| Commit message (Collapse) | Author | Age | Files | Lines |
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GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Notes:
svn path=/head/; revision=90486
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Thanks to krion@ for his initial remarks in the PR.
Notes:
svn path=/head/; revision=90228
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Typespeed gives your fingers' cps (total and correct),
typoratio and some points to compare with your friends.
Typespeed's idea is ripped from ztspeed (a dos game made
by Zorlim). Idea of the game should be clear to anyone,
just type and type it fast, or be a lewser.
PR: ports/57342
Submitted by: Suleiman Souhlal <refugee@vt.edu>
Notes:
svn path=/head/; revision=90226
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PR: ports/57377
Submitted by: Thierry Thomas <thierry@pompo.net>
Notes:
svn path=/head/; revision=90225
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Notes:
svn path=/head/; revision=90206
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patch involved patching the core auto* routines in KDE to accept the
PTHREAD_* variables in the environment, with fallbacks. We decided the
easiest way to implement this in ports was to generate configure instead
of risking incorrect generation at port configure time.
Said patch has already been committed to HEAD in KDE and as such will be
removed with the 3.2 upgrade once it is released.
Ports using Makefile.kde that shouldn't be using them (i.e. non-KDE
modules) have this support commented out due to lack of patch.
Helped out: Adriaan de Groot <adridg@cs.kun.nl>
Lauri Watts <lauri@kde.org>
Andy Fawcett <andy@athame.co.uk>
Notes:
svn path=/head/; revision=90174
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[MEMO FOR PREVISOU COMMIT LOG]
I wrote 'SHIKURA' in my previous commit log. it's 'HASEKURA'(right!)
rather than 'SHIKURA'(bad!).
PR: ports-jp/14192
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
Pointed out by: many many enthusiastic Maria-sama ga Miteru fan.
Notes:
svn path=/head/; revision=90169
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- New menu-based ncurses interface, replacing function keys.
- Additional support for other languages.
- Miscellaneous improvements all over.
Notes:
svn path=/head/; revision=90163
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PR: 57533
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=90139
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- Update to latest release
- Remove dependancy on libpng
- Add switches for SDL, GGI and DirectFB support
- Use X11 renderer as default
- portlint
Note: Since ScummVM is in games, this port should probably
go to games to. It is not directly an emulator, but an
game-data interpreter (just like ScummVM)
PR: ports/51731
Submitted by: Ulrich Spoerlein <q@uni.de>
Approved by: maintainer timeout
Notes:
svn path=/head/; revision=90129
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PR: ports/56970
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=90089
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Notes:
svn path=/head/; revision=90068
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Notes:
svn path=/head/; revision=90067
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Add WWW
PR: 57329
Submitted by: Mark Linimon <linimon@lonesome.com>
Notes:
svn path=/head/; revision=90052
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PR: 57330
Submitted by: Mark Linimon <linimon@lonesome.com>
Notes:
svn path=/head/; revision=90051
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Submitted by: Mark Linimon, Ports Fury
Notes:
svn path=/head/; revision=89944
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http://bento.freebsd.org/errorlogs/i386-5-latest/oneko-sakura5-1.2.log
PR: 57423
Submitted by: Gerhard Gonter <gonter@wu-wien.ac.at>
Noticed by: kris via bento
Notes:
svn path=/head/; revision=89927
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(@@) () @ O
( )
==== ________ ________
_D _| |_______/ \__I_I_____===__|_______
-_||_- |(_)--- | H\________/ | | =|___ ___
_><_ / | | H | | | | ||_| |_|
-O||X- | | | H |__--------------------| [___]
|| | ________|___H__/__|_____/[][]~\_______|
|| |/ | |-----------I_____I [][] [] D |=======
|| __/ =| o |=-~~\ /~~\ /~~\ /~~\ ____Y___________
|| ___/-=|___|= || || || |_____/~\___/
\&||~|-+-----------------=====O=====O_/ \_/
Requested by: ume AT Hakone
Approved by: HIYAMA Takeshi <hym@cocoa.freemail.ne.jp> (maintainer)
Notes:
svn path=/head/; revision=89742
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Noticed by: adam@
Notes:
svn path=/head/; revision=89725
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- Remove the old files Makefile.orig Makefile.rej
PR: 57320
Submitted by: maintainer
Notes:
svn path=/head/; revision=89717
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Approved by: maintainer
Notes:
svn path=/head/; revision=89705
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Update the dependencies here as well.
Notes:
svn path=/head/; revision=89697
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set in the environment.
Submitted by: Stefan Farfeleder
Notes:
svn path=/head/; revision=89682
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Classic console client for the Wolfpack Empire game
PR: ports/48934
Submitted by: Johan van Selst <johans@stack.nl>
Notes:
svn path=/head/; revision=89674
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This is a port for a "nine men's morris" implementation for
the GNOME Desktop. It is supposed to be GNOMENG conform.
PR: ports/47220
Submitted by: Simon Barner <barner@in.tum.de>
Notes:
svn path=/head/; revision=89672
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<erikolson@olsonexpress.com>: host mail.olsonexpress.com[64.207.205.40] said:
550 unknown user
Notes:
svn path=/head/; revision=89671
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This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode.
