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* - Update to version 1.4.2.Alejandro Pulver2007-10-219-93/+77
| | | | | | | | | | | - Fix launcher Makefile (stock one was not working) [1]. PR: ports/117048 Submitted by: Pedro F. Giffuni <giffunip@tutopia.com> Reworked by: alepulver [1] Notes: svn path=/head/; revision=201729
* - Update correct port: the new assaultcube, instead of the old actioncube.Alejandro Pulver2007-10-217-79/+88
| | | | | | | | PR: ports/116746 Reported by: ale Notes: svn path=/head/; revision=201697
* - Remove incorrectly added files (they belong to the new games/assaultcube).Alejandro Pulver2007-10-212-48/+0
| | | | | | | Reported by: ale Notes: svn path=/head/; revision=201696
* - Update to 0.7.3.1Andrew Pantyukhin2007-10-194-23/+15
| | | | Notes: svn path=/head/; revision=201674
* - Complete rename of games/actioncube to games/assaultcube and update.Alejandro Pulver2007-10-194-961/+0
| | | | | | | PR: ports/116746 Notes: svn path=/head/; revision=201661
* - Complete rename of games/actioncube to games/assaultcube and update.Alejandro Pulver2007-10-198-80/+89
| | | | | | | PR: ports/116746 Notes: svn path=/head/; revision=201660
* - Pass maintainership to sbahra@kerneled.org.Alejandro Pulver2007-10-191-1/+1
| | | | | | | Submitted by: "Samy Al Bahra" <sbahra@kerneled.org> (private e-mail) Notes: svn path=/head/; revision=201657
* - Add USE_XLIB when needed since USE_GL does not imply it anymore.Alejandro Pulver2007-10-193-0/+3
| | | | | | | Reported by: pointyhat (via erwin) Notes: svn path=/head/; revision=201653
* - Fix "Bad system call" error with SDL sound driverAlexey Dokuchaev2007-10-182-1/+11
| | | | | | | | | - Add a short note about fonts for non-latin languages PR: ports/117018 Notes: svn path=/head/; revision=201636
* - Update to 20071015Martin Wilke2007-10-172-7/+5
| | | | | | | | PR: 117130 Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer) Notes: svn path=/head/; revision=201615
* Migration from bison 1.x to 2.xAde Lovett2007-10-179-18/+19
| | | | | | | | PR: 117086 Tested by: -exp runs Notes: svn path=/head/; revision=201613
* Update to version 0.5.3.Alexey Dokuchaev2007-10-153-4/+5
| | | | Notes: svn path=/head/; revision=201493
* Update to version 0.27.Alexey Dokuchaev2007-10-153-12/+24
| | | | Notes: svn path=/head/; revision=201491
* Update to 0.11.3.Stefan Walter2007-10-142-4/+4
| | | | Notes: svn path=/head/; revision=201471
* - Update to 4572 (SD2-139)Andrew Pantyukhin2007-10-133-9/+50
| | | | | | | Submitted by: Artemiy Kropachev <neon_cyrex@mail.ru> (maintainer) Notes: svn path=/head/; revision=201404
* upgrade to 0.134Ying-Chieh Liao2007-10-122-4/+4
| | | | Notes: svn path=/head/; revision=201343
* Reset croyle@gelemna.org due to maintainer-timeouts and no response to email.Mark Linimon2007-10-111-1/+1
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=201323
* Reset corwin@aeternal.net due to maintainer-timeouts and no response to email.Mark Linimon2007-10-111-1/+1
| | | | | | | Hat: portmgr Notes: svn path=/head/; revision=201322
* - Update to 20071011Martin Wilke2007-10-113-6/+7
| | | | Notes: svn path=/head/; revision=201319
* - Update to 0.5Martin Wilke2007-10-104-179/+46
| | | | | | | | PR: 117076 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=201275
* Banihstypos (yes, that is the name) is a simple game to teach youMartin Wilke2007-10-105-0/+49
