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* - Rename USER and GROUP to PHPUA_USER and PHPUA_GROUP, the USER variablePav Lucistnik2005-08-091-3/+3
| | | | | | | | | | was getting in from environment, causing unwanted behaviour and weird failures on pointyhat Approved by: portmgr (marcus) Notes: svn path=/head/; revision=140828
* Fix package build.Kirill Ponomarev2005-08-051-0/+1
| | | | | | | Approved by: portmgr (implicit) Notes: svn path=/head/; revision=140783
* Don't install kdegames executables setgid root.Michael Nottebrock2005-08-022-0/+6
| | | | | | | Approved by: portmgr (marcus) Notes: svn path=/head/; revision=140737
* Fix pkg-plist, unbreak.Thierry Thomas2005-08-011-5/+1
| | | | | | | | PR: 84396 Submitted by: Benjamin Lutz <benlutz (at) datacomm.ch> Notes: svn path=/head/; revision=140702
* Update to versoin 2.0.2 and unbreak.Thierry Thomas2005-08-014-29/+15
| | | | | | | | PR: 84402 Submitted by: KATO Tsuguru <tkato432 (at) yahoo.com> Notes: svn path=/head/; revision=140684
* Add UMark, Unreal Tournament 200x benchmarking utility.Alexey Dokuchaev2005-08-017-0/+150
| | | | | | | WWW: http://www.unrealmark.net/ Notes: svn path=/head/; revision=140676
* - Fix build on 4.xSergey Matveychuk2005-08-013-227/+235
| | | | | | | | | | - Support NOPORTDOCS PR: ports/84401 Submitted by: Ports Fury Notes: svn path=/head/; revision=140672
* Add GTKPool, a 2D pool game using the GTK+ toolkit.Alexey Dokuchaev2005-08-0110-0/+184
| | | | Notes: svn path=/head/; revision=140642
* Upgrade to version 3.7Joerg Wunsch2005-08-013-3/+6
| | | | | | | | Submitted by: KATO Tsuguru <tkato432@yahoo.com> PR: ports/84403 Notes: svn path=/head/; revision=140604
* Update to KDE 3.4.2 / KOffice 1.4.1Michael Nottebrock2005-07-314-7/+7
| | | | Notes: svn path=/head/; revision=140588
* Gnocatan has been renamed to Pioneers and the project moved due to legalDejan Lesjak2005-07-3110-312/+162
| | | | | | | | | | | | | concerns regarding the name. Release notes of Pioneers 0.9.19: http://sourceforge.net/project/shownotes.php?release_id=250713 PR: ports/83916 Submitted by: Stefan Walter (maintainer) Repocopy by: marcus Notes: svn path=/head/; revision=140584
* * Update to version 0.9.6.Dejan Lesjak2005-07-316-72/+128
| | | | | | | | | | | | | | | * Add OPTIONS and allow building of different interfaces. * Remove documentation (now in games/pmars-doc). * Remove pkg-plist. * Format pkg-descr. * Transfer maintainership to submitter. PR: ports/84353 Submitted by: Alejandro Pulver (new maintainer) Approved by: Gianmarco Giovannelli (previous maintainer) Notes: svn path=/head/; revision=140582
* Attempt to fix INDEX build by s/USE_GCC=3.1+/USE_GCC=3.2+/ after removalMark Linimon2005-07-311-1/+1
| | | | | | | | | | | | of lang/gcc31. This may only be papering over a bug in use.gcc.mk (does the definition for 3.1 need to be removed there?) Hat: portmgr Notes: svn path=/head/; revision=140569
* Add pmars-doc:Dejan Lesjak2005-07-315-0/+79
| | | | | | | | | | The pMARS Documentation (references, warriors, man pages, etc.) PR: ports/84352 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140516
* Add pmars-sdl: Port of pMARS using the Simple Directmedia Library.Dejan Lesjak2005-07-315-0/+95
| | | | | | | | PR: ports/84351 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140515
* Fix typo that caused compilation error on ia64 and fix a comment.Dejan Lesjak2005-07-301-2/+4
| | | | | | | | Reported by: pointyhat via kris Submitted by: Alejandro Pulver (maintainer) Notes: svn path=/head/; revision=140484
* * Add USE_GL.Dejan Lesjak2005-07-302-3/+8
| | | | | | | | | | * Use one of the existing patches only if OSVERSION < 600021. PR: ports/84343 Submitted by: Alejandro Pulver (maintainer) Notes: svn path=/head/; revision=140478
* * Remove LIB_DEPENDS (already present in SDL components).Sergey Matveychuk2005-07-302-138/+125
| | | | | | | | | | | | | | | | * Remove USE_GMAKE (works fine with BSD make). * Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set) * Remove freedroid.6 and Makefile* from the data directory. * Use %%DATADIR%% in pkg-plist. * Add @ to reinplace commands. - Pass maintainership to submitter PR: port/83877 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer) Notes: svn path=/head/; revision=140472
