| Commit message (Collapse) | Author | Age | Files | Lines |
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Add an OPTION to disable NLS (remove dependency on gettext).
http://svn.gna.org/viewcvs/wesnoth/tags/1.4.3/changelog?rev=27046&view=download
Notes:
svn path=/head/; revision=214637
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Noted by: pav
Notes:
svn path=/head/; revision=214499
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The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=214430
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PR: 124312
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=214391
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Notes:
svn path=/head/; revision=214276
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uses OpenGL and includes particle effects.
The objective is to shoot the aliens before they reach the bottom
of the screen.
WWW: http://dusted.dk/?view=linux-game-simplevaders
PR: ports/124233
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=214265
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- Replace files/patch-Makefile with REINPLACE_CMD
- Fix build without libvorbis and co
- Add an option to depend on timidity++ instead of timidity, to be in sync with OPTIONS of audio/sdl_mixer
PR: 124231
Submitted by: Olivier Smedts <olivier@gid0.org> (maintainer)
Notes:
svn path=/head/; revision=214236
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PR: 124222
Submitted by: Christoph Mallon <christoph.mallon@gmx.de> (maintainer)
Notes:
svn path=/head/; revision=214225
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PR: 124211
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=214220
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PR: 124029
Submitted by: Alexander Logvinov <ports@logvinov.com> (maintainer)
Notes:
svn path=/head/; revision=214216
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Jackrabbit(tm) game engine.
WWW: http://treacle.hewwo.com/jazz/oj/index.html
PR: ports/122375
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com>
Approved by: araujo (mentor)
Notes:
svn path=/head/; revision=214204
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Reported by: blokkie <blokkie@h0m3.be>
Notes:
svn path=/head/; revision=214199
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Notes:
svn path=/head/; revision=214182
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Notes:
svn path=/head/; revision=214088
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Approved by: miwi (mentor)
Notes:
svn path=/head/; revision=213976
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PR: 124025
Submitted by: "Max E. Kuznecov" <mek@mek.uz.ua> (maintainer)
Notes:
svn path=/head/; revision=213951
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PR: 124040
Submitted by: Ports Fury
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svn path=/head/; revision=213926
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PR: 124041
Submitted by: Ports Fury
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svn path=/head/; revision=213923
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Notes:
svn path=/head/; revision=213910
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game data and load it on all our mirrors
Notes:
svn path=/head/; revision=213899
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Notes:
svn path=/head/; revision=213822
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Notes:
svn path=/head/; revision=213797
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- Update devel/cmake to 2.6.0 (also fix ports/123092)
- Use the new CMAKE build framework in all ports using cmake
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=213789
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Notes:
svn path=/head/; revision=213759
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Notes:
svn path=/head/; revision=213751
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http://svn.gna.org/viewcvs/wesnoth/tags/1.4.2/changelog?rev=26390&view=download
Notes:
svn path=/head/; revision=213661
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on both the Vega Strike game engine and a Vega Strike Universe game
data set. Both engine and data are in a playable state, but still
under development. Each release serves as a beta for both engine
and data.
The project goal is, at version 1.0, is to be a generic space
simulator. Currently developed features include:
* Trading
* Exploration
* Plenty of shoot 'em up action
* Preliminary multiplayer Deathmatch (testing server only)
WWW: http://vegastrike.sourceforge.net
PR: ports/123538
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=213628
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This port install the data files needed to run Vega Strike opensource
3D space simulator
WWW: http://vegastrike.sourceforge.net
PR: ports/123537
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=213626
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Notes:
svn path=/head/; revision=213604
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PR: ports/122113
Submitted by: Henry Hu <henry.hu.sh@gmail.com>
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=213582
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new port of Nether Eearth Re-Make
(http://www.braingames.getput.com/nether/)
Nether Earth was the very first real time strategy game.
It worked on a SPECTRUM machine, and only needed 48KB of
RAM to work!! It has all the tipical elements of strategy
games: resources, factories, combat units, etc. supposed
name of ports: netherearth
NETHER EARTH REMAKE. Nether Earth was the very first real
time strategy game. It worked on a SPECTRUM machine, and
only needed 48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
WWW: http://www.braingames.getput.com/nether/default.asp
- OleVole
olevole@yandex.ru
PR: ports/123800
Submitted by: OleVole <olevole@yandex.ru>
Notes:
svn path=/head/; revision=213570
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PR: 123872
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=213503
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realtime strategy game that takes place in a large 3D environment.
Jump into the pilot seat of your Lightning aircraft and fight against
Thunder tanks in a fierce battle for control of the island!
Apart from flight simulators, Thunder&Lightning takes inspiration
from (but is not a clone or remake of) the 80's classic Carrier
Command. This means that you will find yourself in control of a
futuristic carrier with aircraft and amphibious tanks at your
disposal. In the long run, there will be multiple Islands to conquer,
each with its own defense strategy.
Although Thunder&Lightning already supports missions, it aims to
be an open-ended game with a dynamically developing world with
scripted events on some occasions.
WWW: http://tnlgame.net/
PR: ports/121132
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=213484
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- Bump PORTREVISION.
Noticed by: mezz
Notes:
svn path=/head/; revision=213441
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- Pass maintainership to Ganael Laplanche
PR: ports/120223
Submitted by: Beat Gaetzi and Ganael Laplanche
Notes:
svn path=/head/; revision=213430
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- Remove USE_GCC while I am here
- Bump PORTREVISION
PR: ports/116485 (inspired by)
Submitted by: Li-Lun "Leland" Wang <llwang infor.org> (maintainer)
Notes:
svn path=/head/; revision=213385
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Reported by: pav
Notes:
svn path=/head/; revision=213372
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Notes:
svn path=/head/; revision=213291
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Notes:
svn path=/head/; revision=213287
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Notes:
svn path=/head/; revision=213284
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classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
WWW: http://www.braingames.getput.com/f1spirit/default.asp
PR: ports/123686
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=213239
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PR: 123746
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=213238
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PR: 123745
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=213237
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- Update to 0.3.0.20080504
- Pass maintainership to submitter
PR: 123397
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com>
Notes:
svn path=/head/; revision=213213
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Notes:
svn path=/head/; revision=213211
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PR: ports/123575
Submitted by: Chuck Swiger <chuck@pkix.net> (maintainer)
Approved by: araujo (mentor), Chuck Swiger <chuck@pkix.net> (maintainer)
Notes:
svn path=/head/; revision=213200
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to clear the central area from different colored bricks. Three or
more same colored bricks that touch will vanish. You can shoot
bricks into the playing field from the fringes.
WWW: http://bilious.homelinux.org/~paxed/brickshooter/
PR: ports/123540
Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru>
Notes:
svn path=/head/; revision=213168
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PR: 123507
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
Notes:
svn path=/head/; revision=213163
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PR: 123277
Submitted by: Ganael Laplanche <ganael.laplanche@martymac.com> (maintainer)
Notes:
svn path=/head/; revision=213160
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PR: 123610
Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer)
Notes:
svn path=/head/; revision=213125
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