WWW: http://nwn.bioware.com/
PR: ports/53914
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Notes:
svn path=/head/; revision=89669
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This is the Neverwinter Nights data used by the Linux client.
It runs under FreeBSD using the Linux emulation mode. In
order to play this game, you will need the game resources,
along with a license key from the retail version of this
game.
WWW: http://nwn.bioware.com/
Note: I have disabled the automatic fetching for this port since
it is 1.2Gb in size.
PR: ports/53915
Submitted by: Erik Olson <erikolson@olsonexpress.com>
Notes:
svn path=/head/; revision=89667
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Ur-Quan Masters is a port of the original Star Control 2
for 3DO Consoles.
WWW: http://sc2.sourceforge.net
PR: ports/56763
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Notes:
svn path=/head/; revision=89664
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Freedroid is a clone of the classic game "Paradroid" on
Commodore 64 with some improvements and extensions to the
classic version.
In this game, you control a robot, depicted by a small white
ball with a few numbers within an interstellar spaceship
consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots, depicted
by small black balls with a few numbers, by either shooting
them or seizing control over them by creating connections
in a short subgame of electric circuits.
WWW: http://freedroid.sourceforge.net
PR: ports/56887
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
Notes:
svn path=/head/; revision=89661
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An enhanced version of games/xpilot. The two ports won't
conflict, as I made this one use the -ng suffix.
PR: ports/56690
Submitted by: Jean-Yves Lefort <jylefort@brutele.be>
Notes:
svn path=/head/; revision=89658
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Per bento, this port seems to require having USE_GMAKE set.
(This probably doesn't really affect most users). Also,
while fiddling around, pacify portlint a bit.
Informed maintainer.
PR: ports/56514
Submitted by: Mark Linimon <linimon@lonesome.com>
Notes:
svn path=/head/; revision=89657
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A typo.
PR: ports/55550
Submitted by: Pierre-Paul Lavoie <ppl@nbnet.nb.ca>
Notes:
svn path=/head/; revision=89656
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- Update to version 5.4.2
PR: ports/56279
Submitted by: KATO Tsuguru <tkato@prontomail.com>
Notes:
svn path=/head/; revision=89655
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Port build now with both gcc 2.95.4 and 3.3.1. It also
respects CFLAGS, which it didn't before.
PR: ports/55733
Submitted by: Simon Barner <barner@in.tum.de>
Notes:
svn path=/head/; revision=89654
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Looks ok for me modulo he sent a shar instead of a diff
-ruN. Please, pass maintainership to Alex as I'm not going
to keep up with it.
PR: ports/56333
Submmited by: Alex Trull <alexander@trull.com>
Notes:
svn path=/head/; revision=89652
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SHIKURA Rei as Rosa foetida en bouton,
SHIMAZU Yoshino as Rosa foetida en bouton, petite soeur.
PR: ports-jp/14163, ports/57270
Submitted by: UMENO Takashi <umeno@rr.iij4u.or.jp>
Approved by: Shinya Esu <esu@yk.rim.or.jp> (maintainer)
Pointed out by: KIMURA Yasuhiro <yasu@utahime.org>
Hiroo Ono <hiroo@oikumene.gcd.org>
Notes:
svn path=/head/; revision=89554
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Notes:
svn path=/head/; revision=89536
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changes.
- It's now compatible with Neverwinter Nights 1.32.
PR: 57261
Submitted by: maintainer
Notes:
svn path=/head/; revision=89532
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for some ports:
- pre-fetch -> pre-everything
PR: ports/56785-56799
Submitted by: KATO Tsuguru <tkato@prontomail.com>
Notes:
svn path=/head/; revision=89490
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Notes:
svn path=/head/; revision=89473
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Submitted by: "David J. Grabiner" <grabiner@alumni.princeton.edu>
Notes:
svn path=/head/; revision=89472
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PR: 57233
Submitted by: Igor Pokrovsky <tiamat@comset.net> (maintainer)
Notes:
svn path=/head/; revision=89412
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convert QuakeWorld demos from QWD format to MVD, with quite a
few options.
PR: 57145
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
Notes:
svn path=/head/; revision=89270
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but being very playable, highly portable, well-tested, and
still being developed! It is specifically designed to be
played over terminal lines. Includes quite a few game-type
options, and just overall-neat piece of software.
PR: 56743
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
Notes:
svn path=/head/; revision=89266
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- Fix build with gcc3
PR: 56867
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru> (maintainer)
Notes:
svn path=/head/; revision=89241
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Founded by: Oleg Karachevtsev <ok at etrust dot ru>
Notes:
svn path=/head/; revision=89220
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- Change MAINTAINER e-mail address
- Update version from 1.13 to 1.13.1
PR: 57132
Submitted by: maintainer
Notes:
svn path=/head/; revision=89183
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Submitted by: Oleg Karachevtsev <ok@etrust.ru>
PR: 56998
Notes:
svn path=/head/; revision=89169
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It would be nice to redefine QW_PLATFORM to ``FreeBSD''
instead of ``Linux'' (which is default), so to make FuhQuake
report real box type it's being run onto.
PR: ports/56990
Submitted by: Alexey Dokuchaev <danfe@regency.nsu.ru>
Notes:
svn path=/head/; revision=89166
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