* Issue a one-month stay of execution for these ports so I can send outKris Kennaway2005-07-3015-15/+15
| | | | | | | an email announcing their demise and give users the chance to submit fixes. Notes: svn path=/head/; revision=140428
* Use ECHO_CMD to write down configuration fileHerve Quiroz2005-07-291-1/+1
| | | | Notes: svn path=/head/; revision=140393
* - Update to 2.3.2Pav Lucistnik2005-07-282-5/+7
| | | | | | | | PR: ports/84227 Submitted by: Peter Thoenen <eol1@yahoo.com> (maintainer) Notes: svn path=/head/; revision=140347
* - Update to 1.0.2Pav Lucistnik2005-07-263-33/+33
| | | | | | | | | | - Take maintainership PR: ports/84126 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=140193
* Update to 0.9.4, see ChangeLog for detail:Jeremy Messenger2005-07-2510-62/+216
| | | | | | | http://changelog.wesnoth.org/ Notes: svn path=/head/; revision=140111
* Add alienwave.Jean-Yves Lefort2005-07-254-0/+68
| | | | | | | | | | | | | A shoot'em up game written using ncurses where you control a spaceship and must kill as many alien spaceships as you can. WWW: http://www.cs.unibo.it/~pira/alienwave/aw.html PR: ports/83967 Submitted by: Travis Poppe <tlp@liquidx.org> Notes: svn path=/head/; revision=140101
* - Remove unnedded LIB_DEPENDS (already present in SDL components: image andJeremy Messenger2005-07-252-6/+3
| | | | | | | | | | | | | mixer). - Use CONFIGURE_ variables (instead of WRKSRC/configure). - Add @ to REINPLACE_CMD (no echo). - Change last line in pkg-plist to use %%DATADIR%%. PR: ports/83881 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=140065
* Ruby interface to the exMARS Memory Array Redcode SimulatorDejan Lesjak2005-07-255-0/+56
| | | | | | | | | | | | | Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. PR: ports/83920 Submitted by: Alejandro Pulver (alejandro at varnet.biz) Notes: svn path=/head/; revision=140044
* * Change option OPTIMIZED_CFLAGS to ON.Dejan Lesjak2005-07-252-2/+25
| | | | | | | | | | | | * Adjust optimizations for all architectures. * Use optimizations if GCC >= 3.X (OSVERSION >= 500035). * Note how to install Ruby interface. PR: ports/84024 Submitted by: Alejandro Pulver (maintainer) Notes: svn path=/head/; revision=140043
* update physfs to 1.0.1Oliver Lehmann2005-07-244-3/+7
| | | | | | | adjust LIB_DEPENDS from all affected ports and bump PORTREVISION there Notes: svn path=/head/; revision=140009
* -Fix the plist.Jeremy Messenger2005-07-242-12/+14
| | | | | | | | | | | | -Use DATADIR macros and move some stuff in DATADIR. -Remove the BROKEN, DEPRECATED and EXPIRATION_DATE. -Bump the PORTREVISION. PR: ports/83955 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139998
* - Add missing depend on libxml [1]Sergey Matveychuk2005-07-233-1/+37
| | | | | | | | | | - Fix build on < 5.4 (5.3, 4.x). Unbreak on 4.x Submitted by: maintainer Reported by: kris via pointyhat [1] Notes: svn path=/head/; revision=139964
* Respect WITH_NVIDIA_GL.Alexander Leidinger2005-07-231-1/+6
| | | | | | | | Submitted by: Ulrich Spoerlein <spoerlein@informatik.uni-wuerzburg.de> Approved by: maintainer timeout (a week and a half) Notes: svn path=/head/; revision=139959
* Correct quoting of DEPRECATED variableKris Kennaway2005-07-231-1/+1
| | | | Notes: svn path=/head/; revision=139937
* This port is scheduled for deletion on 2005-09-22 if it is still brokenKris Kennaway2005-07-238-0/+16
| | | | | | | at that time and no PRs have been submitted to fix it. Notes: svn path=/head/; revision=139936
* Bomns is by far the greatest game to ever grace the face of the earth. It hasDejan Lesjak2005-07-225-0/+112
| | | | | | | | | | | | | a HUGE cult following (largely based in Asheville, NC) because of its immense fun factor and its unique ability to increase your sex appeal and significantly lengthen your life. Originally conceived by Charles Lindsay, it has taken many forms since the first "Bomns". PR: ports/83922 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139929
