code, found by Vladimir Machulsky
- Use DOCSDIR
- Bump PORTREVISION
PR: ports/61902
Submitted by: Ulrich Spoerlein <q@uni.de> (maintainer)
Notes:
svn path=/head/; revision=99127
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PR: ports/61868
Submitted by: Charles Swiger <chuck@pkix.net> (maintainer)
Notes:
svn path=/head/; revision=99113
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Notes:
svn path=/head/; revision=99087
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Notes:
svn path=/head/; revision=99064
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PR: 61865
Submitted by: maintainer
Noticed by: bento via kris
Notes:
svn path=/head/; revision=99033
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Noticed by: bento via kris
Notes:
svn path=/head/; revision=99031
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Submitted by: bento via kris
Notes:
svn path=/head/; revision=98996
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Notes:
svn path=/head/; revision=98981
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amount of new acronyms, and a new acronym database dedicated to
computer-related terms.
- Fix brain-o in Makefile so that it actually works as expected.
Reminded by: cognet
Notes:
svn path=/head/; revision=98980
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PR: ports/61719
Submitted by: maintainer
Notes:
svn path=/head/; revision=98966
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Puff and Blow each have a Methane Gas Gun which fires a cloud of
immobilising gas. If this comes into contact with a bad guy he will be
absorbed into the gas and then float around the screen for a limited
time. Bad guys are harmless in this state. Puff and Blow must suck the
floating gas clouds into their guns and blast them out against a
vertical surface. Bad guys then turn into bonuses which can be
collected. Be warned! - the gas cloud dissolves with time after which
baddies become active again and extremely annoyed.
WWW: http://www.methane.fsnet.co.uk/
PR: ports/61743
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=98963
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Notes:
svn path=/head/; revision=98962
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- Give maintainership to submitter
- Make it play with new clanlib ports
PR: ports/59964
Submitted by: Simon Barner <barner@in.tum.de>
Notes:
svn path=/head/; revision=98961
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PR: 61813 61814 61815 61816 61817 61818 61819
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=98941
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Notes:
svn path=/head/; revision=98909
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Notes:
svn path=/head/; revision=98904
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Vavoom is a source port based on sources of Doom, Heretic,
Hexen and a little bit from Quake. To play Vavoom you need main
wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or
Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode,
* OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
PR: ports/61765
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=98893
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PR: ports/61779
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=98885
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PR: ports/61778
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=98880
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glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
Notes:
svn path=/head/; revision=98871
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Notes:
svn path=/head/; revision=98863
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only were they hardwired, they were hardwired incorrectly (the prefix
was set to /usr/local/local/local).
Reported and tested by: Alexandr Kovalenko <never@nevermind.kiev.ua>
Notes:
svn path=/head/; revision=98821
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Wolfenstein: Enemy Territory is a full free multiplayer first person shooter
game. The game was originally going to be a retail expansion pack for Return
To Castle Wolfenstein but the project was cancelled and the good folks at
Activision decided to give it to us for free!
It's a team game; you will win or fall along with your comrades. The only way
to complete the objectives that lead to victory is by cooperation, with each
player covering their teammates and using their class special abilities in
concert with the others.
The game is unique in that it has moving objectives that makes the gameplay a
lot of fun!
WWW: http://www.enemy-territory.com
PR: ports/61583
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Notes:
svn path=/head/; revision=98798
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Notes:
svn path=/head/; revision=98793
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Notes:
svn path=/head/; revision=98788
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Submitted by: Jean-Yves Lefort <jylefort@brutele.be> (maintainer)
Notes:
svn path=/head/; revision=98759
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Notes:
svn path=/head/; revision=98754
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on the orbital laser platform) are tasked with protecting the VIPs
(blue) from the terrorists (red)!
WWW: http://www.icculus.org/oes/
PR: ports/61672
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=98723
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PR: 61680
Submitted by: maintainer
Notes:
svn path=/head/; revision=98713
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Approved by: portmgr
Notes:
svn path=/head/; revision=98676
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Approved by: portmgr
Notes:
svn path=/head/; revision=98675
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PR: 61640
Submitted by: maintainer
Notes:
svn path=/head/; revision=98669
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Notes:
svn path=/head/; revision=98663
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Notes:
svn path=/head/; revision=98662
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Notes:
svn path=/head/; revision=98661
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Submitted by: edwin@mavetju.org
Notes:
svn path=/head/; revision=98642
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Submitted by: edwin@mavetju.org
Notes:
svn path=/head/; revision=98641
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* Add ghostscript knobs [1]
* Add per-port persistent build options with a menu-driven front-end [2]
* Allow porters to override the message generated when do-configure fails [3]
* Add patch to obviate many pkg-plist files [4]
* Fix the PKG_DBDIR comment [5]
* Make ports framework more robust with regard to make index [6]
* Add new command macros to bsd.port.mk [7]
* Remove direct command use from bsd.port.mk [8]
* Make the ports system respect WITHOUT_CPU_CFLAGS [9]
* Break the SDL code out into bsd.sdl.mk [10]
* Add working support for USE_SIZE [11]
* Fix RANDOMIZE_MASTER_SITES on -CURRENT [12]
* Convert some spaces to tabs [13]
* Add new physcial categories accessibility and x11-themes [14]
* Speed up GNU configure scripts [15]
* Remove "//" from MLINKS items in PLISTs and fix make -s install and
make -s deinstall [16]
* Be more specific about looking for files in distinfo [17]
* Add new run-autotools target, and resort configure targets [18]
* Make CONFLICTS compare prefix for installed packages and PREFIX [19]
* Change directory to ${.CURDIR} before running certain make commands [20]
* When INSTALL_AS_USER is set, run ldconfig with failures ignored [21]
* Speed up the security check phase [22]
* Fix some corner cases in the PORTDOCS code [23]
* Add a new DEPRECATED macro [24]
* Make INDEX breakage more informative [25]
Look for a full write-up to follow on ports@ and ports-developers@.
PR: 36112 [1]
59909 [4]
61351 [6]
59058 [7]
59058 [8]
59493 [9]
55494 [10]
59058 [11]
59315 [12]
59058 [13]
59811 [15]
59058 [16]
59058 [17]
60882 [18]
58149 [19]
59058 [20]
61133 [21]
55331 [22]
59070 [23]
59362 [24]
59626 [25]
Submitted by: linimon [1]
eivind [2]
marcus [3]
trevor [4]
gerald [5]
linimon [6]
eik [7]
eik [8]
jeh [9]
edwin [10]
eik [11]
Sergey Matveychuk <sem@ciam.ru> [12]
eik [13]
trevor gnome [14]
adamw [15]
eik [16]
eik [17]
edwin [18]
clement [19]
eik [20]
edwin lev [21]
Eugene M. Kim <ab@astralblue.com> [22]
eik [23]
linimon [24]
eik [25]
Notes:
svn path=/head/; revision=98634
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