| | | | | | | | | | | | | | | typing, FAST. It helps you improve your typing by letting you type in a randomly selected word which scrolls by on the screen at an increasing speed. If the word hits the laser, you'll loose points. WWW: http://www.vanheusden.com/banihstypos/ PR: ports/116971 Submitted by: Philippe Audeoud <jadawin at tuxaco.net> Notes: svn path=/head/; revision=201256
* - Remove game/fwpMartin Wilke2007-10-107-410/+0
| | | | | | | | | | | | - Project is closed 2006-06-26, no further development and keeping it compatible with recent Ogre3d - It does not build with gcc42 - It does not build on 64bit systems PR: 117049 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=201251
* - UnbreakMartin Wilke2007-10-098-16/+44
| | | | | | | | | | | | | | - Fix build with gcc 4.2 PR: 116822 116823 116824 116828 Submitted by: miwi Approved by: maintainer Notes: svn path=/head/; revision=201228
* Chase libtheora lib versionMichael Johnson2007-10-091-1/+2
| | | | Notes: svn path=/head/; revision=201195
* Pass maintainership to Philippe Audeoud <jadawin@tuxaco.net>, who hasMaxime Henrion2007-10-091-2/+2
| | | | | | | | | shown interest in handling this port, and is likely to do a better job at it than me. While I'm here, correct the MASTER_SITE_SUBDIR variable; the distfiles are in my own sub-directory, and not petef@'s one anymore. Notes: svn path=/head/; revision=201181
* AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalinMartin Wilke2007-10-096-0/+169
| | | | | | | | | | | | | | | | | | | | | | | | | | rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction. PR: ports/116630 Submitted by: Oleg Alexeenkov Notes: svn path=/head/; revision=201141
* Set MAKE_ENV for the autotoolsstage, otherwise AUTOCONF would be emptyTilman Keskinoz2007-10-081-1/+1
| | | | | | | | | on the reporters system. Reported by: Jan Henrik Sylvester Notes: svn path=/head/; revision=201099
* - New port: games/8kingdomsJose Alonso Cardenas Marquez2007-10-076-0/+122
| | | | | | | | | | | | | | | | | Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players play on a fully 3D hex map. They construct buildings, recruit units including infantry, mounted units, mages, catapults and finally they attack enemy or help allies. Units gain experiences during the battle, each unit can get some abilities upgraded to be stronger. Data are stored in XML and freely accessible from language versions to units attributes, moreover map editor with random map generator is included for comfortable map editing. WWW: http://kralovstvi.sourceforge.net/ Notes: svn path=/head/; revision=201048
* - Some mezz@ improvementsJose Alonso Cardenas Marquez2007-10-073-18/+24
| | | | | | | | | | - Bump PORTREVISION - Remove pkg-message file Submitted by: mezz@ via email Notes: svn path=/head/; revision=201036
* Set USE_PERL5/WANT_PERL as appropriate, for ports that either depend onMark Linimon2007-10-071-0/+1
| | | | | | | | | | | perl unconditonally, or conditionally. To be able to conditionalize the inclusion of bsd.perl.mk, they now need to be defined before the inclusion of bsd.port.pre.mk. Hat: portmgr Notes: svn path=/head/; revision=201032
* - Update to 7.3.1Rong-En Fan2007-10-062-5/+4
| | | | Notes: svn path=/head/; revision=200991
* - New port: games/pingusJose Alonso Cardenas Marquez2007-10-067-0/+91
