| Commit message (Collapse) | Author | Age | Files | Lines |
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defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.
This includes ports
- with USE_GCC=yes or USE_GCC=any,
- with USES=fortran,
- using Mk/bsd.octave.mk which in turn features USES=fortran, and
- with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.
PR: 231590
Notes:
svn path=/head/; revision=487272
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version 1.1.0 (via revision 464079).
Notes:
svn path=/head/; revision=464084
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- Use PYGAME
- Allow concurrent installation (USE_PYTHON=concurrent)
- Add PyPI as primary WWW
- Update WWW
- Take maintainership
Notes:
svn path=/head/; revision=462921
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PR: 226157
Submitted by: xmj
Notes:
svn path=/head/; revision=462775
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Ports using USE_PYTHON=distutils are now flavored. They will
automatically get flavors (py27, py34, py35, py36) depending on what
versions they support.
There is also a USE_PYTHON=flavors for ports that do not use distutils
but need FLAVORS to be set. A USE_PYTHON=noflavors can be set if
using distutils but flavors are not wanted.
A new USE_PYTHON=optsuffix that will add PYTHON_PKGNAMESUFFIX has been
added to cope with Python ports that did not have the Python
PKGNAMEPREFIX but are flavored.
USES=python now also exports a PY_FLAVOR variable that contains the
current python flavor. It can be used in dependency lines when the
port itself is not python flavored. For example, deskutils/calibre.
By default, all the flavors are generated. To only generate flavors
for the versions in PYTHON2_DEFAULT and PYTHON3_DEFAULT, define
BUILD_DEFAULT_PYTHON_FLAVORS in your make.conf.
In all the ports with Python dependencies, the *_DEPENDS entries MUST
end with the flavor so that the framework knows which to build/use.
This is done by appending '@${PY_FLAVOR}' after the origin (or
@${FLAVOR} if in a Python module with Python flavors, as the content
will be the same). For example:
RUN_DEPENDS= ${PYTHON_PKGNAMEPREFIX}six>0:devel/py-six@${PY_FLAVOR}
PR: 223071
Reviewed by: portmgr, python
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D12464
Notes:
svn path=/head/; revision=455210
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PR: 210265
Submitted by: Johannes Jost Meixner (johannes@perceivon.net)
Approved by: pi (mentor)
Notes:
svn path=/head/; revision=416918
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PR: 209746
Submitted by: xmj
Notes:
svn path=/head/; revision=415848
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With hat: portmgr
Sponsored by: Absolight
Notes:
svn path=/head/; revision=412346
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- Add NO_ARCH
PR: 205107
Submitted by: maintainer
Approved by: mat (mentor)
Differential Revision: https://reviews.freebsd.org/D4466
Notes:
svn path=/head/; revision=403453
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Notes:
svn path=/head/; revision=391033
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Pyganim (pronounced like "pig" and "animation") is a Python module for Pygame
that makes it easy to add sprite animations to your Pygame game programs.
Pyganim works with Python 2 and Python 3.
The mascot of Pyganim is a red vitruvian pig.
Pyganim was written by Al Sweigart and released under a "Simplified BSD"
license. Contact Al with any questions/bug reports: al@inventwithpython.com
WWW: http://inventwithpython.com/pyganim
Needed by: games/hypatia_engine
Notes:
svn path=/head/; revision=391031
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