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* Bump zziplib version.Alex Dupre2006-04-261-1/+2
| | | | Notes: svn path=/head/; revision=160497
* update to 1.0.7Oliver Lehmann2006-04-233-5/+5
| | | | Notes: svn path=/head/; revision=160221
* unbreak after libtool mega-patchOliver Lehmann2006-03-042-18/+12
| | | | | | | Approved by: portmgr Notes: svn path=/head/; revision=156954
* Conversion to a single libtool environment.Ade Lovett2006-02-231-2/+0
| | | | | | | Approved by: portmgr (kris) Notes: svn path=/head/; revision=156749
* update to 1.0.6Oliver Lehmann2005-11-213-7/+7
| | | | Notes: svn path=/head/; revision=148956
* Mass-conversion to the USE_AUTOTOOLS New World Order. The code presentAde Lovett2005-11-151-1/+1
| | | | | | | | | | | | | | | | | | | | in bsd.autotools.mk essentially makes this a no-op given that all the old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in exactly the same way as USE_AUTOTOOLS itself. Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME team -- all GNOME 2.12.x ports use it. Preliminary documentation can be found at: http://people.FreeBSD.org/~ade/autotools.txt which is in the process of being SGMLized before introduction into the Porters Handbook. Light blue touch-paper. Run. Notes: svn path=/head/; revision=148323
* - fix build for other 64bit platforms then amd64 (remove NOT_FOR_ARCH)Oliver Lehmann2005-10-101-2/+6
| | | | | | | | - fix a problem which made 2 libraries only linked in a static version and no dynamic. Notes: svn path=/head/; revision=144847
* does not compile on alphaOliver Lehmann2005-10-101-0/+1
| | | | | | | NOT_FOR_ARCHS= alpha Notes: svn path=/head/; revision=144762
* fix an error so the plugin libs are generated as shared libs and not asOliver Lehmann2005-10-052-5/+13
| | | | | | | | static ones bump PORTREVISION Notes: svn path=/head/; revision=144332
* replace one remaining -lpthread with PTHREAD_LIBSOliver Lehmann2005-10-031-0/+2
| | | | Notes: svn path=/head/; revision=144107
* OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexibleOliver Lehmann2005-10-034-0/+303
3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. WWW: http://www.cegui.org.uk/ Notes: svn path=/head/; revision=144095