| | | | | | | | | | | Pingus is a free Lemmings-like game covered under the GNU GPL. It features currently 22 playable levels and runs under a wide variety of operating systems (FreeBSD, Linux, Windows, etc.) WWW: http://pingus.seul.org/ Notes: svn path=/head/; revision=200978
* - Update to 0.3.4Andrew Pantyukhin2007-10-053-5/+11
| | | | Notes: svn path=/head/; revision=200973
* - Sort category MakefilesAndrew Pantyukhin2007-10-051-9/+9
| | | | | | | | Inspired by: Jason Harris <jharris@widomaker.com> Howto: http://twiki.cenkes.org/Cenkes/SortingCategoryMakefiles Notes: svn path=/head/; revision=200970
* - New port: games/linux-nerogameJose Alonso Cardenas Marquez2007-10-057-0/+1454
| | | | | | | | | | | | | | | Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!. New features in NERO 2.0 include an interactive game mode called territory capture, as well as a new user interface and more extensive training tools. WWW: http://www.nerogame.org/ Notes: svn path=/head/; revision=200925
* Update to the latest version from NetBSD's CVS repository.Maxime Henrion2007-10-052-4/+4
| | | | | | | | Submitted by: Philippe Audeoud <jadawin@tuxaco.net> Obtained from: NetBSD Notes: svn path=/head/; revision=200912
* - Update to 0.19Jose Alonso Cardenas Marquez2007-10-054-11/+9
| | | | Notes: svn path=/head/; revision=200895
* Remove errornous # DO NOT DELETE lines caused by makedepend(1)Edwin Groothuis2007-10-051-1/+0
| | | | Notes: svn path=/head/; revision=200885
* - Update to 0.19Cheng-Lung Sung2007-10-052-5/+8
| | | | | | | | | | - reset to perl@ PR: ports/116528 Submitted by: Gea-Suan Lin <gslin_AT_gslin dot org> Notes: svn path=/head/; revision=200875
* - UnbreakMartin Wilke2007-10-046-4/+55
| | | | | | | - Fix build with gcc 4.2 Notes: svn path=/head/; revision=200858
* - UnbreakMartin Wilke2007-10-042-10/+187
| | | | | | | | | | | | | - Fix build with gcc 4.2 - Use SF macro - Reset maintainer PR: 116831 Submitted by: miwi Approved by: maintainer Notes: svn path=/head/; revision=200857
* - Update to 0.97.8Jose Alonso Cardenas Marquez2007-10-042-6/+5
| | | | | | | - Use USE_XLIB instead of USE_X_PREFIX Notes: svn path=/head/; revision=200835
* Mark as broken with gcc4.2.Mark Linimon2007-10-041-0/+4
| | | | Notes: svn path=/head/; revision=200808
* Remove always-false/true conditions based on OSVERSION 500000Edwin Groothuis2007-10-0428-175/+25
| | | | Notes: svn path=/head/; revision=200772
* Remove support for OSVERSION < 5Edwin Groothuis2007-10-032-14/+3
| | | | Notes: svn path=/head/; revision=200757
* Reset maintainership, I don't have enough time nor interest toMaxime Henrion2007-10-031-1/+1
| | | | | | | maintain it. Notes: svn path=/head/; revision=200744
* update graphics/ogre3d to 1.4.5Oliver Lehmann2007-10-031-2/+2
| | | | Notes: svn path=/head/; revision=200742
* [PATCH] games/sopwith: Fix build with gcc 4.2Edwin Groothuis2007-10-023-8/+22
| | | | | | | | | | | - Unbreak - Fix build with gcc 4.2 PR: ports/116839 Submitted by: Martin Wilke <miwi@FreeBSD.org> Notes: svn path=/head/; revision=200702
* [PATCH] games/einstein: Fix build with AMD64/GCC4.2Edwin Groothuis2007-10-022-10/+33
| | | | | | | | | | | - Unbreak - Fix build with AMD64 and GCC4.2 PR: ports/116832 Submitted by: Martin Wilke <miwi@FreeBSD.org> Notes: svn path=/head/; revision=200701
* - Add USE_XLIB since after the 7.x Xorg update, USE_GL doesn't imply it [1].Alejandro Pulver2007-10-022-33/+1
| | | | | | | | | - Remove 4.x support. Reported by: linimon [1] Notes: svn path=/head/; revision=200686