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* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* Chase with the update of graphics/libcaca, bump the PORTREVISION on theseJeremy Messenger2007-04-291-0/+1
| | | | | | | | | ports. Only two ports that aren't tested and I get no respone back from the maintainer for two weeks. The two ports are graphics/crystalspace(-devel). The rest other ports have been tested or/and submitted by the maintainers (Thanks!). Notes: svn path=/head/; revision=191135
* - Update to 20061105Jose Alonso Cardenas Marquez2006-11-306-414/+249
| | | | | | | - Remove crystalspace-devel obsolete patch files Notes: svn path=/head/; revision=178374
* Chase the GNOME X11BASE to LOCALBASE move, and fix the build with theJoe Marcus Clarke2006-10-142-0/+232
| | | | | | | | | | new freetype2 where needed. Submitted by: mezz, ahze, pav, and many others Approved by: portmgr (implicit, kris) Notes: svn path=/head/; revision=175261
* - Update devel/ode to 0.7Jose Alonso Cardenas Marquez2006-10-061-1/+1
| | | | | | | | | - Bump PORTREVISION of all ports that depend of devel/ode [1] Approved by: thierry, Dmitry Marakasov <amdmi3__at__mail.ru> (maintainers) [1] Notes: svn path=/head/; revision=174644
* - Mark BROKEN on sparc64Jose Alonso Cardenas Marquez2006-09-201-1/+5
| | | | Notes: svn path=/head/; revision=173491
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-1/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Change devel/ode-devel LIB_DEPENDS to devel/ode, now ode-devel is stable andJose Alonso Cardenas Marquez2006-08-241-1/+2
| | | | | | | | | it updated on devel/ode. Approved by: garga (mentor) Notes: svn path=/head/; revision=171325
* - New port: graphics/crystalspace-develJose Alonso Cardenas Marquez2006-08-204-4417/+927
| | | | | | | | | | | | | | | | | | | | | | Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE (devel version) WWW: http://www.crystalspace3d.org Repocopied by: marcus Approved by: garga (mentor) Notes: svn path=/head/; revision=171053
* Change maintainer address to my @FreeBSD.org emailJose Alonso Cardenas Marquez2006-07-231-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=168518
* - Remove USE_X_PREFIX.Alejandro Pulver2006-06-251-4/+4
| | | | | | | | | | - Use SDL_CONFIG. - Do not quote BROKEN message. Approved by: maintainer Notes: svn path=/head/; revision=166333
* update freealut to 1.1.0Oliver Lehmann2006-06-081-2/+2
| | | | Notes: svn path=/head/; revision=164837
* update to openal 20060211 [1]Oliver Lehmann2006-04-231-2/+4
| | | | | | | | | | | | | fix dependant ports [2] PR: ports/96172 [1] ports/95192 [2] Submitted by: maintainer [1] oliver [2] Approved by: maintainer Notes: svn path=/head/; revision=160213
* BROKEN on !i386: Does not compileKris Kennaway2006-04-221-2/+2
| | | | Notes: svn path=/head/; revision=160175
* Update to 0.99 (2006-01-27).Sam Lawrance2006-02-093-1142/+1425
| | | | | | | | PR: ports/92525 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer) Notes: svn path=/head/; revision=155590
* BROKEN on sparc64: Does not compileKris Kennaway2006-01-141-0/+4
| | | | Notes: svn path=/head/; revision=153443
* - Update graphics/libglut to 6.4.1.Sergey Matveychuk2006-01-121-0/+1
| | | | | | | | | | | | | | - Shared lib version and PORTREVISION bumb for all affected ports. While I'm here: - Remove USE_MESA knob where it was (35 ports). It marked as depricated for 2 years. PR: ports/90247 Submitted by: Ermal Lu?i <eri--@albabsd.org> Notes: svn path=/head/; revision=153347
* - Mark BROKEN on 4.XPav Lucistnik2005-11-301-0/+5
| | | | Notes: svn path=/head/; revision=150013
* Crystal Space is a free (LGPL) and portable 3D Game Development Kit written inPav Lucistnik2005-11-234-0/+5080
C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE PR: ports/89291 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=149129