* fmars is Fast Memory Array Redcode SimulatorPav Lucistnik2005-07-226-0/+341
| | | | | | | | | | | | A specialized simulator for the game of Corewars. It's designed to be of particular use in automated redcode optimizers and evolvers. fmars borrows the idea from Martin Ankerl's qmars and pushes it to the extreme. PR: ports/83577 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139920
* - Correct MASTER_SITE_SUBDIR [1]Roman Bogorodskiy2005-07-224-4/+4
| | | | | | | | | | - Fix WWW PR: 83909 [1] Submitted by: Stefan Walter (maintainer) [1] Notes: svn path=/head/; revision=139912
* - Update to 1.0.1Sergey Matveychuk2005-07-223-3/+4
| | | | | | | | | | | | | | | | | Bugfix release and changes was: - Adjust volume in options - Load game on doubleclick - Fixed: Endgame evacuation causes termination of game. - Fixed: Hightech houses require tech 30, but the tooltip says 20. - Fixed: Suppressed doublicated tech-messages. - Fixed: Doublicated command line arguments. - Fixed: Crash when empty scenario is selected. PR: ports/83893 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139874
* - Remove png dependency (already present in sdl_image).Sergey Matveychuk2005-07-221-2/+0
| | | | | | | | PR: ports/83875 Submitted by: maintainer Notes: svn path=/head/; revision=139872
* Forgot "cvs add" in last commit.Matthew Hunt2005-07-221-0/+9
| | | | Notes: svn path=/head/; revision=139859
* LinCity-NG is a City Simulation Game. It is a polished and improvedSergey Matveychuk2005-07-216-0/+940
| | | | | | | | | | version of the classic LinCity game. PR: ports/82776 Submitted by: Andrej Zverev <az@inec.ru> Notes: svn path=/head/; revision=139843
* Rescue columns with MASTER_SITE_LOCAL and use PORTDOCS & DATADIR.Thierry Thomas2005-07-212-25/+24
| | | | | | | | Ahh... the image of log wielding, anvil throwing troll just brings a tears of nostalgy into my eyes... (Ulster, The Trollish Bard) Notes: svn path=/head/; revision=139795
* - Fix fetch by adding more mirrors.Michael Johnson2005-07-211-1/+4
| | | | | | | | PR: 83827 Submitted by: maintainer Notes: svn path=/head/; revision=139789
* Upgrade to 3.0.6.Matthew Hunt2005-07-214-130/+122
| | | | | | | | Submitted by: pav PR: ports/83086 Notes: svn path=/head/; revision=139780
* Update MASTER_SITE.Matthew Hunt2005-07-211-1/+1
| | | | | | | Reported by: kris Notes: svn path=/head/; revision=139779
* A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game,Renato Botelho2005-07-205-0/+87
| | | | | | | | | | | | | | | vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed. WWW: http://abe.sourceforge.net/ PR: ports/83162 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: flz (mentor) Notes: svn path=/head/; revision=139731
* s/freebsd.org/FreeBSD.org/Joe Marcus Clarke2005-07-201-1/+1
| | | | | | | Reported by: oliver Notes: svn path=/head/; revision=139722
* "Tux, of Math Command" ("TuxMath," for short) is an educational arcade gamePav Lucistnik2005-07-206-0/+189
| | | | | | | | | | | | | starring Tux, the Linux mascot! Based on the classic arcade game "Missile Command," Tux must defend his cities. In this case, though, he must do it by solving math problems. PR: ports/83747 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139717
* Adventures on Planet ZephulorPav Lucistnik2005-07-205-0/+243
| | | | | | | | | | | | | | The bulk of the game play involves finding power-ups and hidden areas and avoiding or squashing strange alien monsters bent on your destruction. There are a few hidden areas, and in several locations, the player will experience different levels based upon which path is chosen. PR: ports/83169 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139679
* - Fix patch: respect SDL_CONFIGPav Lucistnik2005-07-201-14/+2
| | | | | | | | PR: ports/83752 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=139659
* Localized fonts package for TuxpaintPav Lucistnik2005-07-194-0/+130
| | | | | | | | PR: ports/83526 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=139630