| Commit message (Collapse) | Author | Age | Files | Lines |
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Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
WWW: http://sdb.gamecreation.org/
PR: ports/85857
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=142361
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Notes:
svn path=/head/; revision=142254
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Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
WWW: http://www.nongnu.org/ensemblist/index_en.html
PR: ports/85805
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes:
svn path=/head/; revision=142252
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- Add a FreeBSD-specific launcher shell script. It allows the user to specify
Java VM args using PCGEN_OPTS
Notes:
svn path=/head/; revision=142222
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Submitted by: "Kristian G. Suarez" <kgsuarez@gmail.com> (based on)
Notes:
svn path=/head/; revision=142197
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http://en.wikipedia.org/wiki/Sudoku). I've built a small port for it.
Have fun!
PR: ports/85293
Submitted by: Ed Schouten <ed@fxq.nl>
Notes:
svn path=/head/; revision=141954
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Reported by: kris
Approved by: maintainer
Notes:
svn path=/head/; revision=141932
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- Provide option to disable Diablo II server
PR: ports/85584
Submitted by: Max E. Kuznecov <mek@mek.uz.ua> (maintainer)
Notes:
svn path=/head/; revision=141892
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- Use a mostly dynamic packing list
- Use USE_X_PREFIX, now that it supports USE_LINUX
- Use SUB_FILES
- No need to mkdir ${PREFIX}/bin
Notes:
svn path=/head/; revision=141872
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- Use USE_X_PREFIX, now that it supports USE_LINUX
- STRIP=#empty is no longer needed
- Use SUB_FILES
- No need to mkdir ${PREFIX}/bin
Notes:
svn path=/head/; revision=141870
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Notes:
svn path=/head/; revision=141869
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Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=141860
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Only depend on japanese/pycodec if python < 2.4 is used.
PR: ports/85647
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp> (maintainer)
Notes:
svn path=/head/; revision=141848
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- Remove unecessary pkg-plist and use PLIST_FILES and PORTDOCS
- Use MAN1PREFIX and DOCSDIR
PR: ports/85622 [1]
Submitted by: maintainer [1]
Reworked by: myself
Approved by: maintainer
Notes:
svn path=/head/; revision=141782
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privileges to the games group [1]
- When deinstalling, remove the score file if it is empty
- Polish the port
Submitted by: shaun@rsc.cx [1]
Security: fix local games group privilege escalation
Notes:
svn path=/head/; revision=141780
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PR: 84804
Submitted by: Josef Spillner <2005@kuarepoti-dju.net>
Notes:
svn path=/head/; revision=141725
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Another Pool GL is a 3D computer billiards simulation based on Another Pool,
with a realistic physics system using OpenGL/SDL as graphical subsystem.
WWW: http://www.planetjahn.de/apool/
PR: ports/85324
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes:
svn path=/head/; revision=141657
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Notes:
svn path=/head/; revision=141652
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Notes:
svn path=/head/; revision=141602
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PR: ports/85153
Submitted by: maintainer
Notes:
svn path=/head/; revision=141577
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- Use OPTIONS
PR: ports/85351
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
Notes:
svn path=/head/; revision=141571
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interface.
PR: ports/84165
Submitted by: Aaron Dalton <aaron@daltons.ca>
Notes:
svn path=/head/; revision=141564
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interface.
PR: ports/84164
Submitted by: Aaron Dalton <aaron@daltons.ca>
Notes:
svn path=/head/; revision=141562
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PR: ports/85345
Submitted by: Ying-Chieh Chen <yinjieh@csie.nctu.edu.tw> (maintainer)
Notes:
svn path=/head/; revision=141557
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Notes:
svn path=/head/; revision=141535
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q15 is a simple Qt-based game fifteen with a customisable background.
Author: Denis Kozadaev
WWW: http://www.silversoft.net/
PR: ports/85473
Submitted by: Andrej Zverev <az@inec.ru>
Notes:
svn path=/head/; revision=141514
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PR: ports/85339
Submitted by: Ying-Chieh Chen
Notes:
svn path=/head/; revision=141351
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- Preserve modified scores and configuration across updates
- Install using ${INSTALL_xxx}, to ensure proper permissions and ownerships
- Pass command-line arguments through the wrapper script
- Replace the shell process with the game, to save some memory while playing
- Install documentation in ${DOCSDIR}, and respect ${NOPORTDOCS}
PR: ports/84738
Submitted by: jylefort
- Allow on amd64
Notes:
svn path=/head/; revision=141309
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Notes:
svn path=/head/; revision=141198
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PR: ports/85379
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
Notes:
svn path=/head/; revision=141179
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Submitted by: stefanf
Make fetchable while here
Notes:
svn path=/head/; revision=141145
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Submitted by: maintainer
Notes:
svn path=/head/; revision=141142
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LucidLife is a fast and user-friendly Conway's Life program for Unix.
It is derived from GtkLife 4.2.
WWW: http://icculus.org/~jcspray/LucidLife/
PR: ports/85110
Submitted by: Marcin Wisnicki <mwisnicki+freebsd-ports@gmail.com>
Notes:
svn path=/head/; revision=141125
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Notes:
svn path=/head/; revision=141122
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Notes:
svn path=/head/; revision=141110
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Notes:
svn path=/head/; revision=141033
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Notes:
svn path=/head/; revision=141000
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Reported by: krismail
Approved by: portmgr (kris)
Notes:
svn path=/head/; revision=140947
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Submitted by: Marc Baudoin (author)
Approved by: portmgr(self)
Notes:
svn path=/head/; revision=140946
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Reported by: Marc Baudoin <babafou@babafou.eu.org>
Approved by: portmgr (krion)
Notes:
svn path=/head/; revision=140943
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Approved by: portmgr (kris)
Notes:
svn path=/head/; revision=140931
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Approved by: portmgr (kris)
Notes:
svn path=/head/; revision=140892
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Reported by: krionmail
Approved by: portmgr (krion)
Notes:
svn path=/head/; revision=140872
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collision with environment variables
- Use WWWOWN and WWWGRP as default values for PHPUA_USER and PHPUA_GROUP
Approved by: portmgr (clement)
Notes:
svn path=/head/; revision=140832
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was getting in from environment, causing unwanted behaviour and
weird failures on pointyhat
Approved by: portmgr (marcus)
Notes:
svn path=/head/; revision=140828
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Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=140783
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Approved by: portmgr (marcus)
Notes:
svn path=/head/; revision=140737
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PR: 84396
Submitted by: Benjamin Lutz <benlutz (at) datacomm.ch>
Notes:
svn path=/head/; revision=140702
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PR: 84402
Submitted by: KATO Tsuguru <tkato432 (at) yahoo.com>
Notes:
svn path=/head/; revision=140684
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WWW: http://www.unrealmark.net/
Notes:
svn path=/head/; revision=140676
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