| Commit message (Collapse) | Author | Age | Files | Lines |
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- Fix launcher Makefile (stock one was not working) [1].
PR: ports/117048
Submitted by: Pedro F. Giffuni <giffunip@tutopia.com>
Reworked by: alepulver [1]
Notes:
svn path=/head/; revision=201729
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PR: ports/116746
Reported by: ale
Notes:
svn path=/head/; revision=201697
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Reported by: ale
Notes:
svn path=/head/; revision=201696
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Notes:
svn path=/head/; revision=201674
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PR: ports/116746
Notes:
svn path=/head/; revision=201661
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PR: ports/116746
Notes:
svn path=/head/; revision=201660
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Submitted by: "Samy Al Bahra" <sbahra@kerneled.org> (private e-mail)
Notes:
svn path=/head/; revision=201657
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Reported by: pointyhat (via erwin)
Notes:
svn path=/head/; revision=201653
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- Add a short note about fonts for non-latin languages
PR: ports/117018
Notes:
svn path=/head/; revision=201636
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PR: 117130
Submitted by: Philippe Audeoud <jadawin@tuxaco.net> (maintainer)
Notes:
svn path=/head/; revision=201615
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PR: 117086
Tested by: -exp runs
Notes:
svn path=/head/; revision=201613
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Notes:
svn path=/head/; revision=201493
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Notes:
svn path=/head/; revision=201491
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Notes:
svn path=/head/; revision=201471
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Submitted by: Artemiy Kropachev <neon_cyrex@mail.ru> (maintainer)
Notes:
svn path=/head/; revision=201404
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Notes:
svn path=/head/; revision=201343
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Hat: portmgr
Notes:
svn path=/head/; revision=201323
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Hat: portmgr
Notes:
svn path=/head/; revision=201322
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Notes:
svn path=/head/; revision=201319
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PR: 117076
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=201275
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typing, FAST.
It helps you improve your typing by letting you type in a randomly
selected word which scrolls by on the screen at an increasing speed. If
the word hits the laser, you'll loose points.
WWW: http://www.vanheusden.com/banihstypos/
PR: ports/116971
Submitted by: Philippe Audeoud <jadawin at tuxaco.net>
Notes:
svn path=/head/; revision=201256
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- Project is closed 2006-06-26, no further development and keeping it compatible with recent Ogre3d
- It does not build with gcc42
- It does not build on 64bit systems
PR: 117049
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=201251
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- Fix build with gcc 4.2
PR: 116822
116823
116824
116828
Submitted by: miwi
Approved by: maintainer
Notes:
svn path=/head/; revision=201228
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Notes:
svn path=/head/; revision=201195
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shown interest in handling this port, and is likely to do a better job
at it than me. While I'm here, correct the MASTER_SITE_SUBDIR variable;
the distfiles are in my own sub-directory, and not petef@'s one anymore.
Notes:
svn path=/head/; revision=201181
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rush of a fierce space battle against relentless swarms of alien invaders.
Immerse into a decisive battle against tons of cunning foes, face the
terrifying bosses and protect your homeland throughout 15 diverse levels of
the game. The hardcore gameplay of AstroMenace, packed with pure non-stop
action, will become a full scale test for your basic instinct of survival.
AstroMenace shines with stunning special effects which in combination with
superb 3d graphics guarantee that the game will feast the eyes of even most
experienced arcade players. The quality of visuals ensures that the
demonstration of your superior power and new weaponry will look really
impressive and awesome, so the destruction of foes is a truly amazing sight.
The game provides a wide variety of armaments and weapon upgrades for
discharging the retributive wrath upon the hordes of enemies, besides it has
a great number of improvements for enhancing the defensive abilities of your
spaceship. Collect money during the combat and invest them into turning your
spaceship into an ultimate weapon of mass destruction.
PR: ports/116630
Submitted by: Oleg Alexeenkov
Notes:
svn path=/head/; revision=201141
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on the reporters system.
Reported by: Jan Henrik Sylvester
Notes:
svn path=/head/; revision=201099
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Theme of the game 8 Kingdoms is inspirated by the world of fantasy. Players
play on a fully 3D hex map. They construct buildings, recruit units including
infantry, mounted units, mages, catapults and finally they attack enemy or
help allies. Units gain experiences during the battle, each unit can get some
abilities upgraded to be stronger.
Data are stored in XML and freely accessible from language versions to units
attributes, moreover map editor with random map generator is included for
comfortable map editing.
WWW: http://kralovstvi.sourceforge.net/
Notes:
svn path=/head/; revision=201048
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- Bump PORTREVISION
- Remove pkg-message file
Submitted by: mezz@ via email
Notes:
svn path=/head/; revision=201036
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perl unconditonally, or conditionally. To be able to conditionalize the
inclusion of bsd.perl.mk, they now need to be defined before the inclusion
of bsd.port.pre.mk.
Hat: portmgr
Notes:
svn path=/head/; revision=201032
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Notes:
svn path=/head/; revision=200991
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Pingus is a free Lemmings-like game covered under the GNU GPL. It features
currently 22 playable levels and runs under a wide variety of operating systems
(FreeBSD, Linux, Windows, etc.)
WWW: http://pingus.seul.org/
Notes:
svn path=/head/; revision=200978
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Notes:
svn path=/head/; revision=200973
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Inspired by: Jason Harris <jharris@widomaker.com>
Howto: http://twiki.cenkes.org/Cenkes/SortingCategoryMakefiles
Notes:
svn path=/head/; revision=200970
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Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer
game that lets you play with adapting intelligent agents hands-on. Evolve your
own robot army by tuning their artificial brains for challenging tasks,
then pit them against your friends' teams in online competitions!.
New features in NERO 2.0 include an interactive game mode called territory
capture, as well as a new user interface and more extensive training tools.
WWW: http://www.nerogame.org/
Notes:
svn path=/head/; revision=200925
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Submitted by: Philippe Audeoud <jadawin@tuxaco.net>
Obtained from: NetBSD
Notes:
svn path=/head/; revision=200912
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Notes:
svn path=/head/; revision=200895
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Notes:
svn path=/head/; revision=200885
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- reset to perl@
PR: ports/116528
Submitted by: Gea-Suan Lin <gslin_AT_gslin dot org>
Notes:
svn path=/head/; revision=200875
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- Fix build with gcc 4.2
Notes:
svn path=/head/; revision=200858
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- Fix build with gcc 4.2
- Use SF macro
- Reset maintainer
PR: 116831
Submitted by: miwi
Approved by: maintainer
Notes:
svn path=/head/; revision=200857
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- Use USE_XLIB instead of USE_X_PREFIX
Notes:
svn path=/head/; revision=200835
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Notes:
svn path=/head/; revision=200808
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Notes:
svn path=/head/; revision=200772
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Notes:
svn path=/head/; revision=200757
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maintain it.
Notes:
svn path=/head/; revision=200744
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Notes:
svn path=/head/; revision=200742
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- Unbreak
- Fix build with gcc 4.2
PR: ports/116839
Submitted by: Martin Wilke <miwi@FreeBSD.org>
Notes:
svn path=/head/; revision=200702
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- Unbreak
- Fix build with AMD64 and GCC4.2
PR: ports/116832
Submitted by: Martin Wilke <miwi@FreeBSD.org>
Notes:
svn path=/head/; revision=200701
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- Remove 4.x support.
Reported by: linimon [1]
Notes:
svn path=/head/; revision=200686
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