| Commit message (Collapse) | Author | Age | Files | Lines |
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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- Fix build when WITHOUT_DEBUG option is selected
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=171075
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- Fix pkg-plist
- Other tiny modifications
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=171049
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Approved by: garga (mentor)
Notes:
svn path=/head/; revision=168518
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Approved by: maintainer
Notes:
svn path=/head/; revision=166334
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Submitted by: maintainer
Notes:
svn path=/head/; revision=160893
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- Remove USE_REINPLACE
PR: ports/93416
Submitted by: maintainer
Notes:
svn path=/head/; revision=160817
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Notes:
svn path=/head/; revision=160174
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- Shared lib version and PORTREVISION bumb for all affected ports.
While I'm here:
- Remove USE_MESA knob where it was (35 ports).
It marked as depricated for 2 years.
PR: ports/90247
Submitted by: Ermal Lu?i <eri--@albabsd.org>
Notes:
svn path=/head/; revision=153347
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Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on
Crystal Space. It makes it easier for game developers to
create games based on Crystal Space. CEL can optionally
be used together with Python or other scripting languages
WWW: http://sourceforge.net/projects/cel/
PR: ports/89470
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=149255
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