| Commit message (Collapse) | Author | Age | Files | Lines |
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- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
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svn path=/head/; revision=282282
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- While here get rid FreeBSD 6.X and md5 support
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svn path=/head/; revision=269643
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- Patch ports depending on GLEW directly
Approved by: portmgr (pav)
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svn path=/head/; revision=253358
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starting with G
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svn path=/head/; revision=240070
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Approved by: portmgr (erwin)
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svn path=/head/; revision=238527
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Notes:
svn path=/head/; revision=225284
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PR: ports/125417
Approved by: acm (maintainer)
Approved by: miwi (mentor)
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svn path=/head/; revision=216615
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fixed in next two months.
With hat: portmgr
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svn path=/head/; revision=215228
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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svn path=/head/; revision=211584
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Approved by: portmgr (self)
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svn path=/head/; revision=202825
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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GLEWpy aims to bring advanced OpenGL extensions to Python. This will allow the
Python OpenGL developer to use features such as fragment and vertex shaders and
image processing on the GPU. It serves as a compliment to PyOpenGL and toolkits
such as GLUT and SDL (pygame).
WWW: http://glewpy.sourceforge.net/
Notes:
svn path=/head/; revision=173942
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